#ifndef YAZE_APP_CORE_INPUT_H #define YAZE_APP_CORE_INPUT_H #define IMGUI_DEFINE_MATH_OPERATORS #include #include #include #include #include #include #include #include "absl/strings/string_view.h" #include "app/gfx/snes_tile.h" #include "imgui/imgui.h" namespace yaze { namespace gui { constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0); constexpr ImVec2 kZeroPos = ImVec2(0, 0); IMGUI_API bool InputHex(const char *label, uint64_t *data); IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4, float input_width = 50.f); IMGUI_API bool InputHexShort(const char *label, uint32_t *data); IMGUI_API bool InputHexWord(const char *label, uint16_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexWord(const char *label, int16_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexByte(const char *label, uint8_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value, float input_width = 50.f, bool no_step = false); // Custom hex input functions that properly respect width IMGUI_API bool InputHexByteCustom(const char *label, uint8_t *data, float input_width = 50.f); IMGUI_API bool InputHexWordCustom(const char *label, uint16_t *data, float input_width = 70.f); IMGUI_API void Paragraph(const std::string &text); IMGUI_API bool ClickableText(const std::string &text); IMGUI_API bool ListBox(const char *label, int *current_item, const std::vector &items, int height_in_items = -1); bool InputTileInfo(const char *label, gfx::TileInfo *tile_info); using ItemLabelFlags = enum ItemLabelFlag { Left = 1u << 0u, Right = 1u << 1u, Default = Left, }; IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags); IMGUI_API ImGuiID GetID(const std::string &id); ImGuiKey MapKeyToImGuiKey(char key); using GuiElement = std::variant, std::string>; struct Table { const char *id; int num_columns; ImGuiTableFlags flags; ImVec2 size; std::vector column_labels; std::vector column_contents; }; void AddTableColumn(Table &table, const std::string &label, GuiElement element); void DrawTable(Table ¶ms); static std::function kDefaultEnabledCondition = []() { return false; }; struct MenuItem { std::string name; std::string shortcut; std::function callback; std::function enabled_condition = kDefaultEnabledCondition; std::vector subitems; // Default constructor MenuItem() = default; // Constructor for basic menu items MenuItem(const std::string& name, const std::string& shortcut, std::function callback) : name(name), shortcut(shortcut), callback(callback) {} // Constructor for menu items with enabled condition MenuItem(const std::string& name, const std::string& shortcut, std::function callback, std::function enabled_condition) : name(name), shortcut(shortcut), callback(callback), enabled_condition(enabled_condition) {} // Constructor for menu items with subitems MenuItem(const std::string& name, const std::string& shortcut, std::function callback, std::function enabled_condition, std::vector subitems) : name(name), shortcut(shortcut), callback(callback), enabled_condition(enabled_condition), subitems(std::move(subitems)) {} }; using Menu = std::vector; void DrawMenu(Menu ¶ms); static Menu kMainMenu; const std::string kSeparator = "-"; IMGUI_API bool OpenUrl(const std::string &url); struct Text { std::string content; }; struct Button { std::string label; std::function callback; }; struct Layout { std::vector> elements; }; void RenderLayout(const Layout &layout); void MemoryEditorPopup(const std::string &label, std::span memory); } // namespace gui } // namespace yaze #endif