#include "pseudo_vram.h" namespace yaze { namespace app { namespace gfx { void pseudo_vram::ChangeGraphicsTileset( const std::vector& graphics_set) {} void pseudo_vram::ChangeGraphicsPalette(const SNESPalette& graphics_pal) {} void pseudo_vram::ChangeSpriteTileset(const std::vector& sprite_set) {} void pseudo_vram::ChangeSpritePalette(const SNESPalette& sprite_pal) {} std::vector CreateGraphicsSet( int id, const std::unordered_map& all_graphics) { std::vector graphics_set; return graphics_set; } std::vector CreateSpriteSet( int id, const std::unordered_map& all_graphics) { std::vector graphics_set; return graphics_set; } } // namespace gfx } // namespace app } // namespace yaze