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Release Notes

v0.5.0 (Released December 2025)

Type: Platform Expansion & Stability Date: 2025-12-28

🧩 Graphics & Palette Accuracy

  • Fixed palette conversion and Tile16 tint regressions.
  • Corrected palette slicing for graphics sheets and indexed → SNES planar conversion.
  • Stabilized overworld palette/tilemap saves and render service GameData loads.

🧭 Editor UX & Reliability

  • Refined dashboard/editor selection layouts and card rendering.
  • Moved the layout designer into a lab target for safer experimentation.
  • Hardened room loading APIs and added room count reporting for C API consumers.

🤖 Automation & AI

  • Refactored gRPC agent services and editor wiring.
  • Hardened CLI patch handling and tool output formatting.

📦 Platform & Build

  • Added iOS platform scaffolding (experimental).
  • Added build helper scripts and simplified nightly workflow.
  • Refreshed toolchain/dependency wiring and standardized build directory policy.

🧪 Testing

  • Added role-based ROM selection and ROM-availability gating.
  • Stabilized rendering/benchmark tests and aligned integration expectations.

v0.4.0 - Music Editor & UI Polish

Released: November 2025

  • Complete SPC music editing infrastructure.
  • EditorManager refactoring for better multi-window support.
  • AI Agent integration (experimental).