#ifndef YAZE_APP_GFX_PALETTE_H #define YAZE_APP_GFX_PALETTE_H #include #include #include #include #include #include #include #include #include "absl/base/casts.h" #include "absl/status/status.h" #include "absl/status/statusor.h" #include "app/core/constants.h" #include "app/gfx/snes_color.h" namespace yaze { namespace app { namespace gfx { struct snes_palette { uint id; /**< ID of the palette. */ uint size; /**< Size of the palette. */ snes_color* colors; /**< Pointer to the colors in the palette. */ }; using snes_palette = struct snes_palette; uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index, size_t color_index); class SnesPalette { public: template explicit SnesPalette(const std::vector& data) { for (const auto& item : data) { colors.push_back(SnesColor(item)); } size_ = data.size(); } SnesPalette() = default; explicit SnesPalette(uint8_t mSize); explicit SnesPalette(char* snesPal); explicit SnesPalette(const unsigned char* snes_pal); explicit SnesPalette(const std::vector&); explicit SnesPalette(const std::vector&); explicit SnesPalette(const std::vector&); SDL_Palette* GetSDL_Palette(); void Create(const std::vector& cols) { for (const auto& each : cols) { colors.push_back(each); } size_ = cols.size(); } void AddColor(SnesColor color) { colors.push_back(color); size_++; } void AddColor(snes_color color) { colors.emplace_back(color); size_++; } auto GetColor(int i) const { if (i > size_) { std::cout << "SNESPalette: Index out of bounds" << std::endl; return colors[0]; } return colors[i]; } void Clear() { colors.clear(); size_ = 0; } auto size() const { return colors.size(); } SnesColor& operator[](int i) { if (i > size_) { std::cout << "SNESPalette: Index out of bounds" << std::endl; return colors[0]; } return colors[i]; } void operator()(int i, const SnesColor& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i] = color; } void operator()(int i, const ImVec4& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i].set_rgb(color); colors[i].SetModified(true); } SnesPalette sub_palette(int start, int end) const { SnesPalette pal; for (int i = start; i < end; i++) { pal.AddColor(colors[i]); } return pal; } private: int size_ = 0; /**< The size of the palette. */ std::vector colors; /**< The colors in the palette. */ }; SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t* rom); std::array ToFloatArray(const SnesColor& color); struct PaletteGroup { PaletteGroup() = default; explicit PaletteGroup(uint8_t mSize); auto mutable_palette(int i) { return &palettes[i]; } absl::Status AddPalette(SnesPalette pal) { palettes.emplace_back(pal); size_ = palettes.size(); return absl::OkStatus(); } absl::Status AddColor(SnesColor color) { if (size_ == 0) { palettes.emplace_back(); } palettes[0].AddColor(color); return absl::OkStatus(); } void Clear() { palettes.clear(); size_ = 0; } auto size() const { return palettes.size(); } SnesPalette operator[](int i) { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } const SnesPalette& operator[](int i) const { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } absl::Status operator()(int i, const SnesColor& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } absl::Status operator()(int i, const ImVec4& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } private: int size_ = 0; std::vector palettes; }; absl::StatusOr CreatePaletteGroupFromColFile( std::vector& colors); absl::StatusOr CreatePaletteGroupFromLargePalette( SnesPalette& palette); struct Paletteset { Paletteset() = default; Paletteset(gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesColor background, gfx::SnesPalette hud, gfx::SnesPalette spr, gfx::SnesPalette spr2, gfx::SnesPalette comp) : main(main), animated(animated), aux1(aux1), aux2(aux2), background(background), hud(hud), spr(spr), spr2(spr2), composite(comp) {} gfx::SnesPalette main; gfx::SnesPalette animated; gfx::SnesPalette aux1; gfx::SnesPalette aux2; gfx::SnesColor background; gfx::SnesPalette hud; gfx::SnesPalette spr; gfx::SnesPalette spr2; gfx::SnesPalette composite; }; } // namespace gfx } // namespace app } // namespace yaze #endif // YAZE_APP_GFX_PALETTE_H