#ifndef YAZE_APP_GFX_PALETTE_H #define YAZE_APP_GFX_PALETTE_H #include #include #include #include #include #include #include #include #include "absl/base/casts.h" #include "absl/status/status.h" #include "absl/status/statusor.h" #include "app/core/constants.h" #include "app/gfx/snes_color.h" namespace yaze { namespace app { namespace gfx { /** * @brief Primitive of a SNES color palette. */ struct snes_palette { uint id; /**< ID of the palette. */ uint size; /**< Size of the palette. */ snes_color* colors; /**< Pointer to the colors in the palette. */ }; using snes_palette = struct snes_palette; uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index, size_t color_index); /** * @brief Represents a palette of colors for the Super Nintendo Entertainment * System (SNES). * * The `SnesPalette` class provides functionality to create, modify, and access * colors in an SNES palette. It supports various constructors to initialize the * palette with different types of data. The palette can be modified by adding * or changing colors, and it can be cleared to remove all colors. Colors in the * palette can be accessed using index-based access or through the `GetColor` * method. The class also provides a method to create a sub-palette by selecting * a range of colors from the original palette. */ class SnesPalette { public: template explicit SnesPalette(const std::vector& data) { for (const auto& item : data) { colors.push_back(SnesColor(item)); } size_ = data.size(); } SnesPalette() = default; explicit SnesPalette(uint8_t mSize); explicit SnesPalette(char* snesPal); explicit SnesPalette(const unsigned char* snes_pal); explicit SnesPalette(const std::vector&); explicit SnesPalette(const std::vector&); explicit SnesPalette(const std::vector&); SDL_Palette* GetSDL_Palette(); void Create(const std::vector& cols) { for (const auto& each : cols) { colors.push_back(each); } size_ = cols.size(); } void AddColor(SnesColor color) { colors.push_back(color); size_++; } void AddColor(snes_color color) { colors.emplace_back(color); size_++; } absl::StatusOr GetColor(int i) const { if (i > size_) { return absl::InvalidArgumentError("SnesPalette: Index out of bounds"); } return colors[i]; } auto mutable_color(int i) { return &colors[i]; } void Clear() { colors.clear(); size_ = 0; } auto size() const { return colors.size(); } SnesColor& operator[](int i) { if (i > size_) { std::cout << "SNESPalette: Index out of bounds" << std::endl; return colors[0]; } return colors[i]; } void operator()(int i, const SnesColor& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i] = color; } void operator()(int i, const ImVec4& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i].set_rgb(color); colors[i].set_modified(true); } SnesPalette sub_palette(int start, int end) const { SnesPalette pal; for (int i = start; i < end; i++) { pal.AddColor(colors[i]); } return pal; } private: int size_ = 0; /**< The size of the palette. */ std::vector colors; /**< The colors in the palette. */ }; SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t* rom); std::array ToFloatArray(const SnesColor& color); struct PaletteGroup { PaletteGroup() = default; explicit PaletteGroup(uint8_t mSize); auto mutable_palette(int i) { return &palettes[i]; } absl::Status AddPalette(SnesPalette pal) { palettes.emplace_back(pal); size_ = palettes.size(); return absl::OkStatus(); } absl::Status AddColor(SnesColor color) { if (size_ == 0) { palettes.emplace_back(); } palettes[0].AddColor(color); return absl::OkStatus(); } void Clear() { palettes.clear(); size_ = 0; } auto size() const { return palettes.size(); } SnesPalette operator[](int i) { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } const SnesPalette& operator[](int i) const { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } absl::Status operator()(int i, const SnesColor& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } absl::Status operator()(int i, const ImVec4& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } private: int size_ = 0; std::vector palettes; }; absl::StatusOr CreatePaletteGroupFromColFile( std::vector& colors); absl::StatusOr CreatePaletteGroupFromLargePalette( SnesPalette& palette); /** * @brief Represents a set of palettes used in a SNES graphics system. */ struct Paletteset { /** * @brief Default constructor for Paletteset. */ Paletteset() = default; /** * @brief Constructor for Paletteset. * @param main The main palette. * @param animated The animated palette. * @param aux1 The first auxiliary palette. * @param aux2 The second auxiliary palette. * @param background The background color. * @param hud The HUD palette. * @param spr The sprite palette. * @param spr2 The second sprite palette. * @param comp The composite palette. */ Paletteset(gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesColor background, gfx::SnesPalette hud, gfx::SnesPalette spr, gfx::SnesPalette spr2, gfx::SnesPalette comp) : main(main), animated(animated), aux1(aux1), aux2(aux2), background(background), hud(hud), spr(spr), spr2(spr2), composite(comp) {} gfx::SnesPalette main; /**< The main palette. */ gfx::SnesPalette animated; /**< The animated palette. */ gfx::SnesPalette aux1; /**< The first auxiliary palette. */ gfx::SnesPalette aux2; /**< The second auxiliary palette. */ gfx::SnesColor background; /**< The background color. */ gfx::SnesPalette hud; /**< The HUD palette. */ gfx::SnesPalette spr; /**< The sprite palette. */ gfx::SnesPalette spr2; /**< The second sprite palette. */ gfx::SnesPalette composite; /**< The composite palette. */ }; } // namespace gfx } // namespace app } // namespace yaze #endif // YAZE_APP_GFX_PALETTE_H