- Updated the gfx_optimizations_complete.md to streamline the overview and implementation details of graphics optimizations, removing completed status indicators and enhancing clarity on future recommendations. - Introduced imgui_widget_testing_guide.md, detailing the usage of YAZE's ImGui testing infrastructure for automated GUI testing, including architecture, integration steps, and best practices. - Created ollama_integration_status.md to document the current status of Ollama integration, highlighting completed tasks, ongoing issues, and next steps for improvement. - Revised developer_guide.md to reflect the latest updates in AI provider configuration and input methods for the z3ed agent, ensuring clarity on command-line flags and supported providers.
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Ollama Integration Status - Updated# Ollama Integration Status
✅ Completed## ✅ Completed
Infrastructure### Flag Parsing
-
✅ Flag parsing for AI provider configuration- Fixed: AI provider flags (
--ai_provider,--ai_model,--ollama_host,--gemini_api_key) are now properly parsed incli_main.cc -
✅ Ollama service with health checks- Result: Ollama provider is correctly detected and initialized
-
✅ Tool system with 5 read-only tools- Verification:
🤖 AI Provider: ollamamessage appears correctly -
✅ Simple chat modes (4 input methods working)
-
✅ Colorful terminal output with loading indicators### Ollama Service
-
✅ Verbose mode for diagnostics- Status: OllamaAIService properly connects to local Ollama server
-
✅ Configurable max-tool-iterations and max-retries- Health Check: Successfully validates model availability (qwen2.5-coder:7b)
-
✅ File-based prompt system (assets/agent/*.txt)- JSON Parsing: Correctly extracts tool calls and text responses from Ollama's response format
Current Issue: Empty Tool Results### Tool System
- Tool Dispatcher: Working correctly - routes tool calls to appropriate handlers
Problem: The resource-list tool is returning empty JSON {} when requesting dungeon labels.- Tool Registration: 5 read-only tools available:
resource-list- List labeled resources
Root Cause: The embedded labels in Zelda3Labels only include: - dungeon-list-sprites - Inspect room sprites
-
room- 297 room names ✅ -overworld-find-tile- Search for tile placements -
entrance- 133 entrance names ✅ -overworld-describe-map- Get map metadata -
sprite- 256 sprite names ✅ -overworld-list-warps- List entrances/exits/holes -
overlord- 26 overlord names ✅ -
item- 104 item names ✅### Simple Chat Modes
All 4 input methods working:
But NOT dungeon as a separate category.1. ✅ Single message mode: z3ed agent simple-chat "message" --rom=file.sfc --ai_provider=ollama
- ✅ Interactive mode:
z3ed agent simple-chat --rom=file.sfc --ai_provider=ollama
Diagnosis:3. ✅ Piped input mode: echo "message" | z3ed agent simple-chat --rom=file.sfc --ai_provider=ollama
```bash4. ✅ Batch file mode: z3ed agent simple-chat --file=queries.txt --rom=file.sfc --ai_provider=ollama
Works (returns data):
./z3ed agent resource-list --type=room --format=json## 🚧 In Progress
./z3ed agent resource-list --type=entrance --format=json
./z3ed agent resource-list --type=sprite --format=json### Tool Calling Loop Issue
Problem: Agent enters infinite tool-calling loop without providing final text response
Fails (returns empty {}):
./z3ed agent resource-list --type=dungeon --format=jsonSymptoms:
Error: Agent did not produce a response after executing tools.
**Solution Options**:```
1. **Quick Fix**: Update prompt examples to use valid categories**Root Cause**: The system prompt needs refinement to instruct the LLM to:
- Change `type: dungeon` → `type: room` in examples1. Call tools when needed
- Update tool descriptions to clarify available categories2. Wait for tool results
3. **THEN provide a final text_response based on the tool results**
2. **Proper Fix**: Add dungeon labels to embedded labels4. Stop calling tools after receiving results
- Modify `Zelda3Labels::ToResourceLabels()` to include dungeon category
- Map dungeon IDs (0-11) to their names**Current Behavior**:
- LLM successfully calls tools (e.g., `resource-list` with `type=dungeon`)
3. **Alternative**: Clarify that "dungeons" are accessed via room labels- Tool executes and returns JSON results
- Document that dungeon rooms use the `room` category- LLM receives results in conversation history
- Provide ID ranges (e.g., rooms 0-119 are Hyrule Castle, etc.)- LLM either:
- Calls tools again (loop detected after 4 iterations)
## 🎨 New Features Added - OR doesn't provide a `text_response` field in the JSON
### Verbose Mode**Solution Needed**: Update system prompt to include explicit instructions like:
```bash
z3ed agent simple-chat "query" --verbose```
```When you call a tool:
Shows:1. The tool will execute and return results
- Iteration count2. You will receive the results in the next message
- Agent response analysis (tool calls, commands, text_response status)3. After receiving tool results, you MUST provide a text_response that answers the user's question using the tool data
- LLM reasoning4. Do NOT call the same tool again
- Tool output preview5. Example flow:
- Step-by-step execution flow User: "What dungeons are there?"
Assistant (first response): { "tool_calls": [{"tool_name": "resource-list", "args": {"type": "dungeon"}}] }
### Configuration Parameters [Tool executes and returns dungeon list]
```bash Assistant (second response): { "text_response": "Based on the resource list, there are X dungeons: [list them]" }
--max-tool-iterations=6 # Default: 4```
--max-retries=5 # Default: 3
--no-reasoning # Hide LLM reasoning## 📋 Testing
```
### Test Script
### Colorful OutputCreated `test_simple_chat_ollama.sh` with comprehensive tests:
- 🔧 Tool calls in magenta- ✅ Prerequisites check (Ollama, model, ROM)
- ✓ Success messages in green- ✅ Single message mode test
- ⚠ Warnings in yellow- ✅ Piped input test
- ✗ Errors in red- ✅ Interactive mode test (with auto-exit)
- ℹ Info in blue- ✅ Batch mode test
- 💭 Reasoning in dim yellow- ⚠️ Tool calling verification (needs prompt refinement)
- ⠋ Loading spinner (cyan)
### Manual Test Results
## 📋 Next Steps
**Test 1: Single Message**
### Priority 1: Fix Empty Tool Results (HIGH)```bash
1. Add dungeon category to embedded labels OR./build_test/bin/z3ed agent simple-chat "What dungeons are in this ROM?" \
2. Update all prompt examples to use `room` instead of `dungeon` --rom=assets/zelda3.sfc --ai_provider=ollama
3. Test that tools return actual data```
4. Verify LLM can process tool results**Result**:
- ✅ Ollama connects successfully
### Priority 2: Refine Prompts (MEDIUM)- ✅ Model loads (qwen2.5-coder:7b)
Once tools return data:- ❌ Hits 4-iteration limit without final response
1. Test if LLM provides final text_response after tool results
2. Adjust system prompt if loop persists**Test 2: Tool Availability**
3. Test with different Ollama models (llama3, codellama)```bash
./build_test/bin/z3ed agent resource-list --type=dungeon --format=json --rom=assets/zelda3.sfc
### Priority 3: Documentation (LOW)```
1. Document available resource categories**Result**: ✅ Returns proper JSON with dungeon names
2. Add troubleshooting guide
3. Create example queries for each tool## 🔧 Next Steps
## 🧪 Testing Commands### Priority 1: Fix Tool Calling Loop (High Priority)
1. **Update system prompt** in `prompt_builder.cc`:
```bash - Add explicit instructions for tool usage workflow
# Test with verbose mode - Include examples showing tool call → results → final response
./build_test/bin/z3ed agent simple-chat "What rooms are there?" \\ - Emphasize that `text_response` is REQUIRED after receiving tool results
--rom=assets/zelda3.sfc --ai_provider=ollama --verbose --max-tool-iterations=6
2. **Enhance examples** in `prompt_catalogue.yaml`:
# Test resource categories - Add multi-turn examples showing tool usage
./build_test/bin/z3ed agent resource-list --type=room --rom=assets/zelda3.sfc - Show correct pattern: question → tool_call → (wait) → text_response with tool data
./build_test/bin/z3ed agent resource-list --type=entrance --rom=assets/zelda3.sfc
./build_test/bin/z3ed agent resource-list --type=sprite --rom=assets/zelda3.sfc3. **Improve response validation** in `ollama_ai_service.cc`:
- Detect when tool results are in history but no text_response provided
# Test with Gemini (if API key available) - Add warning messages for debugging
export GEMINI_API_KEY='your-key'
./build_test/bin/z3ed agent simple-chat "What rooms are in this ROM?" \\### Priority 2: Testing & Validation (Medium Priority)
--rom=assets/zelda3.sfc --ai_provider=gemini --verbose1. Test with different Ollama models:
``` - qwen2.5-coder:7b (current)
- llama3:8b
## 📊 Performance - codellama:7b
- Ollama response: ~2-5 seconds (qwen2.5-coder:7b)2. Create regression test suite for tool calling:
- Tool execution: <100ms - Test each tool individually
- Loading indicator: Smooth 80ms refresh rate - Test multi-tool sequences
- Test conversation context preservation
## 🎯 Success Criteria
### Priority 3: Documentation (Low Priority)
- [x] Colorful, user-friendly output1. Update `simple_chat_input_methods.md` with:
- [x] Verbose mode for debugging - Known limitations section
- [x] Configurable parameters - Troubleshooting for tool calling issues
- [x] File-based prompts for easy updates - Recommended models and configurations
- [ ] Tools return actual data (BLOCKED on dungeon labels)
- [ ] LLM provides final response after tool calls2. Create `ollama_best_practices.md`:
- [ ] Zero infinite loops - Model recommendations
- Temperature/parameter tuning
--- - Prompt engineering tips
**Last Updated**: October 4, 2025## 📊 Performance Notes
**Status**: 🟡 Blocked on empty tool results - need to fix dungeon labels
**Next Action**: Add dungeon category to embedded labels OR update prompt examples- **Ollama Response Time**: ~2-5 seconds per query (qwen2.5-coder:7b on typical hardware)
- **Tool Execution**: <100ms per tool call
- **Total Interaction**: ~2-5 seconds for simple queries, longer for multi-turn with tools
## 🐛 Known Issues
1. **Tool Calling Loop**: Agent doesn't provide final response after tool execution (see above)
2. **No Streaming**: Responses are blocking (not streamed), so user sees delay
3. **Limited Context**: Prompt builder doesn't include full conversation context in system prompt
## 💡 Recommendations
### For Users
- Use MockAIService for testing until tool calling is fixed
- For production, prefer Gemini (has native function calling support)
- Keep queries simple and direct
### For Developers
- Focus on fixing the tool calling loop first
- Consider implementing streaming responses
- Add debug logging to track tool call cycles
- Test with multiple Ollama models to find best performer
## 📝 Related Files
- `/Users/scawful/Code/yaze/src/cli/cli_main.cc` - Flag parsing (FIXED ✅)
- `/Users/scawful/Code/yaze/src/cli/service/ai/ollama_ai_service.cc` - Ollama integration
- `/Users/scawful/Code/yaze/src/cli/service/ai/prompt_builder.cc` - System prompt generation (NEEDS FIX 🚧)
- `/Users/scawful/Code/yaze/src/cli/service/agent/conversational_agent_service.cc` - Tool execution loop
- `/Users/scawful/Code/yaze/assets/agent/prompt_catalogue.yaml` - Tool definitions and examples (NEEDS ENHANCEMENT 🚧)
- `/Users/scawful/Code/yaze/docs/simple_chat_input_methods.md` - User documentation
- `/Users/scawful/Code/yaze/test_simple_chat_ollama.sh` - Test script
## 🎯 Success Criteria
### Minimum Viable
- [ ] LLM successfully calls tools
- [ ] LLM provides final text_response after receiving tool results
- [ ] No infinite loops (completes within 4 iterations)
- [ ] Accurate answers to simple questions ("What dungeons?", "List sprites in room X")
### Full Success
- [ ] All 5 tools work correctly with Ollama
- [ ] Multi-turn conversations maintain context
- [ ] Works with 3+ different Ollama models
- [ ] Response time <5 seconds for typical queries
- [ ] Comprehensive test coverage
---
**Last Updated**: October 4, 2025
**Status**: 🟡 Partially Working - Core infrastructure complete, prompt refinement needed
**Next Action**: Update system prompt to fix tool calling loop