339 lines
12 KiB
C++
339 lines
12 KiB
C++
/**
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* @file object_rendering_test.cc
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* @brief Unit tests for object rendering with mock data
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*
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* ============================================================================
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* DEPRECATED - DO NOT USE - November 2025
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* ============================================================================
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*
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* This file is DEPRECATED and excluded from the build. It duplicates coverage
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* already provided by dungeon_object_rendering_tests.cc but uses mock ROM data
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* instead of the proper TestRomManager fixture.
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*
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* REPLACEMENT:
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* - Use test/integration/zelda3/dungeon_object_rendering_tests.cc instead
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*
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* This file is kept for reference only.
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* ============================================================================
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*/
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#include "absl/status/status.h"
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#include "app/gfx/render/background_buffer.h"
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#include "app/gfx/types/snes_palette.h"
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#include "rom/rom.h"
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#include "gtest/gtest.h"
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#include "zelda3/dungeon/object_drawer.h"
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#include "zelda3/dungeon/object_parser.h"
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace zelda3 {
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class ObjectRenderingTest : public ::testing::Test {
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protected:
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void SetUp() override {
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// Create a mock ROM for testing
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rom_ = std::make_unique<Rom>();
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// Initialize with minimal ROM data for testing
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std::vector<uint8_t> mock_rom_data(1024 * 1024, 0); // 1MB mock ROM
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rom_->LoadFromData(mock_rom_data);
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}
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void TearDown() override { rom_.reset(); }
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std::unique_ptr<Rom> rom_;
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gfx::BackgroundBuffer bg1_;
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gfx::BackgroundBuffer bg2_;
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// Create a test palette
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gfx::SnesPalette CreateTestPalette() {
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gfx::SnesPalette palette;
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// Add some test colors
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palette.AddColor(gfx::SnesColor(0, 0, 0)); // Transparent
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palette.AddColor(gfx::SnesColor(255, 0, 0)); // Red
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palette.AddColor(gfx::SnesColor(0, 255, 0)); // Green
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palette.AddColor(gfx::SnesColor(0, 0, 255)); // Blue
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palette.AddColor(gfx::SnesColor(255, 255, 0)); // Yellow
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palette.AddColor(gfx::SnesColor(255, 0, 255)); // Magenta
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palette.AddColor(gfx::SnesColor(0, 255, 255)); // Cyan
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palette.AddColor(gfx::SnesColor(255, 255, 255)); // White
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return palette;
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}
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gfx::PaletteGroup CreateTestPaletteGroup() {
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gfx::PaletteGroup group;
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group.AddPalette(CreateTestPalette());
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return group;
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}
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};
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// Test object drawer initialization
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TEST_F(ObjectRenderingTest, ObjectDrawerInitializesCorrectly) {
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ObjectDrawer drawer(rom_.get(), 0);
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// Test that drawer can be created without errors
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EXPECT_NE(rom_.get(), nullptr);
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}
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// Test object parser draw routine detection
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TEST_F(ObjectRenderingTest, ObjectParserDetectsDrawRoutines) {
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ObjectParser parser(rom_.get());
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// Test common object IDs and their expected draw routines
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auto info_00 = parser.GetObjectDrawInfo(0x00);
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EXPECT_EQ(info_00.draw_routine_id, 0);
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EXPECT_EQ(info_00.routine_name, "Rightwards2x2_1to15or32");
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EXPECT_TRUE(info_00.is_horizontal);
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auto info_01 = parser.GetObjectDrawInfo(0x01);
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EXPECT_EQ(info_01.draw_routine_id, 1);
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EXPECT_EQ(info_01.routine_name, "Rightwards2x4_1to15or26");
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EXPECT_TRUE(info_01.is_horizontal);
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auto info_09 = parser.GetObjectDrawInfo(0x09);
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EXPECT_EQ(info_09.draw_routine_id, 5);
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EXPECT_EQ(info_09.routine_name, "DiagonalAcute_1to16");
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EXPECT_FALSE(info_09.is_horizontal);
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auto info_34 = parser.GetObjectDrawInfo(0x34);
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EXPECT_EQ(info_34.draw_routine_id, 16);
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EXPECT_EQ(info_34.routine_name, "Rightwards1x1Solid_1to16_plus3");
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EXPECT_TRUE(info_34.is_horizontal);
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// Test unmapped object defaults to solid block routine
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auto info_unknown = parser.GetObjectDrawInfo(0x999);
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EXPECT_EQ(info_unknown.draw_routine_id, 16); // Default solid routine
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EXPECT_EQ(info_unknown.routine_name, "DefaultSolid");
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}
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// Test object drawer with various object types
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesVariousObjectTypes) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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// Test object 0x00 (horizontal floor tile)
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RoomObject floor_object(0x00, 10, 10, 3, 0); // ID, X, Y, size, layer
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auto status = drawer.DrawObject(floor_object, bg1_, bg2_, palette_group);
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// Should succeed even if tiles aren't loaded (graceful handling)
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test object 0x09 (diagonal stairs)
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RoomObject stair_object(0x09, 15, 15, 5, 0);
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stair_object.SetRom(rom_.get());
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status = drawer.DrawObject(stair_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test object 0x34 (solid block)
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RoomObject block_object(0x34, 20, 20, 1, 0);
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block_object.SetRom(rom_.get());
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status = drawer.DrawObject(block_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test object drawer with different layers
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesDifferentLayers) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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// Test BG1 layer object
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RoomObject bg1_object(0x00, 5, 5, 2, 0); // Layer 0 = BG1
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bg1_object.SetRom(rom_.get());
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auto status = drawer.DrawObject(bg1_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test BG2 layer object
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RoomObject bg2_object(0x01, 10, 10, 2, 1); // Layer 1 = BG2
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bg2_object.SetRom(rom_.get());
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status = drawer.DrawObject(bg2_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test object drawer with size variations
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesSizeVariations) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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// Test small object
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RoomObject small_object(0x00, 5, 5, 1, 0); // Size = 1
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small_object.SetRom(rom_.get());
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auto status = drawer.DrawObject(small_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test large object
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RoomObject large_object(0x00, 10, 10, 15, 0); // Size = 15
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large_object.SetRom(rom_.get());
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status = drawer.DrawObject(large_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test maximum size object
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RoomObject max_object(0x00, 15, 15, 31, 0); // Size = 31 (0x1F)
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max_object.SetRom(rom_.get());
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status = drawer.DrawObject(max_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test object drawer with edge cases
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesEdgeCases) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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// Test object at origin
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RoomObject origin_object(0x34, 0, 0, 1, 0);
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origin_object.SetRom(rom_.get());
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auto status = drawer.DrawObject(origin_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test object with zero size
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RoomObject zero_size_object(0x34, 10, 10, 0, 0);
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zero_size_object.SetRom(rom_.get());
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status = drawer.DrawObject(zero_size_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test object with maximum coordinates
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RoomObject max_coord_object(0x34, 63, 63, 1, 0); // Near buffer edge
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max_coord_object.SetRom(rom_.get());
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status = drawer.DrawObject(max_coord_object, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test object drawer with multiple objects
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesMultipleObjects) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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std::vector<RoomObject> objects;
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// Create various test objects
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objects.emplace_back(0x00, 5, 5, 3, 0); // Horizontal floor
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objects.emplace_back(0x01, 10, 10, 2, 0); // Vertical floor
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objects.emplace_back(0x09, 15, 15, 4, 0); // Diagonal stairs
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objects.emplace_back(0x34, 20, 20, 1, 1); // Solid block on BG2
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// Set ROM for all objects
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for (auto& obj : objects) {
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obj.SetRom(rom_.get());
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}
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auto status = drawer.DrawObjectList(objects, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test specific draw routines
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TEST_F(ObjectRenderingTest, DrawRoutinesWorkCorrectly) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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// Test rightward patterns
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RoomObject rightward_obj(0x00, 5, 5, 5, 0);
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rightward_obj.SetRom(rom_.get());
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auto status = drawer.DrawObject(rightward_obj, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test diagonal patterns
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RoomObject diagonal_obj(0x09, 10, 10, 6, 0);
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diagonal_obj.SetRom(rom_.get());
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status = drawer.DrawObject(diagonal_obj, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Test solid block patterns
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RoomObject solid_obj(0x34, 15, 15, 8, 0);
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solid_obj.SetRom(rom_.get());
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status = drawer.DrawObject(solid_obj, bg1_, bg2_, palette_group);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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}
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// Test object drawer error handling
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TEST_F(ObjectRenderingTest, ObjectDrawerHandlesErrorsGracefully) {
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ObjectDrawer drawer(nullptr); // No ROM
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auto palette_group = CreateTestPaletteGroup();
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RoomObject test_object(0x00, 5, 5, 1, 0);
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auto status = drawer.DrawObject(test_object, bg1_, bg2_, palette_group);
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EXPECT_FALSE(status.ok());
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EXPECT_EQ(status.code(), absl::StatusCode::kFailedPrecondition);
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}
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// Test object parser with various object IDs
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TEST_F(ObjectRenderingTest, ObjectParserHandlesVariousObjectIDs) {
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ObjectParser parser(rom_.get());
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// Test subtype 1 objects (0x00-0xFF)
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for (int id = 0; id <= 0x40; id += 4) { // Test every 4th object
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auto info = parser.GetObjectDrawInfo(id);
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EXPECT_GE(info.draw_routine_id, 0);
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EXPECT_LT(info.draw_routine_id, 25); // Should be within valid range
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EXPECT_FALSE(info.routine_name.empty());
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}
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// Test some specific important objects
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std::vector<int16_t> important_objects = {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B,
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0x15, 0x16, 0x21, 0x22, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36,
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0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40};
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for (int16_t obj_id : important_objects) {
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auto info = parser.GetObjectDrawInfo(obj_id);
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EXPECT_GE(info.draw_routine_id, 0);
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EXPECT_LT(info.draw_routine_id, 25);
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EXPECT_FALSE(info.routine_name.empty());
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// Verify tile count is reasonable
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EXPECT_GT(info.tile_count, 0);
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EXPECT_LE(info.tile_count, 64); // Reasonable upper bound
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}
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}
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// Test object drawer performance with many objects
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TEST_F(ObjectRenderingTest, ObjectDrawerPerformanceTest) {
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ObjectDrawer drawer(rom_.get(), 0);
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auto palette_group = CreateTestPaletteGroup();
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std::vector<RoomObject> objects;
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// Create 100 test objects
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for (int i = 0; i < 100; ++i) {
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int id = i % 65; // Cycle through object IDs 0-64
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int x = (i * 2) % 60; // Spread across buffer
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int y = (i * 3) % 60;
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int size = (i % 8) + 1; // Size 1-8
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int layer = i % 2; // Alternate layers
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objects.emplace_back(id, x, y, size, layer);
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objects.back().SetRom(rom_.get());
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}
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// Time the drawing operation
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auto start_time = std::chrono::high_resolution_clock::now();
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auto status = drawer.DrawObjectList(objects, bg1_, bg2_, palette_group);
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auto end_time = std::chrono::high_resolution_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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EXPECT_TRUE(status.ok() || status.code() == absl::StatusCode::kOk);
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// Should complete in reasonable time (less than 1 second for 100 objects)
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EXPECT_LT(duration.count(), 1000);
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std::cout << "Drew 100 objects in " << duration.count() << "ms" << std::endl;
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}
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} // namespace zelda3
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} // namespace yaze
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