#ifndef YAZE_APP_CORE_CONTROLLER_H #define YAZE_APP_CORE_CONTROLLER_H #include #include #include #include #include #include #include "absl/status/status.h" #include "app/core/common.h" #include "app/core/editor.h" #include "app/editor/master_editor.h" #include "app/gui/icons.h" #include "app/gui/style.h" int main(int argc, char **argv); namespace yaze { namespace app { namespace core { class Controller : public ExperimentFlags { public: bool IsActive() const { return active_; } absl::Status OnEntry(); void OnInput(); void OnLoad(); void DoRender() const; void OnExit(); private: struct sdl_deleter { void operator()(SDL_Window *p) const { if (p) { SDL_DestroyWindow(p); } } void operator()(SDL_Renderer *p) const { if (p) { SDL_DestroyRenderer(p); } } void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); } }; absl::Status CreateSDL_Window(); absl::Status CreateRenderer(); absl::Status CreateGuiContext(); absl::Status LoadFontFamilies() const; void CloseWindow() { active_ = false; } friend int ::main(int argc, char **argv); bool active_; editor::MasterEditor master_editor_; std::shared_ptr window_; std::shared_ptr renderer_; }; } // namespace core } // namespace app } // namespace yaze #endif // YAZE_APP_CORE_CONTROLLER_H