# Common Tile16 Reference for AI Agents # This file can be customized per project [grass_tiles] 0x020 = Grass (standard) 0x021 = Grass variant 1 0x0E0 = Grass (dark world) [nature_tiles] 0x02E = Tree (standard oak) 0x02F = Tree (palm) 0x003 = Bush (standard) 0x004 = Rock (standard) 0x021 = Flower (standard) [ground_tiles] 0x022 = Dirt (standard) 0x023 = Sand (desert) 0x024 = Stone path [water_tiles] 0x14C = Water (top edge) 0x14D = Water (middle) 0x14E = Water (bottom edge) 0x14F = Water (left edge) 0x150 = Water (right edge) [structure_tiles] 0x100 = Wall (castle, exterior) 0x101 = Wall (castle, interior) 0x120 = Door (standard) 0x121 = Door (locked) [special_tiles] 0x200 = Warp tile 0x201 = Treasure chest 0x202 = Switch tile # Notes: # - IDs are in hexadecimal (0x prefix) # - Customize this file for your ROM hack # - AI will reference these when placing tiles