66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
# Default Zelda3 Project File
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# All resource names are embedded and always available to AI agents
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# This project uses embedded labels - no external labels file required
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[project]
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name = The Legend of Zelda: A Link to the Past
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description = Default Zelda3 project with all embedded resource labels
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author = Nintendo
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version = 1.0.0
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created_date = 2025-10-04
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last_modified = 2025-10-04
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yaze_version = 0.1.0
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tags = zelda3, reference, default
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[files]
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rom_filename = zelda3.sfc
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code_folder =
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assets_folder = assets
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patches_folder = patches
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labels_filename =
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symbols_filename =
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output_folder = build
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rom_backup_folder = backups
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[feature_flags]
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log_instructions = false
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save_dungeon_maps = false
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save_graphics_sheet = false
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load_custom_overworld = false
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apply_zs_custom_overworld_asm = false
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[workspace]
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font_global_scale = 1.0
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dark_mode = true
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ui_theme = default
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autosave_enabled = true
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autosave_interval_secs = 300
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backup_on_save = true
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show_grid = true
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show_collision = false
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last_layout_preset = default
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[build]
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build_script =
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output_folder = build
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git_repository =
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track_changes = true
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build_configurations = debug, release
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# Embedded Labels Information
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# This project includes the following embedded resource names:
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# - 296 room names (dungeons, bosses, treasure rooms)
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# - 133 entrance names (dungeons, caves, houses, shops)
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# - 256 sprite names (enemies, NPCs, bosses, items)
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# - 26 overlord names (factories, traps, special objects)
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# - 160 overworld map names (Light World, Dark World, Special Areas)
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# - 100 item names (swords, shields, medallions, bottles)
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# - 48 music track names
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# - 32 graphics sheet names
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# - 8 room effect names
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# - 13 room tag names
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# - 60 tile type names (collision, slopes, water, ice, stairs)
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#
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# Use InitializeEmbeddedLabels() to load all default labels
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# Custom labels can be added in [labels_<type>] sections
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