include(app/core/core.cmake) include(app/editor/editor.cmake) include(app/gfx/gfx.cmake) include(app/gui/gui.cmake) include(app/zelda3/zelda3.cmake) if (APPLE) add_executable( yaze MACOSX_BUNDLE app/main.cc app/rom.cc ${YAZE_APP_EMU_SRC} ${YAZE_APP_CORE_SRC} ${YAZE_APP_EDITOR_SRC} ${YAZE_APP_GFX_SRC} ${YAZE_APP_ZELDA3_SRC} ${YAZE_GUI_SRC} ${IMGUI_SRC} # Bundled Resources ${YAZE_RESOURCE_FILES} ) else() add_executable( yaze app/main.cc app/rom.cc ${YAZE_APP_EMU_SRC} ${YAZE_APP_CORE_SRC} ${YAZE_APP_EDITOR_SRC} ${YAZE_APP_GFX_SRC} ${YAZE_APP_ZELDA3_SRC} ${YAZE_GUI_SRC} ${IMGUI_SRC} ) endif() target_include_directories( yaze PUBLIC lib/ app/ ${ASAR_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/incl/ ${CMAKE_SOURCE_DIR}/src/ ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine ${PNG_INCLUDE_DIRS} ${SDL2_INCLUDE_DIR} ) target_link_libraries( yaze PUBLIC asar-static ${ABSL_TARGETS} ${SDL_TARGETS} ${PNG_LIBRARIES} ${CMAKE_DL_LIBS} ImGui ImGuiTestEngine ) if (APPLE) target_link_libraries(yaze PUBLIC ${COCOA_LIBRARY}) endif() if (WIN32 OR MINGW) target_link_libraries( yaze PUBLIC ${CMAKE_SOURCE_DIR}/build/build-windows/bin/libpng16.dll zlib mingw32 ws2_32) endif()