Files
yaze/src/app/core/message.h
2024-08-20 22:10:35 -04:00

134 lines
3.7 KiB
C++

#ifndef YAZE_APP_CORE_MESSAGE_H
#define YAZE_APP_CORE_MESSAGE_H
#include <any>
#include <functional>
#include <mutex>
#include <queue>
#include <string>
#include <thread>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
namespace yaze {
namespace app {
namespace core {
struct Message {
std::string type;
void* sender;
std::any payload;
Message() = default;
Message(const std::string& type, void* sender, const std::any& payload)
: type(type), sender(sender), payload(payload) {}
};
class IMessageListener {
public:
virtual ~IMessageListener() = default;
virtual absl::Status OnMessageReceived(const Message& message) = 0;
};
class IMessageProtocol {
public:
virtual ~IMessageProtocol() = default;
virtual bool CanHandleMessage(const Message& message) const = 0;
};
class MessageFilter {
public:
virtual ~MessageFilter() = default;
virtual bool ShouldReceiveMessage(const Message& message) const = 0;
};
using MessageHandler = std::function<void(const Message&)>;
class MessageDispatcher {
public:
void RegisterListener(const std::string& message_type,
IMessageListener* listener);
void UnregisterListener(const std::string& message_type,
IMessageListener* listener);
void RegisterProtocol(IMessageProtocol* protocol);
void RegisterFilteredListener(const std::string& message_type,
IMessageListener* listener,
std::unique_ptr<MessageFilter> filter);
void BindHandler(const std::string& message_type, MessageHandler handler);
void SendMessage(const Message& message);
void DispatchMessage(const Message& message);
private:
struct ListenerWithFilter {
IMessageListener* listener;
std::unique_ptr<MessageFilter> filter;
};
std::unordered_map<std::string, std::vector<IMessageListener*>> listeners_;
std::unordered_map<std::string, std::vector<ListenerWithFilter>>
filtered_listeners_;
std::unordered_map<std::string, std::vector<MessageHandler>> handlers_;
std::vector<IMessageProtocol*> protocols_;
};
class AsyncMessageDispatcher : public MessageDispatcher {
public:
void Start();
void Stop();
void EnqueueMessage(const Message& message);
private:
void DispatchLoop();
std::queue<Message> messageQueue_;
std::mutex queueMutex_;
std::thread dispatchThread_;
bool running_ = false;
};
class Swizzler {
public:
template <typename T>
void Swizzle(T* instance, void (T::*original_method)(),
std::function<void()> new_method);
template <typename T>
void CallOriginal(T* instance);
template <typename T>
void CallSwizzled(T* instance);
private:
std::unordered_map<void*, std::function<void()>> swizzled_methods_;
std::unordered_map<void*, void*> original_methods_;
};
class Reflectable {
public:
virtual ~Reflectable() = default;
virtual std::string GetTypeName() const = 0;
virtual std::vector<std::string> GetPropertyNames() const = 0;
virtual std::any GetPropertyValue(const std::string& property_name) const = 0;
virtual void SetPropertyValue(const std::string& property_name,
const std::any& value) = 0;
virtual std::any InvokeMethod(const std::string& method_name,
const std::vector<std::any>& args) = 0;
};
class ObjectFactory {
public:
template <typename T>
void RegisterType(const std::string& type_name);
std::unique_ptr<Reflectable> CreateObject(const std::string& type_name) const;
private:
std::unordered_map<std::string, std::function<std::unique_ptr<Reflectable>()>>
creators_;
};
} // namespace core
} // namespace app
} // namespace yaze
#endif // YAZE_APP_CORE_MESSAGE_H