- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed). - Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets. - Improved clarity in build logs by adding status messages for whole-archive linking conditions. Benefits: - Enhances modularity and compatibility of the build system with protobuf. - Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#include "zelda3/palette_constants.h"
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#include <string>
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#include <vector>
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namespace yaze {
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namespace zelda3 {
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const PaletteGroupMetadata* GetPaletteGroupMetadata(const char* group_id) {
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std::string id_str(group_id);
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if (id_str == PaletteGroupName::kOverworldMain) {
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return &PaletteMetadata::kOverworldMain;
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} else if (id_str == PaletteGroupName::kOverworldAux) {
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return &PaletteMetadata::kOverworldAux;
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} else if (id_str == PaletteGroupName::kOverworldAnimated) {
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return &PaletteMetadata::kOverworldAnimated;
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} else if (id_str == PaletteGroupName::kDungeonMain) {
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return &PaletteMetadata::kDungeonMain;
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} else if (id_str == PaletteGroupName::kGlobalSprites) {
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return &PaletteMetadata::kGlobalSprites;
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} else if (id_str == PaletteGroupName::kSpritesAux1) {
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return &PaletteMetadata::kSpritesAux1;
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} else if (id_str == PaletteGroupName::kSpritesAux2) {
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return &PaletteMetadata::kSpritesAux2;
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} else if (id_str == PaletteGroupName::kSpritesAux3) {
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return &PaletteMetadata::kSpritesAux3;
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} else if (id_str == PaletteGroupName::kArmor) {
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return &PaletteMetadata::kArmor;
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} else if (id_str == PaletteGroupName::kSwords) {
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return &PaletteMetadata::kSwords;
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} else if (id_str == PaletteGroupName::kShields) {
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return &PaletteMetadata::kShields;
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} else if (id_str == PaletteGroupName::kHud) {
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return &PaletteMetadata::kHud;
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} else if (id_str == PaletteGroupName::kGrass) {
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return &PaletteMetadata::kGrass;
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} else if (id_str == PaletteGroupName::k3DObject) {
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return &PaletteMetadata::k3DObject;
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} else if (id_str == PaletteGroupName::kOverworldMiniMap) {
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return &PaletteMetadata::kOverworldMiniMap;
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}
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return nullptr;
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}
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std::vector<const PaletteGroupMetadata*> GetAllPaletteGroups() {
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return {
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// Overworld
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&PaletteMetadata::kOverworldMain,
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&PaletteMetadata::kOverworldAux,
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&PaletteMetadata::kOverworldAnimated,
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// Dungeon
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&PaletteMetadata::kDungeonMain,
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// Sprites
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&PaletteMetadata::kGlobalSprites,
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&PaletteMetadata::kSpritesAux1,
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&PaletteMetadata::kSpritesAux2,
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&PaletteMetadata::kSpritesAux3,
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// Equipment
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&PaletteMetadata::kArmor,
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&PaletteMetadata::kSwords,
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&PaletteMetadata::kShields,
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// Interface
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&PaletteMetadata::kHud,
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&PaletteMetadata::kOverworldMiniMap,
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// Special
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&PaletteMetadata::kGrass,
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&PaletteMetadata::k3DObject
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};
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}
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} // namespace zelda3
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} // namespace yaze
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