; ; Credit to Zarby89 ; lorom !End = $00 !Rest = $C9 !Tie = $C8 macro SetChannelVolume(v) db $ED, endmacro macro SetMasterVolume(v) db $E5, endmacro macro SetTempo(v) db $E7, endmacro macro SetInstrument(v) db $E0, endmacro macro CallSubroutine(addr, repeat) db $EF dw db endmacro ;1/4 = $48 ;1/4 double = $6C ;1/4 triplet = $30 ;1/8 = $24 ;1/8 double = $36 ;1/8 triplet = $18 ;1/16 = $12 ;1/16 double = $1B ;1/32 = $09 ; To make a whole note you tie 4 1/4 so something like ;%SetDuration(48) ;db !C4, !Tie, !Tie, !Tie ; will play a whole note (1/1) ;db !C4, !Tie ; will play a half note (1/2) macro SetDuration(v) db , $7F endmacro !C1 = $80 !C1s = $81 !D1 = $82 !D1s = $83 !E1 = $84 !F1 = $85 !F1s = $86 !G1 = $87 !G1s = $88 !A1 = $89 !A1s = $8A !B1 = $8B !C2 = $8C !C2s = $8D !D2 = $8E !D2s = $8F !E2 = $90 !F2 = $91 !F2s = $92 !G2 = $93 !G2s = $94 !A2 = $95 !A2s = $96 !B2 = $97 !C3 = $98 !C3s = $99 !D3 = $9A !D3s = $9B !E3 = $9C !F3 = $9D !F3s = $9E !G3 = $9F !G3s = $A0 !A3 = $A1 !A3s = $A2 !B3 = $A3 !C4 = $A4 !C4s = $A5 !D4 = $A6 !D4s = $A7 !E4 = $A8 !F4 = $A9 !F4s = $AA !G4 = $AB !G4s = $AC !A4 = $AD !A4s = $AE !B4 = $AF !C5 = $B0 !C5s = $B1 !D5 = $B2 !D5s = $B3 !E5 = $B4 !F5 = $B5 !F5s = $B6 !G5 = $B7 !G5s = $B8 !A5 = $B9 !A5s = $BA !B5 = $BB !C6 = $BC !C6s = $BD !D6 = $BE !D6s = $BF !E6 = $C0 !F6 = $C1 !F6s = $C2 !G6 = $C3 !G6s = $C4 !A6 = $C5 !A6s = $C6 !B6 = $C7 org $1A9FF8 ; Hyrule Castle (Song Header information) Sections: !ARAMAddr = $D0FF !StartingAddr = Sections dw !ARAMAddr+$0A dw !ARAMAddr+$0A dw $00FF dw !ARAMAddr dw $0000 Channels: !ARAMC = !ARAMAddr-Sections dw Channel0+!ARAMC dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 Channel0: SetMasterVolume($80) SetTempo($40) SetInstrument($17) db !Rest, !Rest, !Rest db !End