Files
yaze/src/app/gfx/tilesheet.h
2024-04-14 00:11:50 -05:00

198 lines
6.6 KiB
C++

#ifndef YAZE_APP_GFX_TILESHEET_H
#define YAZE_APP_GFX_TILESHEET_H
#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace app {
namespace gfx {
enum class TileType { Tile8, Tile16 };
/**
* @class Tilesheet
* @brief Represents a tilesheet, which is a collection of tiles stored in a
* bitmap.
*
* The Tilesheet class provides methods to manipulate and extract tiles from the
* tilesheet. It also supports copying and mirroring tiles within the tilesheet.
*/
class Tilesheet {
public:
Tilesheet() = default;
Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
TileType tile_type)
: bitmap_(std::move(bitmap)),
tile_width_(tileWidth),
tile_height_(tileHeight),
tile_type_(tile_type) {}
void Init(int width, int height, TileType tile_type);
void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& top_left, const TileInfo& top_right,
const TileInfo& bottom_left, const TileInfo& bottom_right);
void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
const TileInfo& tile_info, int baseX, int baseY);
// Extracts a tile from the tilesheet
Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
std::vector<uint8_t> tileData(tile_width_ * tile_height_);
int tileDataOffset = 0;
bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
tileData, tileDataOffset);
return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
}
Bitmap GetTile16(int tile_x, int tile_y) {
std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
int tileDataOffset = 0;
bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tileDataOffset);
return Bitmap(16, 16, bitmap_->depth(), tile_data);
}
Bitmap GetTile16(int tile_id) {
int tiles_per_row = bitmap_->width() / tile_width_;
int tile_x = (tile_id % tiles_per_row) * tile_width_;
int tile_y = (tile_id / tiles_per_row) * tile_height_;
return GetTile16(tile_x, tile_y);
}
// Copy a tile within the tilesheet
void CopyTile(int srcX, int srcY, int destX, int destY, bool mirrorX = false,
bool mirrorY = false) {
auto srcTile = GetTile(srcX, srcY, tile_width_, tile_height_);
auto destTileData = srcTile.vector();
MirrorTileData(destTileData, mirrorX, mirrorY);
WriteTile(destX, destY, destTileData);
}
// Other methods and properties
auto bitmap() const { return bitmap_; }
auto mutable_bitmap() { return bitmap_; }
auto num_tiles() const { return num_tiles_; }
auto tile_width() const { return tile_width_; }
auto tile_height() const { return tile_height_; }
auto set_palette(gfx::SnesPalette& palette) { palette_ = palette; }
auto palette() const { return palette_; }
auto tile_type() const { return tile_type_; }
auto tile_info() const { return tile_info_; }
auto mutable_tile_info() { return tile_info_; }
private:
int CalculateTileIndex(int x, int y) {
return y * (bitmap_->width() / tile_width_) + x;
}
std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
const std::vector<uint8_t>& graphics_buffer, int tile_id) {
const int tileWidth = 8;
const int tileHeight = 8;
const int bufferWidth = 128;
const int sheetHeight = 32;
const int tilesPerRow = bufferWidth / tileWidth;
const int rowsPerSheet = sheetHeight / tileHeight;
const int tilesPerSheet = tilesPerRow * rowsPerSheet;
// Calculate the position in the graphics_buffer_ based on tile_id
std::vector<uint8_t> tile_data(0x40, 0x00);
int sheet = (tile_id / tilesPerSheet) % 4 + 212;
int positionInSheet = tile_id % tilesPerSheet;
int rowInSheet = positionInSheet / tilesPerRow;
int columnInSheet = positionInSheet % tilesPerRow;
// Ensure that the sheet ID is between 212 and 215
assert(sheet >= 212 && sheet <= 215);
// Copy the tile data from the graphics_buffer_ to tile_data
for (int y = 0; y < 8; ++y) {
for (int x = 0; x < 8; ++x) {
// Calculate the position in the graphics_buffer_ based on tile_id
int srcX = columnInSheet * tileWidth + x;
int srcY = (sheet * sheetHeight) + (rowInSheet * tileHeight) + y;
int src_index = (srcY * bufferWidth) + srcX;
int dest_index = y * tileWidth + x;
tile_data[dest_index] = graphics_buffer[src_index];
}
}
return tile_data;
}
void MirrorTileDataVertically(std::vector<uint8_t>& tileData) {
std::vector<uint8_t> tile_data_copy = tileData;
for (int i = 0; i < 8; ++i) { // For each row
for (int j = 0; j < 8; ++j) { // For each column
int src_index = i * 8 + j;
int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
tile_data_copy[dest_index] = tileData[src_index];
}
}
tileData = tile_data_copy;
}
void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData) {
std::vector<uint8_t> tile_data_copy = tileData;
for (int i = 0; i < 8; ++i) { // For each row
for (int j = 0; j < 8; ++j) { // For each column
int src_index = i * 8 + j;
int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
tile_data_copy[dest_index] = tileData[src_index];
}
}
tileData = tile_data_copy;
}
void MirrorTileData(std::vector<uint8_t>& tileData, bool mirrorX,
bool mirrorY) {
// Implement logic to mirror tile data horizontally and/or vertically
std::vector tile_data_copy = tileData;
if (mirrorX) {
MirrorTileDataHorizontally(tile_data_copy);
}
if (mirrorY) {
MirrorTileDataVertically(tile_data_copy);
}
tileData = tile_data_copy;
}
void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
int tileDataOffset = 0;
bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
const_cast<std::vector<uint8_t>&>(tileData),
tileDataOffset);
}
gfx::SnesPalette palette_;
std::vector<uint8_t> internal_data_;
std::shared_ptr<Bitmap> bitmap_;
struct InternalTile16 {
std::array<TileInfo, 4> tiles;
};
std::vector<InternalTile16> tile_info_;
int num_tiles_ = 0;
int tile_width_ = 0;
int tile_height_ = 0;
TileType tile_type_;
};
absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
int sheet_id);
} // namespace gfx
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_TILESHEET_H