#include "app/gfx/tilesheet.h" #include #include #include "app/gfx/bitmap.h" #include "app/gfx/snes_color.h" #include "app/gfx/snes_palette.h" #include "app/gfx/snes_tile.h" namespace yaze { namespace app { namespace gfx { absl::StatusOr CreateTilesheetFromGraphicsBuffer( const uint8_t* graphics_buffer, int width, int height, TileType tile_type, int sheet_id) { Tilesheet tilesheet; // Calculate the offset in the graphics buffer based on the sheet ID int sheet_offset = sheet_id * width * height; // Initialize the tilesheet with the specified width, height, and tile type tilesheet.Init(width, height, tile_type); // Iterate over the tiles in the sheet and copy them into the tilesheet for (int row = 0; row < height; ++row) { for (int col = 0; col < width; ++col) { // Calculate the index of the current tile in the graphics buffer int tile_index = sheet_offset + (row * width + col) * 64; // Copy the tile data into the tilesheet for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { int srcIndex = tile_index + (y * 8 + x); int destX = col * 8 + x; int destY = row * 8 + y; int destIndex = (destY * width * 8) + destX; tilesheet.mutable_bitmap()->mutable_data()[destIndex] = graphics_buffer[srcIndex]; } } } } return tilesheet; } void Tilesheet::Init(int width, int height, TileType tile_type) { bitmap_ = std::make_shared(width, height, 8, 0x20000); internal_data_.resize(0x20000); tile_type_ = tile_type; if (tile_type_ == TileType::Tile8) { tile_width_ = 8; tile_height_ = 8; } else { tile_width_ = 16; tile_height_ = 16; } } void Tilesheet::ComposeTile16(const std::vector& graphics_buffer, const TileInfo& top_left, const TileInfo& top_right, const TileInfo& bottom_left, const TileInfo& bottom_right) { // Calculate the base position for this Tile16 in the full-size bitmap int tiles_per_row = bitmap_->width() / tile_width_; int tile16_row = num_tiles_ / tiles_per_row; int tile16_column = num_tiles_ % tiles_per_row; int baseX = tile16_column * tile_width_; int baseY = tile16_row * tile_height_; // Compose and place each part of the Tile16 ComposeAndPlaceTilePart(graphics_buffer, top_left, baseX, baseY); ComposeAndPlaceTilePart(graphics_buffer, top_right, baseX + 8, baseY); ComposeAndPlaceTilePart(graphics_buffer, bottom_left, baseX, baseY + 8); ComposeAndPlaceTilePart(graphics_buffer, bottom_right, baseX + 8, baseY + 8); tile_info_.push_back({top_left, top_right, bottom_left, bottom_right}); num_tiles_++; } void Tilesheet::ComposeAndPlaceTilePart( const std::vector& graphics_buffer, const TileInfo& tile_info, int baseX, int baseY) { std::vector tile_data = FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_); if (tile_info.vertical_mirror_) { MirrorTileDataVertically(tile_data); } if (tile_info.horizontal_mirror_) { MirrorTileDataHorizontally(tile_data); } // Place the tile data into the full-size bitmap at the calculated position for (int y = 0; y < 8; ++y) { for (int x = 0; x < 8; ++x) { int srcIndex = y * 8 + x; int destX = baseX + x; int destY = baseY + y; int destIndex = (destY * bitmap_->width()) + destX; internal_data_[destIndex] = tile_data[srcIndex]; } } bitmap_->set_data(internal_data_); } } // namespace gfx } // namespace app } // namespace yaze