set( YAZE_APP_CORE_SRC app/core/common.cc app/core/controller.cc app/core/labeling.cc app/emu/emulator.cc ) set( YAZE_APP_GFX_SRC app/gfx/bitmap.cc app/gfx/compression.cc app/gfx/scad_format.cc app/gfx/snes_palette.cc app/gfx/snes_tile.cc app/gfx/snes_color.cc app/gfx/tilesheet.cc ) set( YAZE_GUI_SRC app/gui/asset_browser.cc app/gui/canvas.cc app/gui/input.cc app/gui/style.cc app/gui/color.cc app/gui/zeml.cc ) set( YAZE_APP_EMU_SRC app/emu/audio/apu.cc app/emu/audio/spc700.cc app/emu/audio/dsp.cc app/emu/audio/internal/addressing.cc app/emu/audio/internal/instructions.cc app/emu/cpu/internal/addressing.cc app/emu/cpu/internal/instructions.cc app/emu/cpu/cpu.cc app/emu/video/ppu.cc app/emu/memory/dma.cc app/emu/memory/memory.cc app/emu/snes.cc ) if (WIN32 OR MINGW OR UNIX AND NOT APPLE) list(APPEND YAZE_APP_CORE_SRC app/core/platform/font_loader.cc app/core/platform/clipboard.cc app/core/platform/file_dialog.cc ) endif() if(APPLE) list(APPEND YAZE_APP_CORE_SRC app/core/platform/file_dialog.mm app/core/platform/app_delegate.mm app/core/platform/font_loader.mm app/core/platform/clipboard.mm app/core/platform/file_path.mm ) find_library(COCOA_LIBRARY Cocoa) if(NOT COCOA_LIBRARY) message(FATAL_ERROR "Cocoa not found") endif() set(CMAKE_EXE_LINKER_FLAGS "-framework ServiceManagement -framework Foundation -framework Cocoa") endif() if (YAZE_BUILD_APP) include(app/app.cmake) endif() if (YAZE_BUILD_EMU) include(app/emu/CMakeLists.txt) endif() if (YAZE_BUILD_Z3ED) include(cli/z3ed.cmake) endif() if (YAZE_BUILD_EXTENSIONS) include(ext/ext.cmake) endif() if (YAZE_BUILD_PYTHON) include(py/yaze_py.cmake) endif() if (UNIX) target_compile_definitions(yaze PRIVATE "linux") target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp") endif() if(MACOS) set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/yaze.ico) set_target_properties(yaze PROPERTIES BUNDLE True ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/cmake/yaze.plist.in ) elseif(UNIX) set_target_properties(yaze PROPERTIES BUNDLE True ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" ) else() set_target_properties(yaze PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/yaze.res" ) endif() include(test/CMakeLists.txt) # Yaze C API add_library( yaze_c SHARED ./yaze.cc app/rom.cc ${YAZE_APP_EMU_SRC} ${YAZE_APP_CORE_SRC} ${YAZE_APP_EDITOR_SRC} ${YAZE_APP_GFX_SRC} ${YAZE_APP_ZELDA3_SRC} ${YAZE_GUI_SRC} ${IMGUI_SRC} ${IMGUI_TEST_ENGINE_SOURCES} ) target_include_directories( yaze_c PUBLIC lib/ app/ ${CMAKE_SOURCE_DIR}/src/ ${PNG_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ) target_link_libraries( yaze_c PRIVATE ${ABSL_TARGETS} ${SDL_TARGETS} ${PNG_LIBRARIES} ${CMAKE_DL_LIBS} ImGuiTestEngine ImGui ) if (YAZE_INSTALL_CLIB) install(TARGETS yaze_c RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib/static) install( FILES yaze.h base/sprite.h base/snes_color.h DESTINATION include) endif()