Files
yaze/src/app/rom.cc
2023-08-18 17:19:42 -04:00

394 lines
13 KiB
C++

#include "rom.h"
#include <SDL.h>
// #include <asar/src/asar/interface-lib.h>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_tile.h"
namespace yaze {
namespace app {
namespace {
int GetGraphicsAddress(const uchar* data, uint8_t offset) {
auto part_one = data[kOverworldGraphicsPos1 + offset] << 16;
auto part_two = data[kOverworldGraphicsPos2 + offset] << 8;
auto part_three = data[kOverworldGraphicsPos3 + offset];
auto snes_addr = (part_one | part_two | part_three);
return core::SnesToPc(snes_addr);
}
} // namespace
absl::StatusOr<Bytes> ROM::Load2bppGraphics() {
Bytes sheet;
const uint8_t sheets[] = {113, 114, 218, 219, 220, 221};
for (const auto& sheet_id : sheets) {
auto offset = GetGraphicsAddress(data(), sheet_id);
ASSIGN_OR_RETURN(auto decomp_sheet,
gfx::lc_lz2::DecompressV2(data(), offset))
auto converted_sheet = gfx::SnesTo8bppSheet(decomp_sheet, 2);
for (const auto& each_pixel : converted_sheet) {
sheet.push_back(each_pixel);
}
}
return sheet;
}
// ============================================================================
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
absl::Status ROM::LoadAllGraphicsData() {
Bytes sheet;
bool bpp3 = false;
for (int i = 0; i < core::NumberOfSheets; i++) {
if (i >= 115 && i <= 126) { // uncompressed sheets
sheet.resize(core::Uncompressed3BPPSize);
auto offset = GetGraphicsAddress(data(), i);
for (int j = 0; j < core::Uncompressed3BPPSize; j++) {
sheet[j] = rom_data_[j + offset];
}
bpp3 = true;
} else if (i == 113 || i == 114 || i >= 218) {
bpp3 = false;
} else {
auto offset = GetGraphicsAddress(data(), i);
ASSIGN_OR_RETURN(sheet, gfx::lc_lz2::DecompressV2(data(), offset))
bpp3 = true;
}
if (bpp3) {
auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
graphics_bin_[i] =
gfx::Bitmap(core::kTilesheetWidth, core::kTilesheetHeight,
core::kTilesheetDepth, converted_sheet.data(), 0x1000);
graphics_bin_.at(i).CreateTexture(renderer_);
for (int j = 0; j < graphics_bin_.at(i).size(); ++j) {
graphics_buffer_.push_back(graphics_bin_.at(i).at(j));
}
} else {
for (int j = 0; j < graphics_bin_.at(0).size(); ++j) {
graphics_buffer_.push_back(0xFF);
}
}
}
return absl::OkStatus();
}
// ============================================================================
absl::Status ROM::LoadFromFile(const absl::string_view& filename,
bool z3_load) {
filename_ = filename;
std::ifstream file(filename.data(), std::ios::binary);
if (!file.is_open()) {
return absl::InternalError(
absl::StrCat("Could not open ROM file: ", filename));
}
size_ = std::filesystem::file_size(filename);
rom_data_.resize(size_);
for (auto i = 0; i < size_; ++i) {
char byte_to_read = ' ';
file.read(&byte_to_read, sizeof(char));
rom_data_[i] = byte_to_read;
}
file.close();
if (z3_load) {
// copy ROM title
memcpy(title_, rom_data_.data() + kTitleStringOffset, kTitleStringLength);
LoadAllPalettes();
}
is_loaded_ = true;
return absl::OkStatus();
}
// ============================================================================
absl::Status ROM::LoadFromPointer(uchar* data, size_t length) {
if (!data)
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
for (int i = 0; i < length; ++i) rom_data_.push_back(data[i]);
return absl::OkStatus();
}
// ============================================================================
absl::Status ROM::LoadFromBytes(const Bytes& data) {
if (data.empty()) {
return absl::InvalidArgumentError(
"Could not load ROM: parameter `data` is empty.");
}
rom_data_ = data;
size_ = data.size();
is_loaded_ = true;
return absl::OkStatus();
}
// ============================================================================
void ROM::LoadAllPalettes() {
// 35 colors each, 7x5 (0,2 on grid)
for (int i = 0; i < 6; i++) {
palette_groups_["ow_main"].AddPalette(
ReadPalette(core::overworldPaletteMain + (i * (35 * 2)), 35));
}
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
for (int i = 0; i < 20; i++) {
palette_groups_["ow_aux"].AddPalette(
ReadPalette(core::overworldPaletteAuxialiary + (i * (21 * 2)), 21));
}
// 7 colors each 7x1 (0,7 on grid)
for (int i = 0; i < 14; i++) {
palette_groups_["ow_animated"].AddPalette(
ReadPalette(core::overworldPaletteAnimated + (i * (7 * 2)), 7));
}
// 32 colors each 16x2 (0,0 on grid)
for (int i = 0; i < 2; i++) {
palette_groups_["hud"].AddPalette(
ReadPalette(core::hudPalettes + (i * 64), 32));
}
palette_groups_["global_sprites"].AddPalette(
ReadPalette(core::globalSpritePalettesLW, 60));
palette_groups_["global_sprites"].AddPalette(
ReadPalette(core::globalSpritePalettesDW, 60));
for (int i = 0; i < 5; i++) {
palette_groups_["armors"].AddPalette(
ReadPalette(core::armorPalettes + (i * 30), 15));
}
for (int i = 0; i < 4; i++) {
palette_groups_["swords"].AddPalette(
ReadPalette(core::swordPalettes + (i * 6), 3));
}
for (int i = 0; i < 3; i++) {
palette_groups_["shields"].AddPalette(
ReadPalette(core::shieldPalettes + (i * 8), 4));
}
for (int i = 0; i < 12; i++) {
palette_groups_["sprites_aux1"].AddPalette(
ReadPalette(core::spritePalettesAux1 + (i * 14), 7));
}
for (int i = 0; i < 11; i++) {
palette_groups_["sprites_aux2"].AddPalette(
ReadPalette(core::spritePalettesAux2 + (i * 14), 7));
}
for (int i = 0; i < 24; i++) {
palette_groups_["sprites_aux3"].AddPalette(
ReadPalette(core::spritePalettesAux3 + (i * 14), 7));
}
for (int i = 0; i < 20; i++) {
palette_groups_["dungeon_main"].AddPalette(
ReadPalette(core::dungeonMainPalettes + (i * 180), 90));
}
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassLW));
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassDW));
palette_groups_["grass"].AddColor(ReadColor(core::hardcodedGrassSpecial));
palette_groups_["3d_object"].AddPalette(
ReadPalette(core::triforcePalette, 8));
palette_groups_["3d_object"].AddPalette(ReadPalette(core::crystalPalette, 8));
for (int i = 0; i < 2; i++) {
palette_groups_["ow_mini_map"].AddPalette(
ReadPalette(core::overworldMiniMapPalettes + (i * 256), 128));
}
}
// ============================================================================
absl::Status ROM::UpdatePaletteColor(const std::string& groupName,
size_t paletteIndex, size_t colorIndex,
const gfx::SNESColor& newColor) {
// Check if the groupName exists in the palette_groups_ map
if (palette_groups_.find(groupName) != palette_groups_.end()) {
// Check if the paletteIndex is within the range of available palettes in
// the group
if (paletteIndex < palette_groups_[groupName].size()) {
// Check if the colorIndex is within the range of available colors in the
// palette
if (colorIndex < palette_groups_[groupName][paletteIndex].size()) {
// Update the color value in the palette
palette_groups_[groupName][paletteIndex][colorIndex] = newColor;
palette_groups_[groupName][paletteIndex][colorIndex].setModified(true);
} else {
return absl::AbortedError(
"Error: Invalid color index in UpdatePaletteColor.");
}
} else {
return absl::AbortedError(
"Error: Invalid palette index in UpdatePaletteColor.");
}
} else {
return absl::AbortedError(
"Error: Invalid group name in UpdatePaletteColor");
}
return absl::OkStatus();
}
// ============================================================================
void ROM::SaveAllPalettes() {
// Iterate through all palette_groups_
for (auto& [groupName, palettes] : palette_groups_) {
// Iterate through all palettes in the group
for (size_t i = 0; i < palettes.size(); ++i) {
auto palette = palettes[i];
// Iterate through all colors in the palette
for (size_t j = 0; j < palette.size(); ++j) {
gfx::SNESColor color = palette[j];
// If the color is modified, save the color to the ROM
if (color.isModified()) {
WriteColor(GetPaletteAddress(groupName, i, j), color);
color.setModified(false); // Reset the modified flag after saving
}
}
}
}
}
// ============================================================================
absl::Status ROM::SaveToFile(bool backup, absl::string_view filename) {
if (rom_data_.empty()) {
return absl::InternalError("ROM data is empty.");
}
// Check if filename is empty
// If it is, use the filename_ member variable
if (filename == "") {
filename = filename_;
}
// Check if backup is enabled
if (backup) {
// Create a backup file with timestamp in its name
auto now = std::chrono::system_clock::now();
auto now_c = std::chrono::system_clock::to_time_t(now);
std::string backup_filename =
absl::StrCat(filename, "_backup_", std::ctime(&now_c));
// Remove newline character from ctime()
backup_filename.erase(
std::remove(backup_filename.begin(), backup_filename.end(), '\n'),
backup_filename.end());
// Replace spaces with underscores
std::replace(backup_filename.begin(), backup_filename.end(), ' ', '_');
// Now, copy the original file to the backup file
std::filesystem::copy(filename, backup_filename,
std::filesystem::copy_options::overwrite_existing);
}
// Run the other save functions
SaveAllPalettes();
// Open the file that we know exists for writing
std::fstream file(filename.data(), std::ios::binary | std::ios::out);
if (!file.is_open()) {
return absl::InternalError(
absl::StrCat("Could not open ROM file: ", filename));
}
// Save the data to the file
for (auto i = 0; i < size_; ++i) {
file << rom_data_[i];
}
// Check for write errors
if (!file.good()) {
return absl::InternalError(
absl::StrCat("Error while writing to ROM file: ", filename));
}
return absl::OkStatus();
}
// ============================================================================
gfx::SNESColor ROM::ReadColor(int offset) {
short color = toint16(offset);
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
gfx::SNESColor snes_color(new_color);
return snes_color;
}
// ============================================================================
gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
int color_offset = 0;
std::vector<gfx::SNESColor> colors(num_colors);
while (color_offset < num_colors) {
short color = toint16(offset);
gfx::snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
colors[color_offset].SetSNES(gfx::ConvertRGBtoSNES(new_color));
color_offset++;
offset += 2;
}
gfx::SNESPalette palette(colors);
return palette;
}
// ============================================================================
uint32_t ROM::GetPaletteAddress(const std::string& groupName,
size_t paletteIndex, size_t color_index) const {
// Retrieve the base address for the palette group
uint32_t base_address = paletteGroupAddresses.at(groupName);
// Retrieve the number of colors for each palette in the group
uint32_t colors_per_palette = paletteGroupColorCounts.at(groupName);
// Calculate the address for the specified color in the ROM
uint32_t address = base_address + (paletteIndex * colors_per_palette * 2) +
(color_index * 2);
return address;
}
std::shared_ptr<ROM> SharedROM::shared_rom_ = nullptr;
} // namespace app
} // namespace yaze