#ifndef YAZE_APP_ZELDA3_INVENTORY_H #define YAZE_APP_ZELDA3_INVENTORY_H #include "app/gfx/bitmap.h" #include "app/gfx/snes_palette.h" #include "app/gfx/snes_tile.h" #include "app/gui/canvas.h" #include "app/rom.h" namespace yaze { namespace zelda3 { constexpr int kInventoryStart = 0x6564A; constexpr int kBowItemPos = 0x6F631; class Inventory { public: absl::Status Create(); auto &bitmap() { return bitmap_; } auto &tilesheet() { return tilesheets_bmp_; } auto &palette() { return palette_; } void LoadRom(Rom *rom) { rom_ = rom; } auto rom() { return rom_; } private: absl::Status BuildTileset(); std::vector data_; gfx::Bitmap bitmap_; std::vector tilesheets_; std::vector test_; gfx::Bitmap tilesheets_bmp_; gfx::SnesPalette palette_; Rom *rom_; gui::Canvas canvas_; std::vector tiles_; }; } // namespace zelda3 } // namespace yaze #endif // YAZE_APP_ZELDA3_INVENTORY_H