#include "snes_palette.h" #include #include #include #include #include #include #include #include #include namespace yaze { namespace app { namespace gfx { SNESColor::SNESColor() : rgb(ImVec4(0.f, 0.f, 0.f, 0.f)) {} SNESColor::SNESColor(ImVec4 val) : rgb(val) { m_color col; col.red = (uchar)val.x; col.blue = (uchar)val.y; col.green = (uchar)val.z; snes = convertcolor_rgb_to_snes(col); } void SNESColor::setRgb(ImVec4 val) { rgb = val; m_color col; col.red = val.x; col.blue = val.y; col.green = val.z; snes = convertcolor_rgb_to_snes(col); } void SNESColor::setSNES(uint16_t val) { snes = val; m_color col = convertcolor_snes_to_rgb(val); rgb = ImVec4(col.red, col.green, col.blue, 1.f); } SNESPalette::SNESPalette(uint8_t mSize) : size_(mSize) { for (unsigned int i = 0; i < mSize; i++) { SNESColor col; colors.push_back(col); } } SNESPalette::SNESPalette(char* data) : size_(sizeof(data) / 2) { assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32)); for (unsigned i = 0; i < sizeof(data); i += 2) { SNESColor col; col.snes = static_cast(data[i + 1]) << 8; col.snes = col.snes | static_cast(data[i]); m_color mColor = convertcolor_snes_to_rgb(col.snes); col.rgb = ImVec4(mColor.red, mColor.green, mColor.blue, 1.f); colors.push_back(col); } } SNESPalette::SNESPalette(const unsigned char* snes_pal) : size_(sizeof(snes_pal) / 2) { assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32)); for (unsigned i = 0; i < sizeof(snes_pal); i += 2) { SNESColor col; col.snes = snes_pal[i + 1] << (uint16_t)8; col.snes = col.snes | snes_pal[i]; m_color mColor = convertcolor_snes_to_rgb(col.snes); col.rgb = ImVec4(mColor.red, mColor.green, mColor.blue, 1.f); colors.push_back(col); } } SNESPalette::SNESPalette(const std::vector& cols) { for (const auto& each : cols) { SNESColor scol; scol.setRgb(each); colors.push_back(scol); } size_ = cols.size(); } char* SNESPalette::encode() { auto data = new char[size_ * 2]; for (unsigned int i = 0; i < size_; i++) { std::cout << colors[i].snes << std::endl; data[i * 2] = (char)(colors[i].snes & 0xFF); data[i * 2 + 1] = (char)(colors[i].snes >> 8); } return data; } SDL_Palette* SNESPalette::GetSDL_Palette() { std::cout << "Converting SNESPalette to SDL_Palette" << std::endl; auto sdl_palette = std::make_shared(); sdl_palette->ncolors = size_; auto color = std::vector(size_); for (int i = 0; i < size_; i++) { color[i].r = (uint8_t)colors[i].rgb.x * 100; color[i].g = (uint8_t)colors[i].rgb.y * 100; color[i].b = (uint8_t)colors[i].rgb.z * 100; std::cout << "Color " << i << " added (R:" << color[i].r << " G:" << color[i].g << " B:" << color[i].b << ")" << std::endl; } sdl_palette->colors = color.data(); colors_.push_back(color); return sdl_palette.get(); } } // namespace gfx } // namespace app } // namespace yaze