#ifndef YAZE_APP_EDITOR_MASTER_EDITOR_H #define YAZE_APP_EDITOR_MASTER_EDITOR_H #include #include #include #include #include #include "absl/status/status.h" #include "app/core/constants.h" #include "app/core/emulator.h" #include "app/core/pipeline.h" #include "app/editor/assembly_editor.h" #include "app/editor/dungeon_editor.h" #include "app/editor/graphics_editor.h" #include "app/editor/music_editor.h" #include "app/editor/overworld_editor.h" #include "app/editor/palette_editor.h" #include "app/editor/screen_editor.h" #include "app/editor/sprite_editor.h" #include "app/gfx/snes_palette.h" #include "app/gfx/snes_tile.h" #include "app/gui/canvas.h" #include "app/gui/icons.h" #include "app/gui/input.h" #include "app/rom.h" namespace yaze { namespace app { namespace editor { class MasterEditor : public SharedROM { public: void SetupScreen(std::shared_ptr renderer); void UpdateScreen(); void Shutdown() { overworld_editor_.Shutdown(); } private: void DrawFileDialog(); void DrawStatusPopup(); void DrawAboutPopup(); void DrawInfoPopup(); void DrawYazeMenu(); void DrawFileMenu(); void DrawEditMenu(); void DrawViewMenu(); void DrawHelpMenu(); void DrawOverworldEditor(); void DrawDungeonEditor(); void DrawGraphicsEditor(); void DrawPaletteEditor(); void DrawMusicEditor(); void DrawScreenEditor(); void DrawSpriteEditor(); bool about_ = false; bool rom_info_ = false; bool backup_rom_ = true; bool show_status_ = false; absl::Status status_; absl::Status prev_status_; std::shared_ptr sdl_renderer_; core::Emulator emulator_; AssemblyEditor assembly_editor_; DungeonEditor dungeon_editor_; GraphicsEditor graphics_editor_; MusicEditor music_editor_; OverworldEditor overworld_editor_; PaletteEditor palette_editor_; ScreenEditor screen_editor_; SpriteEditor sprite_editor_; }; } // namespace editor } // namespace app } // namespace yaze #endif // YAZE_APP_EDITOR_MASTER_EDITOR_H