- Added a sub-menu for toggling visibility of object outlines based on type and layer, allowing for more granular control over displayed objects in the dungeon canvas. - Implemented checkboxes for filtering object outlines by type (Type 1, Type 2, Type 3) and layer (Layer 0, Layer 1, Layer 2) in the debug menu. - Updated the drawing logic to respect the new filtering options, ensuring only the selected objects are rendered on the canvas. - Improved the visibility of object ID labels by making them smaller and less obtrusive, enhancing the overall clarity of the canvas display.
367 lines
13 KiB
C++
367 lines
13 KiB
C++
#include "snes_palette.h"
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#include <SDL.h>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/gfx/snes_color.h"
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#include "imgui/imgui.h"
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#include "util/macro.h"
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namespace yaze::gfx {
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SnesPalette::SnesPalette(char *data) {
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assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
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for (unsigned i = 0; i < sizeof(data); i += 2) {
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SnesColor col;
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col.set_snes(static_cast<uint8_t>(data[i + 1]) << 8);
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col.set_snes(col.snes() | static_cast<uint8_t>(data[i]));
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snes_color mColor = ConvertSnesToRgb(col.snes());
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col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
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colors_[size_++] = col;
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}
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}
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SnesPalette::SnesPalette(const unsigned char *snes_pal) {
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assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
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for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
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SnesColor col;
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col.set_snes(snes_pal[i + 1] << (uint16_t)8);
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col.set_snes(col.snes() | snes_pal[i]);
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snes_color mColor = ConvertSnesToRgb(col.snes());
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col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
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colors_[size_++] = col;
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}
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}
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SnesPalette::SnesPalette(const char *data, size_t length) : size_(0) {
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for (size_t i = 0; i < length && size_ < kMaxColors; i += 2) {
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uint16_t color = (static_cast<uint8_t>(data[i + 1]) << 8) |
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static_cast<uint8_t>(data[i]);
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colors_[size_++] = SnesColor(color);
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}
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}
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SnesPalette::SnesPalette(const std::vector<uint16_t> &colors) : size_(0) {
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for (const auto &color : colors) {
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if (size_ < kMaxColors) {
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colors_[size_++] = SnesColor(color);
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}
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}
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}
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SnesPalette::SnesPalette(const std::vector<SnesColor> &colors) : size_(0) {
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for (const auto &color : colors) {
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if (size_ < kMaxColors) {
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colors_[size_++] = color;
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}
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}
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}
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SnesPalette::SnesPalette(const std::vector<ImVec4> &colors) : size_(0) {
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for (const auto &color : colors) {
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if (size_ < kMaxColors) {
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colors_[size_++] = SnesColor(color);
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}
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}
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}
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/**
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* @namespace yaze::gfx::palette_group_internal
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* @brief Internal functions for loading palettes by group.
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*/
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namespace palette_group_internal {
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absl::Status LoadOverworldMainPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 6; i++) {
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palette_groups.overworld_main.AddPalette(
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gfx::ReadPaletteFromRom(kOverworldPaletteMain + (i * (35 * 2)),
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/*num_colors=*/35, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadOverworldAuxiliaryPalettes(
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 20; i++) {
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palette_groups.overworld_aux.AddPalette(
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gfx::ReadPaletteFromRom(kOverworldPaletteAux + (i * (21 * 2)),
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/*num_colors=*/21, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadOverworldAnimatedPalettes(
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 14; i++) {
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palette_groups.overworld_animated.AddPalette(gfx::ReadPaletteFromRom(
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kOverworldPaletteAnimated + (i * (7 * 2)), /*num_colors=*/7, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadHUDPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 2; i++) {
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palette_groups.hud.AddPalette(gfx::ReadPaletteFromRom(
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kHudPalettes + (i * 64), /*num_colors=*/32, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadGlobalSpritePalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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palette_groups.global_sprites.AddPalette(
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gfx::ReadPaletteFromRom(kGlobalSpritesLW, /*num_colors=*/60, data));
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palette_groups.global_sprites.AddPalette(gfx::ReadPaletteFromRom(
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kGlobalSpritePalettesDW, /*num_colors=*/60, data));
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return absl::OkStatus();
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}
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absl::Status LoadArmorPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 5; i++) {
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palette_groups.armors.AddPalette(gfx::ReadPaletteFromRom(
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kArmorPalettes + (i * 30), /*num_colors=*/15, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadSwordPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 4; i++) {
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palette_groups.swords.AddPalette(gfx::ReadPaletteFromRom(
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kSwordPalettes + (i * 6), /*num_colors=*/3, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadShieldPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 3; i++) {
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palette_groups.shields.AddPalette(gfx::ReadPaletteFromRom(
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kShieldPalettes + (i * 8), /*num_colors=*/4, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux1Palettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 12; i++) {
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palette_groups.sprites_aux1.AddPalette(gfx::ReadPaletteFromRom(
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kSpritesPalettesAux1 + (i * 14), /*num_colors=*/7, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux2Palettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 11; i++) {
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palette_groups.sprites_aux2.AddPalette(gfx::ReadPaletteFromRom(
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kSpritesPalettesAux2 + (i * 14), /*num_colors=*/7, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadSpriteAux3Palettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 24; i++) {
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palette_groups.sprites_aux3.AddPalette(gfx::ReadPaletteFromRom(
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kSpritesPalettesAux3 + (i * 14), /*num_colors=*/7, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadDungeonMainPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 20; i++) {
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palette_groups.dungeon_main.AddPalette(gfx::ReadPaletteFromRom(
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kDungeonMainPalettes + (i * 180), /*num_colors=*/90, data));
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}
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return absl::OkStatus();
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}
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absl::Status LoadGrassColors(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(kHardcodedGrassLW, rom_data.data()));
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palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(kHardcodedGrassDW, rom_data.data()));
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palette_groups.grass.AddColor(
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gfx::ReadColorFromRom(kHardcodedGrassSpecial, rom_data.data()));
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return absl::OkStatus();
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}
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absl::Status Load3DObjectPalettes(const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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palette_groups.object_3d.AddPalette(
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gfx::ReadPaletteFromRom(kTriforcePalette, 8, data));
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palette_groups.object_3d.AddPalette(
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gfx::ReadPaletteFromRom(kCrystalPalette, 8, data));
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return absl::OkStatus();
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}
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absl::Status LoadOverworldMiniMapPalettes(
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const std::vector<uint8_t> &rom_data,
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gfx::PaletteGroupMap &palette_groups) {
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auto data = rom_data.data();
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for (int i = 0; i < 2; i++) {
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palette_groups.overworld_mini_map.AddPalette(gfx::ReadPaletteFromRom(
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kOverworldMiniMapPalettes + (i * 256), /*num_colors=*/128, data));
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}
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return absl::OkStatus();
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}
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} // namespace palette_group_internal
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const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupAddressMap = {
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{"ow_main", kOverworldPaletteMain},
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{"ow_aux", kOverworldPaletteAux},
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{"ow_animated", kOverworldPaletteAnimated},
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{"hud", kHudPalettes},
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{"global_sprites", kGlobalSpritesLW},
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{"armors", kArmorPalettes},
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{"swords", kSwordPalettes},
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{"shields", kShieldPalettes},
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{"sprites_aux1", kSpritesPalettesAux1},
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{"sprites_aux2", kSpritesPalettesAux2},
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{"sprites_aux3", kSpritesPalettesAux3},
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{"dungeon_main", kDungeonMainPalettes},
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{"grass", kHardcodedGrassLW},
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{"3d_object", kTriforcePalette},
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{"ow_mini_map", kOverworldMiniMapPalettes},
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};
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const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupColorCounts = {
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{"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
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{"hud", 32}, {"global_sprites", 60}, {"armors", 15},
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{"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
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{"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
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{"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
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};
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uint32_t GetPaletteAddress(const std::string &group_name, size_t palette_index,
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size_t color_index) {
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// Retrieve the base address for the palette group
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uint32_t base_address = kPaletteGroupAddressMap.at(group_name);
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// Retrieve the number of colors for each palette in the group
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uint32_t colors_per_palette = kPaletteGroupColorCounts.at(group_name);
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// Calculate the address for thes specified color in the ROM
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uint32_t address = base_address + (palette_index * colors_per_palette * 2) +
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(color_index * 2);
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return address;
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}
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SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t *rom) {
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int color_offset = 0;
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std::vector<gfx::SnesColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
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snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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colors[color_offset].set_snes(ConvertRgbToSnes(new_color));
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if (color_offset == 0) {
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colors[color_offset].set_transparent(true);
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}
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color_offset++;
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offset += 2;
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}
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return gfx::SnesPalette(colors);
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}
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std::array<float, 4> ToFloatArray(const SnesColor &color) {
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std::array<float, 4> colorArray;
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colorArray[0] = color.rgb().x / 255.0f;
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colorArray[1] = color.rgb().y / 255.0f;
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colorArray[2] = color.rgb().z / 255.0f;
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colorArray[3] = color.rgb().w;
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return colorArray;
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}
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absl::StatusOr<PaletteGroup> CreatePaletteGroupFromColFile(
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std::vector<SnesColor> &palette_rows) {
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PaletteGroup palette_group;
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for (int i = 0; i < palette_rows.size(); i += 8) {
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SnesPalette palette;
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for (int j = 0; j < 8; j++) {
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palette.AddColor(palette_rows[i + j]);
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}
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palette_group.AddPalette(palette);
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}
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return palette_group;
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}
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absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
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SnesPalette &palette, int num_colors) {
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PaletteGroup palette_group;
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for (int i = 0; i < palette.size(); i += num_colors) {
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SnesPalette new_palette;
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if (i + num_colors <= palette.size()) {
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for (int j = 0; j < num_colors; j++) {
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auto color = palette[i + j];
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// Ensure first color of each sub-palette (index 0) is transparent
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if (j == 0) {
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color.set_transparent(true);
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}
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new_palette.AddColor(color);
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}
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}
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palette_group.AddPalette(new_palette);
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}
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return palette_group;
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}
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using namespace palette_group_internal;
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// TODO: Refactor LoadAllPalettes to use group names, move to zelda3 namespace
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absl::Status LoadAllPalettes(const std::vector<uint8_t> &rom_data,
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PaletteGroupMap &groups) {
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RETURN_IF_ERROR(LoadOverworldMainPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadOverworldAuxiliaryPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadOverworldAnimatedPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadHUDPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadGlobalSpritePalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadArmorPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadSwordPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadShieldPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadSpriteAux1Palettes(rom_data, groups))
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RETURN_IF_ERROR(LoadSpriteAux2Palettes(rom_data, groups))
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RETURN_IF_ERROR(LoadSpriteAux3Palettes(rom_data, groups))
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RETURN_IF_ERROR(LoadDungeonMainPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadGrassColors(rom_data, groups))
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RETURN_IF_ERROR(Load3DObjectPalettes(rom_data, groups))
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RETURN_IF_ERROR(LoadOverworldMiniMapPalettes(rom_data, groups))
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return absl::OkStatus();
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}
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std::unordered_map<uint8_t, gfx::Paletteset> GfxContext::palettesets_;
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} // namespace yaze::gfx
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