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yaze/src/app/editor/dungeon_editor.h
2023-08-18 17:19:42 -04:00

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931 B
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#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
class DungeonEditor : public SharedROM {
public:
void Update();
private:
void DrawToolset();
void DrawDungeonCanvas();
void DrawRoomGraphics();
void DrawTileSelector();
bool is_loaded_ = false;
gfx::Bitmap room_gfx_bmp_;
std::vector<zelda3::dungeon::Room> rooms_;
gui::Canvas canvas_;
gui::Canvas room_gfx_canvas_;
ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit |
ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Resizable;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif