Debug
x64
Release
x64
Debug
x86
Release
x86
17.0
Win32Proj
{A1B2C3D4-E5F6-7890-ABCD-EF1234567890}
YAZE
10.0
YAZE
true
true
x86-windows
x64-windows
Application
true
v143
Unicode
true
true
x64-windows
Application
false
v143
true
Unicode
true
true
x64-windows
Application
true
v143
Unicode
true
true
x86-windows
Application
false
v143
true
Unicode
true
true
x86-windows
true
$(SolutionDir)build\bin\$(Configuration)\
$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\
yaze
false
$(SolutionDir)build\bin\$(Configuration)\
$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\
yaze
true
$(SolutionDir)build\bin\$(Configuration)\
$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\
yaze
false
$(SolutionDir)build\bin\$(Configuration)\
$(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\
yaze
Level4
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0
true
stdcpp23
src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories)
MultiThreadedDebugDLL
Console
true
SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
$(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories)
src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)
copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"
Generating yaze_config.h from template...
if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
Copying assets and ROM file...
Level4
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0
true
stdcpp23
src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories)
MultiThreadedDLL
Console
true
true
true
SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
$(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories)
src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories)
copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"
Generating yaze_config.h from template...
if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
Copying assets and ROM file...
Level4
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0
true
stdcpp23
src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories)
MultiThreadedDebugDLL
Console
true
SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
$(VcpkgRoot)installed\x86-windows\debug\lib;%(AdditionalLibraryDirectories)
copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"
Generating yaze_config.h from template...
if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
Copying assets and ROM file...
Level4
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0
true
stdcpp23
src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories)
MultiThreadedDLL
Console
true
true
true
SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies)
$(VcpkgRoot)installed\x86-windows\lib;%(AdditionalLibraryDirectories)
copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h"
powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'"
Generating yaze_config.h from template...
if not exist "$(OutDir)assets" mkdir "$(OutDir)assets"
if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes"
xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\"
if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)"
Copying assets and ROM file...
Application
Application
Application
Core
Core
Core
Core
Core
Core\Platform
Core\Platform
Core\Platform
Editor
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Dungeon
Editor\Overworld
Editor\Overworld
Editor\Overworld
Editor\Overworld
Editor\Overworld
Editor\Graphics
Editor\Graphics
Editor\Graphics
Editor\Graphics
Editor\Sprite
Editor\Music
Editor\Message
Editor\Message
Editor\Message
Editor\Code
Editor\System
Editor\System
Editor\System
Editor\System
Editor\System
Editor\Testing
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
Zelda3
Zelda3\Overworld
Zelda3\Overworld
Zelda3\Screen
Zelda3\Screen
Zelda3\Screen
Zelda3\Sprite
Zelda3\Sprite
Zelda3\Music
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Emulator\Audio
Emulator\Audio
Emulator\Audio
Emulator\Audio
Emulator\Audio
Emulator\CPU
Emulator\CPU
Emulator\CPU
Emulator\Video
Emulator\Memory
Emulator\Memory
Emulator
Utilities
Utilities
Utilities
Headers
Headers
Headers
Core
Core
Core
Core
Core
Editor
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
Graphics
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
GUI
Zelda3
Zelda3\Overworld
Zelda3\Overworld
Zelda3\Screen
Zelda3\Screen
Zelda3\Screen
Zelda3\Sprite
Zelda3\Sprite
Zelda3\Music
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Zelda3\Dungeon
Emulator
Emulator
Emulator\CPU
Emulator\Video
Emulator\Memory
Emulator\Memory
Emulator\Audio
Emulator\Audio
Emulator\Audio
Utilities
Utilities
Utilities
Utilities
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}
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{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC945}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC946}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC947}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC948}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC949}
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{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC951}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC952}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC953}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC954}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC955}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC956}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC957}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC958}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC959}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95A}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95B}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95C}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95D}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95E}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC95F}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC960}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC961}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC962}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC963}
{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC964}
Assets
Assets
Assets\Fonts
Assets\Fonts
Assets\Fonts
Assets\Fonts
Assets\Fonts
Assets\Fonts
Assets\Fonts
Assets\Themes
PreserveNewest
Assets\Assembly
PreserveNewest
Assets\Assembly
PreserveNewest
Assets\Layouts
PreserveNewest
Assets\Libraries
PreserveNewest
Assets\Misc
PreserveNewest