Files
yaze/src/app/editor/modules/tile16_editor.cc

363 lines
12 KiB
C++

#include "tile16_editor.h"
#include <imgui/imgui.h>
#include <cmath>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginChild;
using ImGui::BeginTabBar;
using ImGui::BeginTabItem;
using ImGui::BeginTable;
using ImGui::Combo;
using ImGui::EndChild;
using ImGui::EndTabBar;
using ImGui::EndTabItem;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
absl::Status Tile16Editor::Update() {
if (rom()->is_loaded() && !map_blockset_loaded_) {
RETURN_IF_ERROR(LoadTile8());
ImVector<std::string> tile16_names;
for (int i = 0; i < 0x200; ++i) {
std::string str = core::UppercaseHexByte(all_tiles_types_[i]);
tile16_names.push_back(str);
}
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
*tile8_source_canvas_.custom_labels_enabled() = true;
}
if (BeginTabBar("Tile16 Editor Tabs")) {
RETURN_IF_ERROR(DrawTile16Editor());
RETURN_IF_ERROR(UpdateTile16Transfer());
ImGui::EndTabBar();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawTile16Editor() {
if (BeginTabItem("Tile16 Editing")) {
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Blockset", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTile16Edit());
ImGui::EndTable();
}
ImGui::EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateBlockset() {
gui::BeginPadding(2);
gui::BeginChildWithScrollbar("##Tile16EditorBlocksetScrollRegion");
blockset_canvas_.DrawBackground();
gui::EndPadding();
{
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
blockset_canvas_.DrawGrid();
blockset_canvas_.DrawOverlay();
ImGui::EndChild();
}
if (!blockset_canvas_.points().empty()) {
uint16_t x = blockset_canvas_.points().front().x / 32;
uint16_t y = blockset_canvas_.points().front().y / 32;
// notify_tile16.mutable_get() = x + (y * 8);
notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
notify_tile16.apply_changes();
if (notify_tile16.modified()) {
current_tile16_ = notify_tile16.get();
current_tile16_bmp_ = tile16_individual_[notify_tile16];
ASSIGN_OR_RETURN(auto ow_main_pal_group, rom()->palette_group("ow_main"));
current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]);
rom()->RenderBitmap(&current_tile16_bmp_);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
constexpr int tile8_size = 8;
constexpr int tile16_size = 16;
// Calculate the tile index for x and y based on the click_position
// Adjusting for Tile16 (16x16) which contains 4 Tile8 (8x8)
int tile_index_x = static_cast<int>(click_position.x) / tile8_size;
int tile_index_y = static_cast<int>(click_position.y) / tile8_size;
std::cout << "Tile Index X: " << tile_index_x << std::endl;
std::cout << "Tile Index Y: " << tile_index_y << std::endl;
// Calculate the pixel start position within the Tile16
ImVec2 start_position;
start_position.x = ((tile_index_x) / 4) * 0x40;
start_position.y = ((tile_index_y) / 4) * 0x40;
std::cout << "Start Position X: " << start_position.x << std::endl;
std::cout << "Start Position Y: " << start_position.y << std::endl;
// Draw the Tile8 to the correct position within the Tile16
for (int y = 0; y < tile8_size; ++y) {
for (int x = 0; x < tile8_size; ++x) {
int pixel_index =
(start_position.y + y) * tile16_size + ((start_position.x) + x);
int gfx_pixel_index = y * tile8_size + x;
current_tile16_bmp_.WriteToPixel(
pixel_index,
current_gfx_individual_[current_tile8_].data()[gfx_pixel_index]);
}
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTile16Edit() {
ASSIGN_OR_RETURN(auto ow_main_pal_group, rom()->palette_group("ow_main"));
if (ImGui::BeginChild("Tile8 Selector",
ImVec2(ImGui::GetContentRegionAvail().x, 0x175),
true)) {
tile8_source_canvas_.DrawBackground();
tile8_source_canvas_.DrawContextMenu();
if (tile8_source_canvas_.DrawTileSelector(32)) {
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
tile8_source_canvas_.DrawGrid();
tile8_source_canvas_.DrawOverlay();
}
ImGui::EndChild();
// The user selected a tile8
if (!tile8_source_canvas_.points().empty()) {
uint16_t x = tile8_source_canvas_.points().front().x / 16;
uint16_t y = tile8_source_canvas_.points().front().y / 16;
current_tile8_ = x + (y * 8);
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_);
rom()->UpdateBitmap(&current_gfx_individual_[current_tile8_]);
}
ImGui::Text("Tile16 ID: %d", current_tile16_);
ImGui::Text("Tile8 ID: %d", current_tile8_);
if (ImGui::BeginChild("Tile16 Editor Options",
ImVec2(ImGui::GetContentRegionAvail().x, 0x50), true)) {
tile16_edit_canvas_.DrawBackground();
tile16_edit_canvas_.DrawContextMenu();
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
if (!tile8_source_canvas_.points().empty()) {
if (tile16_edit_canvas_.DrawTilePainter(
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
RETURN_IF_ERROR(
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
rom()->UpdateBitmap(&current_tile16_bmp_);
}
}
tile16_edit_canvas_.DrawGrid();
tile16_edit_canvas_.DrawOverlay();
}
ImGui::EndChild();
DrawTileEditControls();
return absl::OkStatus();
}
void Tile16Editor::DrawTileEditControls() {
ImGui::Separator();
ImGui::Text("Options:");
gui::InputHexByte("Palette", &notify_palette.mutable_get());
notify_palette.apply_changes();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
value -= 0x04;
} else if (notify_palette.get() > 0x06) {
palette = palettesets_[current_palette_].aux2;
value -= 0x06;
}
if (value > 0x00) {
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value);
current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value);
rom()->UpdateBitmap(&current_gfx_bmp_);
rom()->UpdateBitmap(&current_tile16_bmp_);
}
}
ImGui::Checkbox("X Flip", &x_flip);
ImGui::Checkbox("Y Flip", &y_flip);
ImGui::Checkbox("Priority Tile", &priority_tile);
}
absl::Status Tile16Editor::InitBlockset(
const gfx::Bitmap& tile16_blockset_bmp, gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]) {
all_tiles_types_ = all_tiles_types;
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile8() {
ASSIGN_OR_RETURN(auto ow_main_pal_group, rom()->palette_group("ow_main"));
current_gfx_individual_.reserve(1024);
for (int index = 0; index < 1024; index++) {
std::vector<uint8_t> tile_data(0x40, 0x00);
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 8; ty++) {
for (int tx = 0; tx < 8; tx++) {
// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
// Calculate the position in the tile data vector
int position = tx + (ty * 0x08);
// Calculate the position in the current gfx data
int num_columns = current_gfx_bmp_.width() / 8;
int num_rows = current_gfx_bmp_.height() / 8;
int x = (index % num_columns) * 8 + tx;
int y = (index / num_columns) * 8 + ty;
int gfx_position = x + (y * 0x100);
// Get the pixel value from the current gfx data
uint8_t value = tile8_gfx_data_[gfx_position];
if (value & 0x80) {
value -= 0x88;
}
tile_data[position] = value;
}
}
current_gfx_individual_.emplace_back();
current_gfx_individual_[index].Create(0x08, 0x08, 0x08, tile_data);
current_gfx_individual_[index].ApplyPaletteWithTransparent(
ow_main_pal_group[0], current_palette_);
rom()->RenderBitmap(&current_gfx_individual_[index]);
}
map_blockset_loaded_ = true;
return absl::OkStatus();
}
// ============================================================================
// Tile16 Transfer
absl::Status Tile16Editor::UpdateTile16Transfer() {
if (BeginTabItem("Tile16 Transfer")) {
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
ImVec2(0, 0))) {
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x / 2);
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
ImGui::GetContentRegionAvail().x / 2);
TableHeadersRow();
TableNextRow();
TableNextColumn();
RETURN_IF_ERROR(UpdateBlockset());
TableNextColumn();
RETURN_IF_ERROR(UpdateTransferTileCanvas());
ImGui::EndTable();
}
ImGui::EndTabItem();
}
return absl::OkStatus();
}
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
// Create a button for loading another ROM
if (ImGui::Button("Load ROM")) {
ImGuiFileDialog::Instance()->OpenDialog(
"ChooseTransferFileDlgKey", "Open Transfer ROM", ".sfc,.smc", ".");
}
gui::FileDialogPipeline(
"ChooseTransferFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
transfer_status_ = transfer_rom_.LoadFromFile(filePathName);
transfer_started_ = true;
});
// TODO: Implement tile16 transfer
if (transfer_started_ && !transfer_blockset_loaded_) {
PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
graphics_bin_ = transfer_rom_.graphics_bin();
// Load the Link to the Past overworld.
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
transfer_overworld_.set_current_map(0);
palette_ = transfer_overworld_.AreaPalette();
// Create the tile16 blockset image
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
transfer_overworld_.Tile16Blockset(),
*rom(), transfer_blockset_bmp_, palette_);
transfer_blockset_loaded_ = true;
}
// Create a canvas for holding the tiles which will be exported
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
3);
return absl::OkStatus();
}
} // namespace editor
} // namespace app
} // namespace yaze