Files
yaze/src/zelda3/palette_constants.cc
scawful 01d3e46e87 refactor(build): enhance CMake configurations for protobuf integration
- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.

Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
2025-10-14 09:01:12 -04:00

79 lines
2.4 KiB
C++

#include "zelda3/palette_constants.h"
#include <string>
#include <vector>
namespace yaze {
namespace zelda3 {
const PaletteGroupMetadata* GetPaletteGroupMetadata(const char* group_id) {
std::string id_str(group_id);
if (id_str == PaletteGroupName::kOverworldMain) {
return &PaletteMetadata::kOverworldMain;
} else if (id_str == PaletteGroupName::kOverworldAux) {
return &PaletteMetadata::kOverworldAux;
} else if (id_str == PaletteGroupName::kOverworldAnimated) {
return &PaletteMetadata::kOverworldAnimated;
} else if (id_str == PaletteGroupName::kDungeonMain) {
return &PaletteMetadata::kDungeonMain;
} else if (id_str == PaletteGroupName::kGlobalSprites) {
return &PaletteMetadata::kGlobalSprites;
} else if (id_str == PaletteGroupName::kSpritesAux1) {
return &PaletteMetadata::kSpritesAux1;
} else if (id_str == PaletteGroupName::kSpritesAux2) {
return &PaletteMetadata::kSpritesAux2;
} else if (id_str == PaletteGroupName::kSpritesAux3) {
return &PaletteMetadata::kSpritesAux3;
} else if (id_str == PaletteGroupName::kArmor) {
return &PaletteMetadata::kArmor;
} else if (id_str == PaletteGroupName::kSwords) {
return &PaletteMetadata::kSwords;
} else if (id_str == PaletteGroupName::kShields) {
return &PaletteMetadata::kShields;
} else if (id_str == PaletteGroupName::kHud) {
return &PaletteMetadata::kHud;
} else if (id_str == PaletteGroupName::kGrass) {
return &PaletteMetadata::kGrass;
} else if (id_str == PaletteGroupName::k3DObject) {
return &PaletteMetadata::k3DObject;
} else if (id_str == PaletteGroupName::kOverworldMiniMap) {
return &PaletteMetadata::kOverworldMiniMap;
}
return nullptr;
}
std::vector<const PaletteGroupMetadata*> GetAllPaletteGroups() {
return {
// Overworld
&PaletteMetadata::kOverworldMain,
&PaletteMetadata::kOverworldAux,
&PaletteMetadata::kOverworldAnimated,
// Dungeon
&PaletteMetadata::kDungeonMain,
// Sprites
&PaletteMetadata::kGlobalSprites,
&PaletteMetadata::kSpritesAux1,
&PaletteMetadata::kSpritesAux2,
&PaletteMetadata::kSpritesAux3,
// Equipment
&PaletteMetadata::kArmor,
&PaletteMetadata::kSwords,
&PaletteMetadata::kShields,
// Interface
&PaletteMetadata::kHud,
&PaletteMetadata::kOverworldMiniMap,
// Special
&PaletteMetadata::kGrass,
&PaletteMetadata::k3DObject
};
}
} // namespace zelda3
} // namespace yaze