#include "overworld_map.h" #include "Data/rom.h" #include "Graphics/tile.h" namespace yaze { namespace Application { namespace Data { using namespace Core; using namespace Graphics; OverworldMap::OverworldMap(Data::ROM rom, const std::vector tiles16, byte index) : rom_(rom), index(index), tiles16_(tiles16), parent(index) { if (index != 0x80) { if (index <= 150) { if (rom_.GetRawData()[Constants::overworldMapSize + (index & 0x3F)] != 0) { largeMap = true; } } } if (index < 64) { sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent]; sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 64]; sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; gfx = rom_.GetRawData()[Constants::mapGfx + parent]; palette = rom_.GetRawData()[Constants::overworldMapPalette + parent]; sprpalette[0] = rom_.GetRawData()[Constants::overworldSpritePalette + parent]; sprpalette[1] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 64]; sprpalette[2] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; musics[0] = rom_.GetRawData()[Constants::overworldMusicBegining + parent]; musics[1] = rom_.GetRawData()[Constants::overworldMusicZelda + parent]; musics[2] = rom_.GetRawData()[Constants::overworldMusicMasterSword + parent]; musics[3] = rom_.GetRawData()[Constants::overworldMusicAgahim + parent]; } else if (index < 128) { sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; gfx = rom_.GetRawData()[Constants::mapGfx + parent]; palette = rom_.GetRawData()[Constants::overworldMapPalette + parent]; sprpalette[0] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; sprpalette[1] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; sprpalette[2] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; musics[0] = rom_.GetRawData()[Constants::overworldMusicDW + (parent - 64)]; } else { if (index == 0x94) { parent = 128; } else if (index == 0x95) { parent = 03; } else if (index == 0x96) // pyramid bg use 0x5B map { parent = 0x5B; } else if (index == 0x97) // pyramid bg use 0x5B map { parent = 0x00; } else if (index == 156) { parent = 67; } else if (index == 157) { parent = 0; } else if (index == 158) { parent = 0; } else if (index == 159) { parent = 44; } else if (index == 136) { parent = 136; } messageID = rom_.GetRawData()[Constants::overworldMessages + parent]; sprgfx[0] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; sprgfx[1] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; sprgfx[2] = rom_.GetRawData()[Constants::overworldSpriteset + parent + 128]; sprpalette[0] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; sprpalette[1] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; sprpalette[2] = rom_.GetRawData()[Constants::overworldSpritePalette + parent + 128]; palette = rom_.GetRawData()[Constants::overworldSpecialPALGroup + parent - 128]; if (index >= 0x80 && index <= 0x8A && index != 0x88) { gfx = rom_.GetRawData()[Constants::overworldSpecialGFXGroup + (parent - 128)]; palette = rom_.GetRawData()[Constants::overworldSpecialPALGroup + 1]; } else if (index == 0x88) { gfx = 81; palette = 0; } else // pyramid bg use 0x5B map { gfx = rom_.GetRawData()[Constants::mapGfx + parent]; palette = rom_.GetRawData()[Constants::overworldMapPalette + parent]; } } } void OverworldMap::BuildMap(byte* mapParent, int count, int gameState, ushort** allmapsTilesLW, ushort** allmapsTilesDW, ushort** allmapsTilesSP) { tilesUsed = new ushort*[32]; for (int i = 0; i < 32; i++) tilesUsed[i] = new ushort; if (largeMap) { this->parent = mapParent[index]; if (parent != index) { if (!firstLoad) { gfx = rom_.GetRawData()[Constants::mapGfx + parent]; palette = rom_.GetRawData()[Constants::overworldMapPalette + parent]; firstLoad = true; } } } BuildTileset(gameState); BuildTiles16Gfx(count); // build on GFX.mapgfx16Ptr // LoadPalette(); int world = 0; if (index < 64) { tilesUsed = allmapsTilesLW; } else if (index < 128 && index >= 64) { tilesUsed = allmapsTilesDW; world = 1; } else { tilesUsed = allmapsTilesSP; world = 2; } int superY = ((index - (world * 64)) / 8); int superX = index - (world * 64) - (superY * 8); for (int y = 0; y < 32; y++) { for (int x = 0; x < 32; x++) { CopyTile8bpp16((x * 16), (y * 16), tilesUsed[x + (superX * 32)][y + (superY * 32)], gfxPtr, mapblockset16); } } } void OverworldMap::CopyTile8bpp16(int x, int y, int tile, int* destbmpPtr, int* sourcebmpPtr) { int sourceY = (tile / 8); int sourceX = (tile) - ((sourceY)*8); int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) + ((tile / 8) * 2048); //(sourceX * 16) + (sourceY * 128); byte* sourcePtr = (byte*)sourcebmpPtr; int destPtrPos = (x + (y * 512)); byte* destPtr = (byte*)destbmpPtr; for (int ystrip = 0; ystrip < 16; ystrip++) { for (int xstrip = 0; xstrip < 16; xstrip++) { destPtr[destPtrPos + xstrip + (ystrip * 512)] = sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)]; } } } void OverworldMap::CopyTile8bpp16From8(int xP, int yP, int tileID, int* destbmpPtr, int* sourcebmpPtr) { auto gfx16Data = (byte*)destbmpPtr; auto gfx8Data = currentOWgfx16Ptr; int offsets[] = {0, 8, 4096, 4104}; auto tiles = tiles16_[tileID]; for (auto tile = 0; tile < 4; tile++) { TileInfo info = tiles.tiles_info[tile]; int offset = offsets[tile]; for (auto y = 0; y < 8; y++) { for (auto x = 0; x < 4; x++) { CopyTileToMap(x, y, xP, yP, offset, info, gfx16Data, gfx8Data); } } } } void OverworldMap::BuildTiles16Gfx(int count) { byte* gfx16Data = (byte*)mapblockset16; byte* gfx8Data = currentOWgfx16Ptr; int offsets[] = {0, 8, 1024, 1032}; auto yy = 0; auto xx = 0; for (auto i = 0; i < count; i++) // number of tiles16 3748? { // 8x8 tile draw // gfx8 = 4bpp so everyting is /2F auto tiles = tiles16_[i]; for (auto tile = 0; tile < 4; tile++) { TileInfo info = tiles16_[i].tiles_info[tile]; int offset = offsets[tile]; for (auto y = 0; y < 8; y++) { for (auto x = 0; x < 4; x++) { CopyTile(x, y, xx, yy, offset, info, gfx16Data, gfx8Data); } } } xx += 16; if (xx >= 128) { yy += 2048; xx = 0; } } } void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset, TileInfo tile, byte* gfx16Pointer, byte* gfx8Pointer) // map,current { int mx = x; int my = y; byte r = 0; if (tile.horizontal_mirror_ != 0) { mx = 3 - x; r = 1; } if (tile.vertical_mirror_ != 0) { my = 7 - y; } int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4); auto index = xx + yy + offset + (mx * 2) + (my * 128); auto pixel = gfx8Pointer[tx + (y * 64) + x]; gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16); gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16); } void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset, TileInfo tile, byte* gfx16Pointer, byte* gfx8Pointer) // map,current { int mx = x; int my = y; byte r = 0; if (tile.horizontal_mirror_ != 0) { mx = 3 - x; r = 1; } if (tile.vertical_mirror_ != 0) { my = 7 - y; } int tx = ((tile.id_ / 16) * 512) + ((tile.id_ - ((tile.id_ / 16) * 16)) * 4); auto index = xx + (yy * 512) + offset + (mx * 2) + (my * 512); auto pixel = gfx8Pointer[tx + (y * 64) + x]; gfx16Pointer[index + r ^ 1] = (byte)((pixel & 0x0F) + tile.palette_ * 16); gfx16Pointer[index + r] = (byte)(((pixel >> 4) & 0x0F) + tile.palette_ * 16); } /* void OverworldMap::LoadPalette() { int previousPalId = 0; int previousSprPalId = 0; if (index > 0) { previousPalId = rom_.GetRawData()[Constants::overworldMapPalette + parent - 1]; previousSprPalId = rom_.GetRawData()[Constants::overworldSpritePalette + parent - 1]; } if (palette >= 0xA3) { palette = 0xA3; } byte pal0 = 0; byte pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (palette * 4)]; // aux1 byte pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (palette * 4) + 1]; // aux2 byte pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (palette * 4) + 2]; // animated byte pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup + (sprpalette[ow_.gameState] * 2)]; // spr3 byte pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup + (sprpalette[ow_.gameState] * 2) + 1]; // spr4 ImVec4 aux1, aux2, main, animated, hud, spr, spr2; ImVec4 bgr = Palettes.overworld_GrassPalettes[0]; if (pal1 == 255) { pal1 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (previousPalId * 4)]; } if (pal1 != 255) { if (pal1 >= 20) { pal1 = 19; } aux1 = Palettes.overworld_AuxPalettes[pal1]; } else { aux1 = Palettes.overworld_AuxPalettes[0]; } if (pal2 == 255) { pal2 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (previousPalId * 4) + 1]; } if (pal2 != 255) { if (pal2 >= 20) { pal2 = 19; } aux2 = Palettes.overworld_AuxPalettes[pal2]; } else { aux2 = Palettes.overworld_AuxPalettes[0]; } if (pal3 == 255) { pal3 = rom_.GetRawData()[Constants::overworldMapPaletteGroup + (previousPalId * 4) + 2]; } if (parent < 0x40) { // default LW Palette pal0 = 0; bgr = Palettes.overworld_GrassPalettes[0]; // hardcoded LW DM palettes if we are on one of those maps (might change // it to read game code) if ((parent >= 0x03 && parent <= 0x07)) { pal0 = 2; } else if (parent >= 0x0B && parent <= 0x0E) { pal0 = 2; } } else if (parent >= 0x40 && parent < 0x80) { bgr = Palettes.overworld_GrassPalettes[1]; // default DW Palette pal0 = 1; // hardcoded DW DM palettes if we are on one of those maps (might change // it to read game code) if (parent >= 0x43 && parent <= 0x47) { pal0 = 3; } else if (parent >= 0x4B && parent <= 0x4E) { pal0 = 3; } } if (parent == 0x88) { pal0 = 4; } /*else if (parent >= 128) //special area like Zora's domain, etc... { bgr = Palettes.overworld_GrassPalettes[2]; pal0 = 4; } if (pal0 != 255) { main = Palettes.overworld_MainPalettes[pal0]; } else { main = Palettes.overworld_MainPalettes[0]; } if (pal3 >= 14) { pal3 = 13; } animated = Palettes.overworld_AnimatedPalettes[(pal3)]; hud = Palettes.HudPalettes[0]; if (pal4 == 255) { pal4 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup + (previousSprPalId * 2)]; // spr3 } if (pal4 == 255) { pal4 = 0; } if (pal4 >= 24) { pal4 = 23; } spr = Palettes.spritesAux3_Palettes[pal4]; if (pal5 == 255) { pal5 = rom_.GetRawData()[Constants::overworldSpritePaletteGroup + (previousSprPalId * 2) + 1]; // spr3 } if (pal5 == 255) { pal5 = 0; } if (pal5 >= 24) { pal5 = 23; } spr2 = Palettes.spritesAux3_Palettes[pal5]; SetColorsPalette(parent, main, animated, aux1, aux2, hud, bgr, spr, spr2); } void OverworldMap::SetColorsPalette(int index, ImVec4 main, ImVec4 animated, ImVec4 aux1, ImVec4 aux2, ImVec4 hud, Color bgrcolor, ImVec4 spr, ImVec4 spr2) { // Palettes infos, color 0 of a palette is always transparent (the arrays // contains 7 colors width wide) there is 16 color per line so 16*Y // Left side of the palette - Main, Animated ImVec4 currentPalette = new Color[256]; // Main Palette, Location 0,2 : 35 colors [7x5] int k = 0; for (int y = 2; y < 7; y++) { for (int x = 1; x < 8; x++) { currentPalette[x + (16 * y)] = main[k]; k++; } } // Animated Palette, Location 0,7 : 7colors for (int x = 1; x < 8; x++) { currentPalette[(16 * 7) + (x)] = animated[(x - 1)]; } // Right side of the palette - Aux1, Aux2 // Aux1 Palette, Location 8,2 : 21 colors [7x3] k = 0; for (int y = 2; y < 5; y++) { for (int x = 9; x < 16; x++) { currentPalette[x + (16 * y)] = aux1[k]; k++; } } // Aux2 Palette, Location 8,5 : 21 colors [7x3] k = 0; for (int y = 5; y < 8; y++) { for (int x = 9; x < 16; x++) { currentPalette[x + (16 * y)] = aux2[k]; k++; } } // Hud Palette, Location 0,0 : 32 colors [16x2] k = 0; for (int i = 0; i < 32; i++) { currentPalette[i] = hud[i]; } // Hardcoded grass color (that might change to become invisible instead) for (int i = 0; i < 8; i++) { currentPalette[(i * 16)] = bgrcolor; currentPalette[(i * 16) + 8] = bgrcolor; } // Sprite Palettes k = 0; for (int y = 8; y < 9; y++) { for (int x = 1; x < 8; x++) { currentPalette[x + (16 * y)] = Palettes.spritesAux1_Palettes[1][k]; k++; } } // Sprite Palettes k = 0; for (int y = 8; y < 9; y++) { for (int x = 9; x < 16; x++) { currentPalette[x + (16 * y)] = Palettes.spritesAux3_Palettes[0][k]; k++; } } // Sprite Palettes k = 0; for (int y = 9; y < 13; y++) { for (int x = 1; x < 16; x++) { currentPalette[x + (16 * y)] = Palettes.globalSprite_Palettes[0][k]; k++; } } // Sprite Palettes k = 0; for (int y = 13; y < 14; y++) { for (int x = 1; x < 8; x++) { currentPalette[x + (16 * y)] = spr[k]; k++; } } // Sprite Palettes k = 0; for (int y = 14; y < 15; y++) { for (int x = 1; x < 8; x++) { currentPalette[x + (16 * y)] = spr2[k]; k++; } } // Sprite Palettes k = 0; for (int y = 15; y < 16; y++) { for (int x = 1; x < 16; x++) { currentPalette[x + (16 * y)] = Palettes.armors_Palettes[0][k]; k++; } } try { ColorPalette pal = GFX.editort16Bitmap.Palette; for (int i = 0; i < 256; i++) { pal.Entries[i] = currentPalette[i]; pal.Entries[(i / 16) * 16] = Color.Transparent; } GFX.mapgfx16Bitmap.Palette = pal; GFX.mapblockset16Bitmap.Palette = pal; for (int i = 0; i < 256; i++) { if (index == 3) { } else if (index == 4) { pal.Entries[(i / 16) * 16] = Color.Transparent; } } gfxBitmap.Palette = pal; } catch (Exception e) { // TODO: Add exception message. } } */ void OverworldMap::BuildTileset(int gameState) { int indexWorld = 0x20; if (parent < 0x40) { indexWorld = 0x20; } else if (parent >= 0x40 && parent < 0x80) { indexWorld = 0x21; } else if (parent == 0x88) { indexWorld = 36; } // Sprites Blocksets staticgfx[8] = 115 + 0; staticgfx[9] = 115 + 1; staticgfx[10] = 115 + 6; staticgfx[11] = 115 + 7; for (int i = 0; i < 4; i++) { staticgfx[12 + i] = (byte)(rom_.GetRawData()[Constants::sprite_blockset_pointer + (sprgfx[gameState] * 4) + i] + 115); } // Main Blocksets for (int i = 0; i < 8; i++) { staticgfx[i] = rom_.GetRawData()[Constants::overworldgfxGroups2 + (indexWorld * 8) + i]; } if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)] != 0) { staticgfx[3] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4)]; } if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1] != 0) { staticgfx[4] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 1]; } if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2] != 0) { staticgfx[5] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 2]; } if (rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3] != 0) { staticgfx[6] = rom_.GetRawData()[Constants::overworldgfxGroups + (gfx * 4) + 3]; } // Hardcoded overworld GFX Values, for death mountain if ((parent >= 0x03 && parent <= 0x07) || (parent >= 0x0B && parent <= 0x0E)) { staticgfx[7] = 89; } else if ((parent >= 0x43 && parent <= 0x47) || (parent >= 0x4B && parent <= 0x4E)) { staticgfx[7] = 89; } else { staticgfx[7] = 91; } byte* currentmapgfx8Data = new byte[(128 * 512) / 2]; // (byte*)GFX.currentOWgfx16Ptr.ToPointer(); // loaded gfx for the current // // map (empty at this point) byte* allgfxData = new byte[(128 * 7136) / 2]; // (byte*)GFX.allgfx16Ptr // .ToPointer(); // all gfx of the game pack of 2048 bytes (4bpp) for (int i = 0; i < 16; i++) { for (int j = 0; j < 2048; j++) { byte mapByte = allgfxData[j + (staticgfx[i] * 2048)]; switch (i) { case 0: case 3: case 4: case 5: mapByte += 0x88; break; } currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data } } } } // namespace Data } // namespace Application } // namespace yaze