#include "dungeon_map.h" #include #include #include "absl/strings/str_format.h" #include "app/gfx/backend/irenderer.h" #include "app/gfx/core/bitmap.h" #include "app/gfx/render/tilemap.h" #include "app/gfx/resource/arena.h" #include "app/gfx/types/snes_tile.h" #include "app/platform/window.h" #include "rom/snes.h" #include "util/file_util.h" #include "util/hex.h" #include "zelda3/game_data.h" namespace yaze::zelda3 { absl::StatusOr> LoadDungeonMaps( Rom& rom, DungeonMapLabels& dungeon_map_labels) { std::vector dungeon_maps; std::vector> current_floor_rooms_d; std::vector> current_floor_gfx_d; int total_floors_d; uint8_t nbr_floor_d; uint8_t nbr_basement_d; for (int d = 0; d < kNumDungeons; d++) { current_floor_rooms_d.clear(); current_floor_gfx_d.clear(); ASSIGN_OR_RETURN(int ptr, rom.ReadWord(kDungeonMapRoomsPtr + (d * 2))); ASSIGN_OR_RETURN(int ptr_gfx, rom.ReadWord(kDungeonMapGfxPtr + (d * 2))); ptr |= 0x0A0000; // Add bank to the short ptr ptr_gfx |= 0x0A0000; // Add bank to the short ptr int pc_ptr = SnesToPc(ptr); // Contains data for the next 25 rooms int pc_ptr_gfx = SnesToPc(ptr_gfx); // Contains data for the next 25 rooms ASSIGN_OR_RETURN(uint16_t boss_room_d, rom.ReadWord(kDungeonMapBossRooms + (d * 2))); ASSIGN_OR_RETURN(nbr_basement_d, rom.ReadByte(kDungeonMapFloors + (d * 2))); nbr_basement_d &= 0x0F; ASSIGN_OR_RETURN(nbr_floor_d, rom.ReadByte(kDungeonMapFloors + (d * 2))); nbr_floor_d &= 0xF0; nbr_floor_d = nbr_floor_d >> 4; total_floors_d = nbr_basement_d + nbr_floor_d; // for each floor in the dungeon for (int i = 0; i < total_floors_d; i++) { dungeon_map_labels[d].emplace_back(); std::array rdata; std::array gdata; // for each room on the floor for (int j = 0; j < kNumRooms; j++) { gdata[j] = 0xFF; rdata[j] = rom.data()[pc_ptr + j + (i * kNumRooms)]; // Set the rooms gdata[j] = rdata[j] == 0x0F ? 0xFF : rom.data()[pc_ptr_gfx++]; std::string label = util::HexByte(rdata[j]); dungeon_map_labels[d][i][j] = label; } current_floor_gfx_d.push_back(gdata); // Add new floor gfx data current_floor_rooms_d.push_back(rdata); // Add new floor data } dungeon_maps.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d, current_floor_rooms_d, current_floor_gfx_d); } return dungeon_maps; } absl::Status SaveDungeonMaps(Rom& rom, std::vector& dungeon_maps) { int pos = kDungeonMapDataStart; for (int d = 0; d < kNumDungeons; d++) { if (d >= static_cast(dungeon_maps.size())) { break; } auto& map = dungeon_maps[d]; const int total_floors = map.nbr_of_floor + map.nbr_of_basement; uint16_t floors = (map.nbr_of_floor << 4) | map.nbr_of_basement; RETURN_IF_ERROR(rom.WriteWord(kDungeonMapFloors + (d * 2), floors)); RETURN_IF_ERROR(rom.WriteWord(kDungeonMapBossRooms + (d * 2), map.boss_room)); const bool has_boss = map.boss_room != 0x000F && map.boss_room != 0xFFFF; bool search_boss = has_boss; if (!has_boss) { RETURN_IF_ERROR( rom.WriteWord(kDungeonMapBossFloors + (d * 2), 0xFFFF)); } RETURN_IF_ERROR( rom.WriteWord(kDungeonMapRoomsPtr + (d * 2), PcToSnes(pos))); bool restart = false; for (int f = 0; f < total_floors; f++) { for (int r = 0; r < kNumRooms; r++) { if (search_boss && map.floor_rooms[f][r] == map.boss_room) { RETURN_IF_ERROR( rom.WriteWord(kDungeonMapBossFloors + (d * 2), f)); search_boss = false; } if (pos >= kDungeonMapDataReservedStart && pos <= kDungeonMapDataReservedEnd) { pos = kDungeonMapDataReservedEnd + 1; restart = true; break; } RETURN_IF_ERROR(rom.WriteByte(pos, map.floor_rooms[f][r])); pos++; } if (restart) break; } if (restart) { d--; continue; } RETURN_IF_ERROR( rom.WriteWord(kDungeonMapGfxPtr + (d * 2), PcToSnes(pos))); for (int f = 0; f < total_floors; f++) { for (int r = 0; r < kNumRooms; r++) { if (map.floor_rooms[f][r] != 0x0F) { if (pos >= kDungeonMapDataReservedStart && pos <= kDungeonMapDataReservedEnd) { pos = kDungeonMapDataReservedEnd + 1; RETURN_IF_ERROR(rom.WriteWord(kDungeonMapGfxPtr + (d * 2), PcToSnes(pos))); restart = true; break; } RETURN_IF_ERROR(rom.WriteByte(pos, map.floor_gfx[f][r])); pos++; } } if (restart) break; } if (pos >= kDungeonMapDataLimit) { return absl::OutOfRangeError( "Dungeon map data exceeds reserved space"); } if (restart) { d--; continue; } if (search_boss) { return absl::NotFoundError( absl::StrFormat("Boss room not found for dungeon %d", d)); } } return absl::OkStatus(); } absl::Status LoadDungeonMapTile16(gfx::Tilemap& tile16_blockset, Rom& rom, GameData* game_data, const std::vector& gfx_data, bool bin_mode) { tile16_blockset.tile_size = {16, 16}; tile16_blockset.map_size = {186, 186}; tile16_blockset.atlas.Create(256, 192, 8, std::vector(256 * 192, 0x00)); for (int i = 0; i < kNumDungeonMapTile16; i++) { int addr = kDungeonMapTile16; if (rom.data()[kDungeonMapExpCheck] != 0xB9) { addr = kDungeonMapTile16Expanded; } ASSIGN_OR_RETURN(auto tl, rom.ReadWord(addr + (i * 8))); gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left ASSIGN_OR_RETURN(auto tr, rom.ReadWord(addr + 2 + (i * 8))); gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right ASSIGN_OR_RETURN(auto bl, rom.ReadWord(addr + 4 + (i * 8))); gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left ASSIGN_OR_RETURN(auto br, rom.ReadWord(addr + 6 + (i * 8))); gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right int sheet_offset = 212; if (bin_mode) { sheet_offset = 0; } ComposeTile16(tile16_blockset, gfx_data, t1, t2, t3, t4, sheet_offset); } if (game_data) { tile16_blockset.atlas.SetPalette( *game_data->palette_groups.dungeon_main.mutable_palette(3)); } // Queue texture creation via Arena's deferred system gfx::Arena::Get().QueueTextureCommand(gfx::Arena::TextureCommandType::CREATE, &tile16_blockset.atlas); return absl::OkStatus(); } absl::Status SaveDungeonMapTile16(gfx::Tilemap& tile16_blockset, Rom& rom) { for (int i = 0; i < kNumDungeonMapTile16; i++) { int addr = kDungeonMapTile16; if (rom.data()[kDungeonMapExpCheck] != 0xB9) { addr = kDungeonMapTile16Expanded; } gfx::TileInfo t1 = tile16_blockset.tile_info[i][0]; gfx::TileInfo t2 = tile16_blockset.tile_info[i][1]; gfx::TileInfo t3 = tile16_blockset.tile_info[i][2]; gfx::TileInfo t4 = tile16_blockset.tile_info[i][3]; auto tl = gfx::TileInfoToWord(t1); RETURN_IF_ERROR(rom.WriteWord(addr + (i * 8), tl)); auto tr = gfx::TileInfoToWord(t2); RETURN_IF_ERROR(rom.WriteWord(addr + 2 + (i * 8), tr)); auto bl = gfx::TileInfoToWord(t3); RETURN_IF_ERROR(rom.WriteWord(addr + 4 + (i * 8), bl)); auto br = gfx::TileInfoToWord(t4); RETURN_IF_ERROR(rom.WriteWord(addr + 6 + (i * 8), br)); } return absl::OkStatus(); } absl::Status LoadDungeonMapGfxFromBinary(Rom& rom, GameData* game_data, gfx::Tilemap& tile16_blockset, std::array& sheets, std::vector& gfx_bin_data) { std::string bin_file = util::FileDialogWrapper::ShowOpenFileDialog(); if (bin_file.empty()) { return absl::InternalError("No file selected"); } std::ifstream file(bin_file, std::ios::binary); if (!file.is_open()) { return absl::InternalError("Failed to open file"); } // Read the gfx data into a buffer std::vector bin_data((std::istreambuf_iterator(file)), std::istreambuf_iterator()); auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4); gfx_bin_data = converted_bin; if (LoadDungeonMapTile16(tile16_blockset, rom, game_data, converted_bin, true) .ok()) { std::vector> gfx_sheets; for (int i = 0; i < 4; i++) { gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000), converted_bin.begin() + ((i + 1) * 0x1000)); sheets[i] = gfx::Bitmap(128, 32, 8, gfx_sheets[i]); if (game_data) { sheets[i].SetPalette( *game_data->palette_groups.dungeon_main.mutable_palette(3)); } // Queue texture creation via Arena's deferred system gfx::Arena::Get().QueueTextureCommand( gfx::Arena::TextureCommandType::CREATE, &sheets[i]); } } file.close(); return absl::OkStatus(); } } // namespace yaze::zelda3