#include "app/zelda3/dungeon/room_object.h" #include #include #include "app/emu/cpu/cpu.h" #include "app/emu/memory/memory.h" #include "app/emu/memory/mock_memory.h" #include "app/emu/video/ppu.h" #include "app/gfx/bitmap.h" #include "app/rom.h" namespace yaze_test { namespace zelda3_test { using yaze::app::Rom; using yaze::app::zelda3::dungeon::DungeonObjectRenderer; TEST(DungeonObjectTest, RenderObjectsAsBitmaps) { Rom rom; // rom.LoadFromFile("/Users/scawful/Code/yaze/build/bin/zelda3.sfc")); // EXPECT_EQ(rom_status, absl::Status::ok()); DungeonObjectRenderer renderer; } } // namespace zelda3_test } // namespace yaze_test