include_directories(lib/cmake) include_directories(/usr/local/Cellar/libpng/1.6.37/include/libpng16/) # find libraries -------------------------------------------------------------------------------------------------- find_package(SDL2 REQUIRED) find_package(PNG REQUIRED) find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) # gui libraries --------------------------------------------------------------------------------------------------- set(IMGUI_PATH "lib/imgui") file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp) add_library("ImGui" STATIC ${IMGUI_SOURCES}) target_include_directories("ImGui" PUBLIC ${IMGUI_PATH}) target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR}) target_compile_definitions(ImGui PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM= GL_GLEXT_PROTOTYPES=1) set(IMGUI_FILE_DLG_PATH "lib/ImGuiFileDialog") file(GLOB IMGUI_FILE_DLG_SOURCES ${IMGUI_FILE_DLG_PATH}/*.cpp) add_library("ImGuiFileDialog" STATIC ${IMGUI_FILE_DLG_SOURCES}) target_include_directories(ImGuiFileDialog PUBLIC ${IMGUI_PATH}) target_compile_definitions(ImGuiFileDialog PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM= GL_GLEXT_PROTOTYPES=1) set(IMGUI_COLOR_TEXT_EDIT_PATH "lib/ImGuiColorTextEdit") file(GLOB IMGUI_COLOR_TEXT_EDIT_SOURCES ${IMGUI_COLOR_TEXT_EDIT_PATH}/*.cpp) add_library("ImGuiColorTextEdit" STATIC ${IMGUI_COLOR_TEXT_EDIT_SOURCES}) target_include_directories(ImGuiColorTextEdit PUBLIC ${IMGUI_PATH}) target_compile_definitions(ImGuiColorTextEdit PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM= GL_GLEXT_PROTOTYPES=1) set(SNESHACKING_PATH "lib/sneshacking/src") file(GLOB SNESHACKING_SOURCES ${SNESHACKING_PATH}/*.c) add_library("NintendoCompression" STATIC ${SNESHACKING_SOURCES}) target_include_directories(NintendoCompression PUBLIC "/usr/local/Cellar/libpng/1.6.37/include/libpng16") # Executable Linkage -------------------------------------------------------------------------------------- add_executable( yaze yaze.cc app/core/common.cc app/core/controller.cc app/editor/assembly_editor.cc app/editor/dungeon_editor.cc app/editor/master_editor.cc app/editor/overworld_editor.cc app/editor/screen_editor.cc app/gfx/bitmap.cc app/gfx/pseudo_vram.cc app/gfx/snes_palette.cc app/gfx/snes_tile.cc app/zelda3/overworld_map.cc app/zelda3/overworld.cc app/zelda3/screen.cc app/rom.cc gui/canvas.cc gui/input.cc gui/style.cc gui/widgets.cc # GUI libraries ${IMGUI_PATH}/imgui.cpp ${IMGUI_PATH}/imgui_demo.cpp ${IMGUI_PATH}/imgui_draw.cpp ${IMGUI_PATH}/imgui_widgets.cpp ${IMGUI_PATH}/backends/imgui_impl_sdl.cpp ${IMGUI_PATH}/backends/imgui_impl_sdlrenderer.cpp ${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp ${IMGUI_FILE_DLG_PATH}/ImGuiFileDialog.cpp ${IMGUI_COLOR_TEXT_EDIT_PATH}/TextEditor.cpp ${SNESHACKING_PATH}/compressions/alttpcompression.c ${SNESHACKING_PATH}/compressions/stdnintendo.c ${SNESHACKING_PATH}/tile.c ${SNESHACKING_PATH}/tilepng.c ${SNESHACKING_PATH}/palette.c ${SNESHACKING_PATH}/rommapping.c ${SNESHACKING_PATH}/mapping_lorom.c ) target_include_directories( yaze PUBLIC ${CMAKE_SOURCE_DIR}/src/ lib/ app/ ${SNESHACKING_PATH} ${PNG_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIRS} ) target_link_libraries( yaze absl::strings absl::flags absl::status absl::statusor SDL2main ${PNG_LIBRARIES} ${SDL2_LIBRARIES} ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES} ImGui NintendoCompression ) set_target_properties(yaze PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" ) set (source "${CMAKE_SOURCE_DIR}/assets") set (destination "${CMAKE_CURRENT_BINARY_DIR}/assets") add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E create_symlink ${source} ${destination} DEPENDS ${destination} COMMENT "symbolic link resources folder from ${source} => ${destination}")