#ifndef YAZE_APP_EDITOR_PALETTE_EDITOR_H #define YAZE_APP_EDITOR_PALETTE_EDITOR_H #include #include "absl/status/status.h" #include "app/gfx/snes_palette.h" #include "app/rom.h" #include "gui/canvas.h" #include "gui/icons.h" namespace yaze { namespace app { namespace editor { static constexpr absl::string_view kPaletteCategoryNames[] = { "Sword", "Shield", "Clothes", "World Colors", "Area Colors", "Enemies", "Dungeons", "World Map", "Dungeon Map", "Triforce", "Crystal"}; static constexpr absl::string_view kPaletteGroupNames[] = { "swords", "shields", "armors", "ow_main", "ow_aux", "global_sprites", "dungeon_main", "ow_mini_map", "ow_mini_map", "3d_object", "3d_object"}; class PaletteEditor { public: absl::Status Update(); absl::Status DisplayPalette(gfx::SNESPalette& palette, bool loaded); auto SetupROM(ROM& rom) { rom_ = rom; } private: ImVec4 current_color_; ROM rom_; }; } // namespace editor } // namespace app } // namespace yaze #endif