#ifndef YAZE_GUI_CANVAS_H #define YAZE_GUI_CANVAS_H #include #include #include namespace yaze { namespace gui { class Canvas { public: Canvas() = default; Canvas(ImVec2 canvas_size) : custom_canvas_size_(true), canvas_sz_(canvas_size) {} void Update(); void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0)); void UpdateContext(); void DrawGrid(float grid_step = 64.0f); void DrawOverlay(); // last void SetCanvasSize(ImVec2 canvas_size) { canvas_sz_ = canvas_size; custom_canvas_size_ = true; } auto GetDrawList() const { return draw_list_; } auto GetZeroPoint() const { return canvas_p0_; } private: bool enable_grid_ = true; bool enable_context_menu_ = true; bool dragging_select_ = false; bool custom_canvas_size_ = false; ImDrawList* draw_list_; ImVector points_; ImVec2 scrolling_; ImVec2 canvas_sz_; ImVec2 canvas_p0_; ImVec2 canvas_p1_; std::string title_; }; } // namespace gui } // namespace yaze #endif