## September 2022 - Drawing Overworld maps to the screen - Drawing entrance data on the overworld - Drawing 2bpp inventory graphics data - Started the YazeDelta project for version control. ## August 2022 - Added ValidateCompressionResults to ROM::Compress - Improved Overworld systems in preparation for drawing maps. ## July 2022 - Display current overworld map graphics tile sheets. - Added CreateAllGraphicsData to the ROM class - Added Google Abseil C++ library for error handling, string manipulation - Refactor ROM class to use smart pointers and STL containers ## June 2022 - Implemented LC_LZ2 Decompression - Created Bitmap class for displaying SNES Graphics - Added Overworld and OverworldMap class definitions - Built user interface using ImGui and SDL2 - Started YAZE