#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H #define YAZE_APP_EDITOR_SCREEN_EDITOR_H #include "app/gfx/snes_tile.h" namespace yaze { namespace app { namespace editor { class ScreenEditor { public: void Update(); private: int sword_x_ = 0; int mx_click_ = 0; int my_click_ = 0; int mx_dist_ = 0; int my_dist_ = 0; int last_x_ = 0; int last_y_ = 0; int x_in_ = 0; int y_in_ = 0; int dungmap_selected_tile_ = 0; int dungmap_selected_ = 0; int selected_palette_ = 0; int total_floors_ = 0; int current_floor_ = 0; int num_basement_ = 0; int num_floor_ = 0; int selected_map_tile = 0; int current_floor_rooms; // [1][]; int current_floor_gfx; // [1][]; int copied_data_rooms; // 25 int copied_data_gfx; // 25 int addresses[] = {0x53de4, 0x53e2c, 0x53e08, 0x53e50, 0x53e74, 0x53e98, 0x53ebc}; int addressesgfx[] = {0x53ee0, 0x53f04, 0x53ef2, 0x53f16, 0x53f28, 0x53f3a, 0x53f4c}; ushort bossRoom = 0x000F; ushort selected_tile = 0; ushort tilesBG1Buffer = new ushort[0x1000]; ushort tilesBG2Buffer = new ushort[0x1000]; uchar mapdata = new uchar[64 * 64]; uchar dwmapdata = new uchar[64 * 64]; bool mDown = false; bool swordSelected = false; bool darkWorld = false; bool currentDungeonChanged = false; bool editedFromEditor = false; bool mouseDown = false; bool mdown = false; std::vector all_map_icons_; OAMTile oam_data[10]; OAMTile selected_oam_tile = nullptr; OAMTile last_selected_oam_tile = nullptr; gfx::Bitmap tilesBG1Bitmap; // 0x80000 gfx::Bitmap tilesBG2Bitmap; // 0x80000 gfx::Bitmap oamBGBitmap; // 0x80000 gfx::Bitmap dungeon_map_tiles8_bmp; // 0x8000 gfx::Bitmap dungmaptiles16Bitmap; // 0x20000 gfx::Bitmap tiles8Bitmap; // 0x20000 gfx::Bitmap floor_selector; // DungeonMap dungeon_maps_[14]; // MapIcon selectedMapIcon; }; } // namespace editor } // namespace app } // namespace yaze #endif