#ifndef YAZE_GUI_CANVAS_H #define YAZE_GUI_CANVAS_H #include #include #include #include "app/gfx/bitmap.h" #include "app/rom.h" namespace yaze { namespace app { namespace gui { using app::gfx::Bitmap; using app::gfx::BitmapTable; class Canvas { public: Canvas() = default; explicit Canvas(ImVec2 canvas_size) : custom_canvas_size_(true), canvas_sz_(canvas_size) {} void Update(const gfx::Bitmap& bitmap, ImVec2 bg_size, int tile_size, float scale = 1.0f, float grid_size = 64.0f); void UpdateColorPainter(const gfx::Bitmap& bitmap, const ImVec4& color, const std::function& event, ImVec2 bg_size, int tile_size, float scale = 1.0f, float grid_size = 64.0f); void UpdateEvent(const std::function& event, ImVec2 bg_size, int tile_size, float scale = 1.0f, float grid_size = 64.0f); // Background for the Canvas represents region without any content drawn to // it, but can be controlled by the user. void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0)); // Context Menu refers to what happens when the right mouse button is pressed // This routine also handles the scrolling for the canvas. void DrawContextMenu(); // Tile painter shows a preview of the currently selected tile // and allows the user to left click to paint the tile or right // click to select a new tile to paint with. bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f); bool DrawSolidTilePainter(const ImVec4& color, int size); // Draws a tile on the canvas at the specified position void DrawTileOnBitmap(int tile_size, gfx::Bitmap& bitmap, ImVec4 color); // Dictates which tile is currently selected based on what the user clicks // in the canvas window. Represented and split apart into a grid of tiles. void DrawTileSelector(int size); void HandleTileEdits(Canvas& blockset_canvas, std::vector& source_blockset, gfx::Bitmap& destination, int& current_tile, float scale = 1.0f, int tile_painter_size = 16, int tiles_per_row = 8); void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data, gfx::Bitmap& destination); // Draws the contents of the Bitmap image to the Canvas void DrawBitmap(const Bitmap& bitmap, int border_offset = 0, bool ready = true); void DrawBitmap(const Bitmap& bitmap, int border_offset, float scale); void DrawBitmap(const Bitmap& bitmap, int x_offset = 0, int y_offset = 0, float scale = 1.0f); void DrawBitmapTable(const BitmapTable& gfx_bin); void DrawOutline(int x, int y, int w, int h); void DrawSelectRect(int tile_size, float scale = 1.0f); void DrawRect(int x, int y, int w, int h, ImVec4 color); void DrawText(std::string text, int x, int y); void DrawGrid(float grid_step = 64.0f); void DrawOverlay(); // last auto Points() const { return points_; } auto GetDrawList() const { return draw_list_; } auto zero_point() const { return canvas_p0_; } auto Scrolling() const { return scrolling_; } auto drawn_tile_position() const { return drawn_tile_pos_; } auto canvas_size() const { return canvas_sz_; } void SetCanvasSize(ImVec2 canvas_size) { canvas_sz_ = canvas_size; custom_canvas_size_ = true; } auto IsMouseHovering() const { return is_hovered_; } void ZoomIn() { global_scale_ += 0.1f; } void ZoomOut() { global_scale_ -= 0.1f; } void set_global_scale(float scale) { global_scale_ = scale; } auto global_scale() const { return global_scale_; } private: bool enable_grid_ = true; bool enable_hex_tile_labels_ = false; bool enable_context_menu_ = true; bool custom_canvas_size_ = false; bool is_hovered_ = false; float custom_step_ = 0.0f; float global_scale_ = 1.0f; ImDrawList* draw_list_; ImVector points_; ImVec2 scrolling_; ImVec2 canvas_sz_; ImVec2 canvas_p0_; ImVec2 canvas_p1_; ImVec2 mouse_pos_in_canvas_; ImVec2 drawn_tile_pos_; }; } // namespace gui } // namespace app } // namespace yaze #endif