set(YAZE_SRC_FILES "") foreach (file app/rom.cc ${YAZE_APP_CORE_SRC} ${YAZE_APP_EMU_SRC} ${YAZE_APP_GFX_SRC} ${YAZE_APP_ZELDA3_SRC} ${YAZE_APP_EDITOR_SRC} ${YAZE_UTIL_SRC} ${YAZE_GUI_SRC}) list(APPEND YAZE_SRC_FILES ${CMAKE_SOURCE_DIR}/src/${file}) endforeach() # Only build test executable if tests are enabled # Double-check to ensure tests are actually enabled if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF") # Main test executable with enhanced argument handling for AI agents # Use CI version for minimal builds, full version for development if(YAZE_MINIMAL_BUILD) # CI/Minimal build: use simplified test executable add_executable( yaze_test yaze_test_ci.cc test_editor.cc test_editor.h testing.h test_utils.h # Unit Tests unit/core/asar_wrapper_test.cc unit/core/hex_test.cc unit/rom/rom_test.cc unit/gfx/snes_tile_test.cc unit/gfx/compression_test.cc unit/gfx/snes_palette_test.cc unit/zelda3/message_test.cc unit/zelda3/overworld_test.cc unit/zelda3/object_parser_test.cc unit/zelda3/object_parser_structs_test.cc unit/zelda3/sprite_builder_test.cc unit/zelda3/sprite_position_test.cc unit/zelda3/test_dungeon_objects.cc unit/zelda3/dungeon_component_unit_test.cc # Integration Tests integration/asar_integration_test.cc integration/asar_rom_test.cc integration/dungeon_editor_test.cc integration/dungeon_editor_test.h integration/editor/tile16_editor_test.cc integration/editor/editor_integration_test.cc integration/editor/editor_integration_test.h # E2E Tests (excluded in CI builds) e2e/rom_dependent/e2e_rom_test.cc e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc # Legacy Integration Tests (to be migrated) unit/zelda3/comprehensive_integration_test.cc unit/zelda3/overworld_integration_test.cc unit/zelda3/dungeon_integration_test.cc unit/zelda3/dungeon_editor_system_integration_test.cc unit/zelda3/dungeon_object_renderer_integration_test.cc unit/zelda3/dungeon_object_renderer_mock_test.cc unit/zelda3/dungeon_object_rendering_tests.cc unit/zelda3/dungeon_room_test.cc ) else() # Development build: use full-featured test executable add_executable( yaze_test yaze_test.cc test_editor.cc test_editor.h testing.h test_utils.h # Unit Tests unit/core/asar_wrapper_test.cc unit/core/hex_test.cc unit/rom/rom_test.cc unit/gfx/snes_tile_test.cc unit/gfx/compression_test.cc unit/gfx/snes_palette_test.cc unit/zelda3/message_test.cc unit/zelda3/overworld_test.cc unit/zelda3/object_parser_test.cc unit/zelda3/object_parser_structs_test.cc unit/zelda3/sprite_builder_test.cc unit/zelda3/sprite_position_test.cc unit/zelda3/test_dungeon_objects.cc unit/zelda3/dungeon_component_unit_test.cc # Integration Tests integration/asar_integration_test.cc integration/asar_rom_test.cc integration/dungeon_editor_test.cc integration/dungeon_editor_test.h integration/editor/tile16_editor_test.cc integration/editor/editor_integration_test.cc integration/editor/editor_integration_test.h # E2E Tests (included in development builds) e2e/rom_dependent/e2e_rom_test.cc e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc # Legacy Integration Tests (to be migrated) unit/zelda3/comprehensive_integration_test.cc unit/zelda3/overworld_integration_test.cc unit/zelda3/dungeon_integration_test.cc unit/zelda3/dungeon_editor_system_integration_test.cc unit/zelda3/dungeon_object_renderer_integration_test.cc unit/zelda3/dungeon_object_renderer_mock_test.cc unit/zelda3/dungeon_object_rendering_tests.cc unit/zelda3/dungeon_room_test.cc ) endif() # Add vanilla value extraction utility (only for local development with ROM access) if(NOT YAZE_MINIMAL_BUILD AND YAZE_ENABLE_ROM_TESTS) add_executable( extract_vanilla_values unit/zelda3/extract_vanilla_values.cc unit/zelda3/rom_patch_utility.cc ${YAZE_SRC_FILES} ) target_include_directories( extract_vanilla_values PUBLIC ${CMAKE_SOURCE_DIR}/src/app/ ${CMAKE_SOURCE_DIR}/src/lib/ ${CMAKE_SOURCE_DIR}/incl/ ${CMAKE_SOURCE_DIR}/src/ ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine ${CMAKE_SOURCE_DIR}/src/lib/asar/src ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c ${SDL2_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${PROJECT_BINARY_DIR} ) target_link_libraries( extract_vanilla_values ${SDL_TARGETS} asar-static ${ABSL_TARGETS} ${PNG_LIBRARIES} ${OPENGL_LIBRARIES} ${CMAKE_DL_LIBS} ) # Conditionally link yaze_c only when library is built if(YAZE_BUILD_LIB) target_link_libraries(extract_vanilla_values yaze_c) endif() endif() # Configure test executable only when tests are enabled target_include_directories( yaze_test PUBLIC ${CMAKE_SOURCE_DIR}/src/app/ ${CMAKE_SOURCE_DIR}/src/lib/ ${CMAKE_SOURCE_DIR}/incl/ ${CMAKE_SOURCE_DIR}/src/ ${CMAKE_SOURCE_DIR}/test/ ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine ${CMAKE_SOURCE_DIR}/src/lib/asar/src ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c ${SDL2_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${PROJECT_BINARY_DIR} ) target_link_libraries( yaze_test ${SDL_TARGETS} asar-static ${ABSL_TARGETS} ${PNG_LIBRARIES} ${OPENGL_LIBRARIES} ${CMAKE_DL_LIBS} ImGui gmock_main gmock gtest_main gtest ) # Link core library for essential functionality (BPS, ASAR, etc.) if(YAZE_BUILD_LIB) target_link_libraries(yaze_test yaze_core) endif() # Conditionally link ImGuiTestEngine only when UI tests are enabled if(YAZE_ENABLE_UI_TESTS) target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET}) target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS}) endif() # ROM Testing Configuration if(YAZE_ENABLE_ROM_TESTS) target_compile_definitions(yaze_test PRIVATE YAZE_ENABLE_ROM_TESTS=1 YAZE_TEST_ROM_PATH="${YAZE_TEST_ROM_PATH}" ) endif() # Platform-specific definitions if(UNIX AND NOT APPLE) target_compile_definitions(yaze_test PRIVATE "linux" "stricmp=strcasecmp") elseif(APPLE) target_compile_definitions(yaze_test PRIVATE "MACOS" "stricmp=strcasecmp") elseif(WIN32) target_compile_definitions(yaze_test PRIVATE "WINDOWS") endif() endif() # Configure test discovery with efficient labeling for CI/CD # Only discover tests if tests are enabled if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF") include(GoogleTest) # Discover all tests with default properties gtest_discover_tests(yaze_test) else() # Tests are disabled - don't build test executable or discover tests message(STATUS "Tests disabled - skipping test executable and discovery") endif() # Test organization and labeling for CI/CD # Note: Test labeling is handled through the enhanced yaze_test executable # which supports filtering by test categories using command line arguments: # --unit, --integration, --e2e, --rom-dependent, --zscustomoverworld, etc. # # For CI/CD, use the test runner with appropriate filters: # ./yaze_test --unit --verbose # ./yaze_test --e2e --rom-path zelda3.sfc # ./yaze_test --zscustomoverworld --verbose # ============================================================================= # Test Source Groups for Visual Studio Organization # ============================================================================= # Test Framework source_group("Tests\\Framework" FILES testing.h yaze_test.cc yaze_test_ci.cc ) # Unit Tests source_group("Tests\\Unit" FILES unit/test_asar_wrapper.cc unit/test_rom_loading.cc unit/test_snes_tiles.cc unit/test_palettes.cc unit/test_hex_utils.cc unit/test_flag_utils.cc unit/test_bps_utils.cc unit/test_color_conversion.cc unit/test_tile_compression.cc unit/test_memory_management.cc unit/test_project_structure.cc unit/test_editor_basic.cc unit/test_dungeon_data.cc unit/test_overworld_data.cc unit/test_sprite_data.cc unit/test_music_data.cc unit/test_graphics_rendering.cc unit/test_gui_components.cc unit/test_emulator_core.cc unit/test_cpu_instructions.cc unit/test_ppu_rendering.cc unit/test_audio_processing.cc unit/test_compression_algorithms.cc unit/test_hex_editor.cc ) # Integration Tests source_group("Tests\\Integration" FILES integration/test_editor_integration.cc integration/test_rom_integration.cc integration/test_project_workflow.cc integration/test_asar_integration.cc integration/test_graphics_pipeline.cc integration/test_emulator_integration.cc ) # End-to-End Tests source_group("Tests\\E2E" FILES e2e/test_full_workflow.cc e2e/test_user_scenarios.cc ) # Test Utilities and Mocks source_group("Tests\\Utilities" FILES test_utils.h mocks/mock_rom.h mocks/mock_editor.h ) # Test Assets source_group("Tests\\Assets" FILES assets/test_rom.asm )