#if __APPLE__ #include "app/core/platform/app_delegate.h" #endif #include "absl/debugging/failure_signal_handler.h" #include "absl/debugging/symbolize.h" #include "app/core/controller.h" #include "util/flag.h" /** * @namespace yaze * @brief Main namespace for the application. */ using namespace yaze; DEFINE_FLAG(std::string, rom_file, "", "The ROM file to load."); int main(int argc, char** argv) { absl::InitializeSymbolizer(argv[0]); absl::FailureSignalHandlerOptions options; options.symbolize_stacktrace = true; options.use_alternate_stack = true; options.alarm_on_failure_secs = true; options.call_previous_handler = true; absl::InstallFailureSignalHandler(options); yaze::util::FlagParser parser(yaze::util::global_flag_registry()); RETURN_IF_EXCEPTION(parser.Parse(argc, argv)); std::string rom_filename = ""; if (!FLAGS_rom_file->Get().empty()) { rom_filename = FLAGS_rom_file->Get(); } #ifdef __APPLE__ return yaze_run_cocoa_app_delegate(rom_filename.c_str()); #elif defined(_WIN32) // We set SDL_MAIN_HANDLED for Win32 to avoid SDL hijacking main() SDL_SetMainReady(); #endif auto controller = std::make_unique(); EXIT_IF_ERROR(controller->OnEntry(rom_filename)) while (controller->IsActive()) { controller->OnInput(); if (auto status = controller->OnLoad(); !status.ok()) { std::cerr << status.message() << std::endl; break; } controller->DoRender(); } controller->OnExit(); return EXIT_SUCCESS; }