#include "editor.h" #include #include #include #include #include #include "app/core/constants.h" #include "app/editor/assembly_editor.h" #include "app/editor/dungeon_editor.h" #include "app/editor/overworld_editor.h" #include "app/gfx/snes_palette.h" #include "app/gfx/snes_tile.h" #include "app/rom.h" #include "gui/canvas.h" #include "gui/icons.h" #include "gui/input.h" #include "gui/widgets.h" namespace yaze { namespace app { namespace editor { Editor::Editor() { for (int i = 0; i < 8; i++) { current_palette_[i].x = (i * 0.21f); current_palette_[i].y = (i * 0.21f); current_palette_[i].z = (i * 0.21f); current_palette_[i].w = 1.f; } } Editor::~Editor() { for (auto &each : image_cache_) { SDL_DestroyTexture(each.second); } rom_.Close(); } void Editor::SetupScreen(std::shared_ptr renderer) { sdl_renderer_ = renderer; rom_.SetupRenderer(renderer); } void Editor::UpdateScreen() { const ImGuiIO &io = ImGui::GetIO(); ImGui::NewFrame(); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y); ImGui::SetNextWindowSize(dimensions, ImGuiCond_Always); if (!ImGui::Begin("##YazeMain", nullptr, main_editor_flags_)) { ImGui::End(); return; } DrawYazeMenu(); TAB_BAR("##TabBar") DrawProjectEditor(); DrawOverworldEditor(); DrawDungeonEditor(); DrawGraphicsEditor(); DrawSpriteEditor(); END_TAB_BAR() ImGui::End(); } void Editor::DrawYazeMenu() { MENU_BAR() DrawFileMenu(); DrawEditMenu(); DrawViewMenu(); DrawHelpMenu(); END_MENU_BAR() if (ImGuiFileDialog::Instance()->Display("ChooseFileDlgKey")) { if (ImGuiFileDialog::Instance()->IsOk()) { std::string filePathName = ImGuiFileDialog::Instance()->GetFilePathName(); std::string filePath = ImGuiFileDialog::Instance()->GetCurrentPath(); rom_.LoadFromFile(filePathName); overworld_editor_.SetupROM(rom_); } ImGuiFileDialog::Instance()->Close(); } } void Editor::DrawFileMenu() const { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("Open", "Ctrl+O")) { ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM", ".sfc,.smc", "."); } if (ImGui::MenuItem("Save", "Ctrl+S")) { // TODO: Implement this } if (ImGui::MenuItem("Save As..")) { // TODO: Implement this } ImGui::Separator(); // TODO: Make these options matter if (ImGui::BeginMenu("Options")) { static bool enabled = true; ImGui::MenuItem("Enabled", "", &enabled); ImGui::BeginChild("child", ImVec2(0, 60), true); for (int i = 0; i < 10; i++) ImGui::Text("Scrolling Text %d", i); ImGui::EndChild(); static float f = 0.5f; static int n = 0; ImGui::SliderFloat("Value", &f, 0.0f, 1.0f); ImGui::InputFloat("Input", &f, 0.1f); ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0"); ImGui::EndMenu(); } ImGui::EndMenu(); } } void Editor::DrawEditMenu() const { if (ImGui::BeginMenu("Edit")) { if (ImGui::MenuItem("Undo", "Ctrl+Z")) { // TODO: Implement this } if (ImGui::MenuItem("Redo", "Ctrl+Y")) { // TODO: Implement this } ImGui::Separator(); if (ImGui::MenuItem("Cut", "Ctrl+X")) { // TODO: Implement this } if (ImGui::MenuItem("Copy", "Ctrl+C")) { // TODO: Implement this } if (ImGui::MenuItem("Paste", "Ctrl+V")) { // TODO: Implement this } ImGui::Separator(); if (ImGui::MenuItem("Find", "Ctrl+F")) { // TODO: Implement this } ImGui::EndMenu(); } } void Editor::DrawViewMenu() { static bool show_imgui_metrics = false; static bool show_imgui_style_editor = false; static bool show_memory_editor = false; static bool show_asm_editor = false; static bool show_imgui_demo = false; if (show_imgui_metrics) { ImGui::ShowMetricsWindow(&show_imgui_metrics); } if (show_memory_editor) { static MemoryEditor mem_edit; mem_edit.DrawWindow("Memory Editor", (void *)rom_.data(), rom_.getSize()); } if (show_imgui_demo) { ImGui::ShowDemoWindow(); } if (show_asm_editor) { assembly_editor_.Update(); } if (show_imgui_style_editor) { ImGui::Begin("Style Editor (ImGui)", &show_imgui_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } if (ImGui::BeginMenu("View")) { ImGui::MenuItem("HEX Editor", nullptr, &show_memory_editor); ImGui::MenuItem("ASM Editor", nullptr, &show_asm_editor); ImGui::MenuItem("ImGui Demo", nullptr, &show_imgui_demo); ImGui::Separator(); if (ImGui::BeginMenu("GUI Tools")) { ImGui::MenuItem("Metrics (ImGui)", nullptr, &show_imgui_metrics); ImGui::MenuItem("Style Editor (ImGui)", nullptr, &show_imgui_style_editor); ImGui::EndMenu(); } ImGui::EndMenu(); } } void Editor::DrawHelpMenu() const { if (ImGui::BeginMenu("Help")) { if (ImGui::MenuItem("About")) { // insert the about window here } ImGui::EndMenu(); } } void Editor::DrawGraphicsSheet(int offset) { SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, 128, 32, 8, SDL_PIXELFORMAT_INDEX8); std::cout << "Drawing surface" << std::endl; uchar *sheet_buffer = nullptr; for (int i = 0; i < 8; i++) { std::cout << "Red value: " << current_palette_[i].x << std::endl; std::cout << "Green value: " << current_palette_[i].y << std::endl; std::cout << "Blue value: " << current_palette_[i].z << std::endl; surface->format->palette->colors[i].r = current_palette_[i].x * 255; surface->format->palette->colors[i].g = current_palette_[i].y * 255; surface->format->palette->colors[i].b = current_palette_[i].z * 255; } unsigned int snes_addr = 0; unsigned int pc_addr = 0; snes_addr = (unsigned int)((((rom_.data()[0x4F80 + offset]) << 16) | ((rom_.data()[0x505F + offset]) << 8) | ((rom_.data()[0x513E + offset])))); pc_addr = core::SnesToPc(snes_addr); std::cout << "Decompressing..." << std::endl; auto decomp = rom_.Decompress(pc_addr); std::cout << "Converting to 8bpp sheet..." << std::endl; sheet_buffer = rom_.SNES3bppTo8bppSheet(decomp); std::cout << "Assigning pixel data..." << std::endl; surface->pixels = sheet_buffer; std::cout << "Creating texture from surface..." << std::endl; SDL_Texture *sheet_texture = nullptr; sheet_texture = SDL_CreateTextureFromSurface(sdl_renderer_.get(), surface); image_cache_[offset] = sheet_texture; if (sheet_texture == nullptr) { std::cout << "Error: " << SDL_GetError() << std::endl; } } void Editor::DrawProjectEditor() { if (ImGui::BeginTabItem("Project")) { if (ImGui::BeginTable( "##projectTable", 2, ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable)) { ImGui::TableSetupColumn("##inputs", ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn("##outputs"); ImGui::TableNextColumn(); ImGui::Text("Title: %s", rom_.getTitle()); ImGui::Text("ROM Size: %ld", rom_.getSize()); ImGui::Separator(); // ---------------------------------------------------------------------- static bool loaded_image = false; static int tilesheet_offset = 0; ImGui::Text("Palette:"); for (int i = 0; i < 8; i++) { std::string id = "##PaletteColor" + std::to_string(i); ImGui::SameLine(); ImGui::ColorEdit4(id.c_str(), ¤t_palette_[i].x, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHex); } ImGui::SetNextItemWidth(100.f); ImGui::InputInt("Tilesheet Offset", &tilesheet_offset); BASIC_BUTTON("Retrieve gfx") { if (rom_.isLoaded()) { DrawGraphicsSheet(tilesheet_offset); loaded_image = true; } } // ---------------------------------------------------------------------- ImGui::TableNextColumn(); static ImVector points; static ImVec2 scrolling(0.0f, 0.0f); static bool opt_enable_context_menu = true; ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); auto canvas_sz = ImVec2( 512 + 1, ImGui::GetContentRegionAvail().y + (tilesheet_offset * 256)); auto canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y); // Draw border and background color const ImGuiIO &io = ImGui::GetIO(); ImDrawList *draw_list = ImGui::GetWindowDrawList(); draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255)); draw_list->AddRect(canvas_p0, canvas_p1, IM_COL32(255, 255, 255, 255)); // This will catch our interactions ImGui::InvisibleButton( "canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight); const bool is_active = ImGui::IsItemActive(); // Held const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y); // Lock scrolled origin const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x, io.MousePos.y - origin.y); // Pan (we use a zero mouse threshold when there's no context menu) const float mouse_threshold_for_pan = opt_enable_context_menu ? -1.0f : 0.0f; if (is_active && ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) { scrolling.x += io.MouseDelta.x; scrolling.y += io.MouseDelta.y; } // Context menu (under default mouse threshold) ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right); if (opt_enable_context_menu && drag_delta.x == 0.0f && drag_delta.y == 0.0f) ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight); if (ImGui::BeginPopup("context")) { ImGui::MenuItem("Placeholder"); ImGui::EndPopup(); } // Draw grid around the canvas draw_list->PushClipRect(canvas_p0, canvas_p1, true); // Draw the tilesheets loaded from the ROM if (loaded_image) { for (const auto &[key, value] : image_cache_) { int offset = 128 * (key + 1); int top_left_y = canvas_p0.y + 2; if (key >= 1) { top_left_y = canvas_p0.y + 128 * key; } draw_list->AddImage((void *)value, ImVec2(canvas_p0.x + 2, top_left_y), ImVec2(canvas_p0.x + 512, canvas_p0.y + offset)); } } draw_list->PopClipRect(); ImGui::EndTable(); } ImGui::EndTabItem(); } } void Editor::DrawOverworldEditor() { TAB_ITEM("Overworld") overworld_editor_.Update(); END_TAB_ITEM() } void Editor::DrawDungeonEditor() { TAB_ITEM("Dungeon") dungeon_editor_.Update(); END_TAB_ITEM() } void Editor::DrawScreenEditor() { TAB_ITEM("Screens") screen_editor_.Update(); END_TAB_ITEM() } void Editor::DrawGraphicsEditor() { TAB_ITEM("Graphics") END_TAB_ITEM() } void Editor::DrawSpriteEditor() { TAB_ITEM("Sprites") END_TAB_ITEM() } } // namespace editor } // namespace app } // namespace yaze