set(YAZE_SRC_FILES "") foreach (file app/rom.cc ${YAZE_APP_CORE_SRC} ${YAZE_APP_EMU_SRC} ${YAZE_APP_GFX_SRC} ${YAZE_APP_ZELDA3_SRC} ${YAZE_APP_EDITOR_SRC} ${YAZE_UTIL_SRC} ${YAZE_GUI_SRC}) list(APPEND YAZE_SRC_FILES ${CMAKE_SOURCE_DIR}/src/${file}) endforeach() # Only build test executable if tests are enabled if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF") # Base list of test sources for all builds set(YAZE_TEST_BASE_SOURCES test_editor.cc test_editor.h testing.h test_utils.h # Unit Tests unit/core/asar_wrapper_test.cc unit/core/hex_test.cc unit/cli/resource_catalog_test.cc unit/rom/rom_test.cc unit/gfx/snes_tile_test.cc unit/gfx/compression_test.cc unit/gfx/snes_palette_test.cc unit/gui/tile_selector_widget_test.cc unit/gui/canvas_automation_api_test.cc unit/zelda3/overworld_test.cc unit/zelda3/object_parser_test.cc unit/zelda3/object_parser_structs_test.cc unit/zelda3/sprite_builder_test.cc unit/zelda3/test_dungeon_objects.cc unit/zelda3/dungeon_component_unit_test.cc unit/zelda3/dungeon/room_object_encoding_test.cc unit/zelda3/dungeon/room_manipulation_test.cc unit/zelda3/dungeon_object_renderer_mock_test.cc # CLI Services (for catalog serialization tests) ../src/cli/service/resources/resource_catalog.cc # Integration Tests integration/asar_integration_test.cc integration/asar_rom_test.cc integration/dungeon_editor_test.cc integration/dungeon_editor_test.h integration/dungeon_editor_v2_test.cc integration/dungeon_editor_v2_test.h integration/editor/tile16_editor_test.cc integration/editor/editor_integration_test.cc integration/editor/editor_integration_test.h integration/ai/ai_gui_controller_test.cc integration/ai/test_ai_tile_placement.cc integration/ai/test_gemini_vision.cc # E2E Tests e2e/rom_dependent/e2e_rom_test.cc e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc # Integration Tests (Zelda3) integration/zelda3/overworld_integration_test.cc integration/zelda3/dungeon_editor_system_integration_test.cc integration/zelda3/dungeon_object_renderer_integration_test.cc integration/zelda3/room_integration_test.cc integration/zelda3/dungeon_object_rendering_tests.cc integration/zelda3/dungeon_room_test.cc integration/zelda3/sprite_position_test.cc integration/zelda3/message_test.cc ) # Sources only for full development builds set(YAZE_TEST_DEV_SOURCES test_utils.cc # E2E Tests (included in development builds) e2e/canvas_selection_test.cc e2e/framework_smoke_test.cc e2e/dungeon_editor_smoke_test.cc # Benchmarks benchmarks/gfx_optimization_benchmarks.cc ) if(YAZE_MINIMAL_BUILD) # CI/Minimal build: use simplified test executable and base sources add_executable( yaze_test yaze_test_ci.cc ${YAZE_TEST_BASE_SOURCES} ) else() # Development build: use full-featured test executable and all sources add_executable( yaze_test yaze_test.cc ${YAZE_TEST_BASE_SOURCES} ${YAZE_TEST_DEV_SOURCES} ) endif() # Configure test executable only when tests are enabled target_include_directories( yaze_test PUBLIC ${CMAKE_SOURCE_DIR}/src/app/ ${CMAKE_SOURCE_DIR}/src/lib/ ${CMAKE_SOURCE_DIR}/incl/ ${CMAKE_SOURCE_DIR}/src/ ${CMAKE_SOURCE_DIR}/test/ ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine ${CMAKE_SOURCE_DIR}/src/lib/asar/src ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar ${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c ${SDL2_INCLUDE_DIR} ${PNG_INCLUDE_DIRS} ${PROJECT_BINARY_DIR} ) target_link_libraries( yaze_test ${SDL_TARGETS} asar-static ${ABSL_TARGETS} ${PNG_LIBRARIES} ${OPENGL_LIBRARIES} ${CMAKE_DL_LIBS} gmock_main gmock gtest_main gtest ) # Link core library for essential functionality (BPS, ASAR, etc.) if(YAZE_BUILD_LIB) if(YAZE_USE_MODULAR_BUILD) target_link_libraries(yaze_test yaze_util yaze_gfx yaze_gui yaze_zelda3 yaze_core_lib yaze_editor ) if(TARGET yaze_agent) target_link_libraries(yaze_test yaze_agent) endif() if(YAZE_BUILD_EMU AND TARGET yaze_emulator) target_link_libraries(yaze_test yaze_emulator) endif() else() target_link_libraries(yaze_test yaze_core) endif() endif() if(TARGET yaze_test_support) target_link_libraries(yaze_test yaze_test_support) endif() # Conditionally link ImGuiTestEngine only when UI tests are enabled if(YAZE_ENABLE_UI_TESTS) target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET}) target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS}) endif() # ROM Testing Configuration if(YAZE_ENABLE_ROM_TESTS) target_compile_definitions(yaze_test PRIVATE YAZE_ENABLE_ROM_TESTS=1 YAZE_TEST_ROM_PATH="${YAZE_TEST_ROM_PATH}" ) endif() # Platform-specific definitions if(UNIX AND NOT APPLE) target_compile_definitions(yaze_test PRIVATE "linux" "stricmp=strcasecmp") elseif(APPLE) target_compile_definitions(yaze_test PRIVATE "MACOS" "stricmp=strcasecmp") elseif(WIN32) target_compile_definitions(yaze_test PRIVATE "WINDOWS") # Increase stack size on Windows to prevent stack overflow during tests # Use 16MB stack to handle deep call stacks in tests and test discovery message(STATUS "Configuring Windows stack size for yaze_test to 16MB") if(MSVC) target_link_options(yaze_test PRIVATE /STACK:16777216) # 16MB stack message(STATUS " Using MSVC linker flag: /STACK:16777216") elseif(MINGW OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU") target_link_options(yaze_test PRIVATE -Wl,--stack,16777216) # 16MB stack message(STATUS " Using MinGW/GNU linker flag: -Wl,--stack,16777216") else() # Fallback for other compilers target_link_options(yaze_test PRIVATE -Wl,--stack,16777216) message(STATUS " Using fallback linker flag: -Wl,--stack,16777216") endif() endif() endif() include(test.cmake)