#ifndef YAZE_APP_GFX_PALETTE_H #define YAZE_APP_GFX_PALETTE_H #include #include #include #include #include #include #include #include #include "absl/base/casts.h" #include "absl/status/status.h" #include "app/core/constants.h" namespace yaze { namespace app { namespace gfx { struct snes_color { uint16_t red; /**< Red component of the color. */ uint16_t blue; /**< Blue component of the color. */ uint16_t green; /**< Green component of the color. */ }; using snes_color = struct snes_color; struct snes_palette { uint id; /**< ID of the palette. */ uint size; /**< Size of the palette. */ snes_color* colors; /**< Pointer to the colors in the palette. */ }; using snes_palette = struct snes_palette; uint16_t ConvertRGBtoSNES(const snes_color& color); uint16_t ConvertRGBtoSNES(const ImVec4& color); snes_color ConvertSNEStoRGB(uint16_t snes_color); /** * @brief Extracts a vector of SNES colors from a data buffer. * * @param data The data buffer to extract from. * @param offset The offset in the buffer to start extracting from. * @param palette_size The size of the palette to extract. * @return A vector of SNES colors extracted from the buffer. */ std::vector Extract(const char* data, unsigned int offset, unsigned int palette_size); /** * @brief Converts a vector of SNES colors to a vector of characters. * * @param palette The vector of SNES colors to convert. * @return A vector of characters representing the converted SNES colors. */ std::vector Convert(const std::vector& palette); struct SNESColor { SNESColor() : rgb(0.f, 0.f, 0.f, 0.f), snes(0) {} explicit SNESColor(const ImVec4 val) : rgb(val) { snes_color color; color.red = val.x / 255; color.green = val.y / 255; color.blue = val.z / 255; snes = ConvertRGBtoSNES(color); } explicit SNESColor(const snes_color val) : rgb(val.red, val.green, val.blue, 255.f), snes(ConvertRGBtoSNES(val)), rom_color(val) {} ImVec4 GetRGB() const { return rgb; } void SetRGB(const ImVec4 val) { rgb.x = val.x / 255; rgb.y = val.y / 255; rgb.z = val.z / 255; snes_color color; color.red = val.x; color.green = val.y; color.blue = val.z; rom_color = color; snes = ConvertRGBtoSNES(color); modified = true; } snes_color GetRomRGB() const { return rom_color; } uint16_t GetSNES() const { return snes; } void SetSNES(uint16_t val) { snes = val; snes_color col = ConvertSNEStoRGB(val); rgb = ImVec4(col.red, col.green, col.blue, 0.f); modified = true; } bool IsModified() const { return modified; } bool IsTransparent() const { return transparent; } void SetTransparent(bool t) { transparent = t; } void SetModified(bool m) { modified = m; } private: ImVec4 rgb; uint16_t snes; snes_color rom_color; bool modified = false; bool transparent = false; }; gfx::SNESColor ReadColorFromROM(int offset, const uchar* rom); SNESColor GetCgxColor(uint16_t color); std::vector GetColFileData(uchar* data); class SNESPalette { public: template explicit SNESPalette(const std::vector& data) { for (const auto& item : data) { colors.push_back(SNESColor(item)); } } SNESPalette() = default; explicit SNESPalette(uint8_t mSize); explicit SNESPalette(char* snesPal); explicit SNESPalette(const unsigned char* snes_pal); explicit SNESPalette(const std::vector&); explicit SNESPalette(const std::vector&); explicit SNESPalette(const std::vector&); SDL_Palette* GetSDL_Palette(); void Create(const std::vector& cols) { for (const auto& each : cols) { colors.push_back(each); } size_ = cols.size(); } void AddColor(SNESColor color) { colors.push_back(color); size_++; } void AddColor(snes_color color) { colors.emplace_back(color); size_++; } auto GetColor(int i) const { if (i > size_) { std::cout << "SNESPalette: Index out of bounds" << std::endl; return colors[0]; } return colors[i]; } void Clear() { colors.clear(); size_ = 0; } auto size() const { return colors.size(); } SNESColor& operator[](int i) { if (i > size_) { std::cout << "SNESPalette: Index out of bounds" << std::endl; return colors[0]; } return colors[i]; } void operator()(int i, const SNESColor& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i] = color; } void operator()(int i, const ImVec4& color) { if (i >= size_) { throw std::out_of_range("SNESPalette: Index out of bounds"); } colors[i].SetRGB(color); colors[i].SetModified(true); } SNESPalette sub_palette(int start, int end) const { SNESPalette pal; for (int i = start; i < end; i++) { pal.AddColor(colors[i]); } return pal; } private: int size_ = 0; /**< The size of the palette. */ std::vector colors; /**< The colors in the palette. */ }; SNESPalette ReadPaletteFromROM(int offset, int num_colors, const uchar* rom); uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index, size_t color_index); std::array ToFloatArray(const SNESColor& color); struct PaletteGroup { PaletteGroup() = default; explicit PaletteGroup(uint8_t mSize); auto mutable_palette(int i) { return &palettes[i]; } absl::Status AddPalette(SNESPalette pal) { palettes.emplace_back(pal); size_ = palettes.size(); return absl::OkStatus(); } absl::Status AddColor(SNESColor color) { if (size_ == 0) { palettes.emplace_back(); } palettes[0].AddColor(color); return absl::OkStatus(); } void Clear() { palettes.clear(); size_ = 0; } auto size() const { return palettes.size(); } SNESPalette operator[](int i) { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } const SNESPalette& operator[](int i) const { if (i > size_) { std::cout << "PaletteGroup: Index out of bounds" << std::endl; return palettes[0]; } return palettes[i]; } absl::Status operator()(int i, const SNESColor& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } absl::Status operator()(int i, const ImVec4& color) { if (i >= size_) { return absl::InvalidArgumentError("PaletteGroup: Index out of bounds"); } palettes[i](0, color); return absl::OkStatus(); } private: int size_ = 0; std::vector palettes; }; PaletteGroup CreatePaletteGroupFromColFile(std::vector& colors); PaletteGroup CreatePaletteGroupFromLargePalette(SNESPalette& palette); } // namespace gfx } // namespace app } // namespace yaze #endif // YAZE_APP_GFX_PALETTE_H