- Updated Emulator to support optional lazy initialization of the renderer, enhancing flexibility during runtime. - Introduced a new method in IRenderer for creating textures with specific pixel formats, improving texture management for the emulator. - Refactored texture command processing in Arena to handle empty queues more gracefully. - Enhanced SDL2Renderer to support the new texture creation method, ensuring compatibility with emulator requirements.
150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
#ifndef YAZE_APP_CORE_EMULATOR_H
|
|
#define YAZE_APP_CORE_EMULATOR_H
|
|
|
|
#include <cstdint>
|
|
#include <vector>
|
|
|
|
#include "app/emu/snes.h"
|
|
#include "app/rom.h"
|
|
|
|
namespace yaze {
|
|
namespace gfx {
|
|
class IRenderer;
|
|
} // namespace gfx
|
|
|
|
/**
|
|
* @namespace yaze::emu
|
|
* @brief SNES Emulation and debugging tools.
|
|
*/
|
|
namespace emu {
|
|
|
|
struct EmulatorKeybindings {
|
|
ImGuiKey a_button = ImGuiKey_Z;
|
|
ImGuiKey b_button = ImGuiKey_A;
|
|
ImGuiKey x_button = ImGuiKey_S;
|
|
ImGuiKey y_button = ImGuiKey_X;
|
|
ImGuiKey l_button = ImGuiKey_Q;
|
|
ImGuiKey r_button = ImGuiKey_W;
|
|
ImGuiKey start_button = ImGuiKey_Enter;
|
|
ImGuiKey select_button = ImGuiKey_Backspace;
|
|
ImGuiKey up_button = ImGuiKey_UpArrow;
|
|
ImGuiKey down_button = ImGuiKey_DownArrow;
|
|
ImGuiKey left_button = ImGuiKey_LeftArrow;
|
|
ImGuiKey right_button = ImGuiKey_RightArrow;
|
|
};
|
|
|
|
/**
|
|
* @class Emulator
|
|
* @brief A class for emulating and debugging SNES games.
|
|
*/
|
|
class Emulator {
|
|
public:
|
|
Emulator() = default;
|
|
~Emulator() = default;
|
|
void Initialize(gfx::IRenderer* renderer, const std::vector<uint8_t>& rom_data);
|
|
void Run(Rom* rom);
|
|
|
|
auto snes() -> Snes& { return snes_; }
|
|
auto running() const -> bool { return running_; }
|
|
void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
|
|
auto set_audio_device_id(SDL_AudioDeviceID audio_device) {
|
|
audio_device_ = audio_device;
|
|
}
|
|
auto wanted_samples() const -> int { return wanted_samples_; }
|
|
void set_renderer(gfx::IRenderer* renderer) { renderer_ = renderer; }
|
|
|
|
// AI Agent Integration API
|
|
bool IsEmulatorReady() const { return snes_.running() && !rom_data_.empty(); }
|
|
double GetCurrentFPS() const { return current_fps_; }
|
|
uint64_t GetCurrentCycle() { return snes_.mutable_cycles(); }
|
|
uint16_t GetCPUPC() { return snes_.cpu().PC; }
|
|
uint8_t GetCPUB() { return snes_.cpu().DB; }
|
|
void StepSingleInstruction() { snes_.cpu().RunOpcode(); }
|
|
void SetBreakpoint(uint32_t address) { snes_.cpu().SetBreakpoint(address); }
|
|
void ClearAllBreakpoints() { snes_.cpu().ClearBreakpoints(); }
|
|
std::vector<uint32_t> GetBreakpoints() { return snes_.cpu().GetBreakpoints(); }
|
|
|
|
// Performance monitoring for AI agents
|
|
struct EmulatorMetrics {
|
|
double fps;
|
|
uint64_t cycles;
|
|
uint32_t audio_frames_queued;
|
|
bool is_running;
|
|
uint16_t cpu_pc;
|
|
uint8_t cpu_pb;
|
|
};
|
|
EmulatorMetrics GetMetrics() {
|
|
return {
|
|
.fps = current_fps_,
|
|
.cycles = snes_.mutable_cycles(),
|
|
.audio_frames_queued = SDL_GetQueuedAudioSize(audio_device_) / (wanted_samples_ * 4),
|
|
.is_running = running_,
|
|
.cpu_pc = snes_.cpu().PC,
|
|
.cpu_pb = snes_.cpu().PB
|
|
};
|
|
}
|
|
|
|
private:
|
|
void RenderNavBar();
|
|
void HandleEvents();
|
|
void RenderEmulatorInterface();
|
|
|
|
void RenderSnesPpu();
|
|
void RenderBreakpointList();
|
|
void RenderMemoryViewer();
|
|
void RenderModernCpuDebugger();
|
|
void RenderPerformanceMonitor();
|
|
void RenderAIAgentPanel();
|
|
void RenderSaveStates();
|
|
void RenderKeyboardConfig();
|
|
|
|
struct Bookmark {
|
|
std::string name;
|
|
uint64_t value;
|
|
};
|
|
std::vector<Bookmark> bookmarks;
|
|
|
|
void RenderCpuInstructionLog(
|
|
const std::vector<InstructionEntry>& instructionLog);
|
|
|
|
bool step_ = true;
|
|
bool power_ = false;
|
|
bool loading_ = false;
|
|
bool running_ = false;
|
|
bool turbo_mode_ = false;
|
|
|
|
float wanted_frames_;
|
|
int wanted_samples_;
|
|
|
|
uint8_t manual_pb_ = 0;
|
|
uint16_t manual_pc_ = 0;
|
|
|
|
// timing
|
|
uint64_t count_frequency;
|
|
uint64_t last_count;
|
|
double time_adder = 0.0;
|
|
|
|
// FPS tracking
|
|
int frame_count_ = 0;
|
|
double fps_timer_ = 0.0;
|
|
double current_fps_ = 0.0;
|
|
|
|
int16_t* audio_buffer_;
|
|
SDL_AudioDeviceID audio_device_;
|
|
|
|
Snes snes_;
|
|
bool initialized_ = false;
|
|
bool snes_initialized_ = false;
|
|
gfx::IRenderer* renderer_ = nullptr;
|
|
void* ppu_texture_ = nullptr;
|
|
|
|
std::vector<uint8_t> rom_data_;
|
|
|
|
EmulatorKeybindings keybindings_;
|
|
};
|
|
|
|
} // namespace emu
|
|
} // namespace yaze
|
|
|
|
#endif // YAZE_APP_CORE_EMULATOR_H
|