#ifndef YAZE_TEST_INTEGRATION_TEST_EDITOR_H #define YAZE_TEST_INTEGRATION_TEST_EDITOR_H #include "app/editor/editor.h" #include "imgui_test_engine/imgui_te_context.h" #include "imgui_test_engine/imgui_te_engine.h" namespace yaze { namespace test { class TestEditor : public yaze::editor::Editor { public: TestEditor() = default; ~TestEditor() = default; void Initialize() override { } absl::Status Cut() override { return absl::UnimplementedError("Not implemented"); } absl::Status Copy() override { return absl::UnimplementedError("Not implemented"); } absl::Status Paste() override { return absl::UnimplementedError("Not implemented"); } absl::Status Undo() override { return absl::UnimplementedError("Not implemented"); } absl::Status Redo() override { return absl::UnimplementedError("Not implemented"); } absl::Status Find() override { return absl::UnimplementedError("Not implemented"); } absl::Status Update() override; absl::Status Save() override { return absl::UnimplementedError("Not implemented"); } absl::Status Load() override { return absl::UnimplementedError("Not implemented"); } void RegisterTests(ImGuiTestEngine* engine); private: ImGuiTestEngine* engine_; }; int RunIntegrationTest(); } // namespace test } // namespace yaze #endif // YAZE_TEST_INTEGRATION_TEST_EDITOR_H