# Default Zelda3 Project File # All resource names are embedded and always available to AI agents # This project uses embedded labels - no external labels file required [project] name = The Legend of Zelda: A Link to the Past description = Default Zelda3 project with all embedded resource labels author = Nintendo version = 1.0.0 created_date = 2025-10-04 last_modified = 2025-10-04 yaze_version = 0.1.0 tags = zelda3, reference, default [files] rom_filename = zelda3.sfc code_folder = assets_folder = assets patches_folder = patches labels_filename = symbols_filename = output_folder = build rom_backup_folder = backups [feature_flags] log_instructions = false save_dungeon_maps = false save_graphics_sheet = false load_custom_overworld = false apply_zs_custom_overworld_asm = false [workspace] font_global_scale = 1.0 dark_mode = true ui_theme = default autosave_enabled = true autosave_interval_secs = 300 backup_on_save = true show_grid = true show_collision = false last_layout_preset = default [build] build_script = output_folder = build git_repository = track_changes = true build_configurations = debug, release # Embedded Labels Information # This project includes the following embedded resource names: # - 296 room names (dungeons, bosses, treasure rooms) # - 133 entrance names (dungeons, caves, houses, shops) # - 256 sprite names (enemies, NPCs, bosses, items) # - 26 overlord names (factories, traps, special objects) # - 160 overworld map names (Light World, Dark World, Special Areas) # - 100 item names (swords, shields, medallions, bottles) # - 48 music track names # - 32 graphics sheet names # - 8 room effect names # - 13 room tag names # - 60 tile type names (collision, slopes, water, ice, stairs) # # Use InitializeEmbeddedLabels() to load all default labels # Custom labels can be added in [labels_] sections