# Build Instructions For VSCode users, use the following CMake extensions - https://marketplace.visualstudio.com/items?itemName=twxs.cmake - https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools Yaze uses CMake to build the project. If you are unexperienced with CMake, please refer to the [CMake documentation](https://cmake.org/documentation/). The gui editor is built using SDL2 and ImGui. For reference on how to use ImGui, see the [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide. For SDL2, see the [SDL2 documentation](https://wiki.libsdl.org/). For those who want to reduce compile times, consider installing the dependencies on your system. ## Windows Recommended to use [msys2](https://www.msys2.org/) for a Unix-like environment on Windows. Add to environment variables `C:\msys64\mingw64\bin` Install the following packages using `pacman -S ` - `mingw-w64-x86_64-gcc` - `mingw-w64-x86_64-gcc-libs` - `mingw-w64-x86_64-cmake` - `mingw-w64-x86_64-sdl2` - `mingw-w64-x86_64-libpng` - `mingw-w64-x86_64-abseil-cpp` For `yaze_py` you will need Boost Python - `mingw-w64-x86_64-boost` # macOS Prefer to use clang provided with XCode command line tools over gcc. Install the following packages using `brew install ` - `cmake` - `sdl2` - `zlib` - `libpng` - `abseil` - `boost-python3` # iOS Xcode is required to build for iOS. Currently testing with iOS 18 on iPad Pro. The xcodeproject file is located in the `ios` directory. You will need to link `SDL2.framework` and `libpng.a` to the project. # GNU/Linux You can use your package manager to install the same dependencies as macOS. I trust you know how to use your package manager.