Files
yaze/src/app/zelda3/overworld/overworld.h
scawful cea73affdd Add performance monitoring capabilities with PerformanceMonitor class
- Introduced PerformanceMonitor and ScopedTimer classes for tracking operation durations, enhancing performance analysis during ROM loading and rendering.
- Integrated performance monitoring into the OverworldEditor and Overworld classes, allowing for detailed timing of critical operations.
- Implemented deferred texture creation strategies to optimize loading times and reduce main thread blocking.
- Updated relevant methods to utilize performance monitoring, providing insights into loading efficiency and potential bottlenecks.
2025-09-28 22:21:15 -04:00

355 lines
14 KiB
C++

#ifndef YAZE_APP_DATA_OVERWORLD_H
#define YAZE_APP_DATA_OVERWORLD_H
#include <array>
#include <vector>
#include <mutex>
#include "absl/status/status.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_item.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
namespace yaze {
namespace zelda3 {
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
constexpr int kOverworldMapPaletteIds = 0x7D1C;
constexpr int kOverworldSpritePaletteIds = 0x7B41;
constexpr int kOverworldSpritePaletteGroup = 0x75580;
constexpr int kOverworldSpriteset = 0x7A41;
constexpr int kOverworldSpecialGfxGroup = 0x16821;
constexpr int kOverworldSpecialPalGroup = 0x16831;
constexpr int kOverworldSpritesBeginning = 0x4C881;
constexpr int kOverworldSpritesAgahnim = 0x4CA21;
constexpr int kOverworldSpritesZelda = 0x4C901;
constexpr int kAreaGfxIdPtr = 0x7C9C;
constexpr int kOverworldMessageIds = 0x3F51D;
constexpr int kOverworldMusicBeginning = 0x14303;
constexpr int kOverworldMusicZelda = 0x14303 + 0x40;
constexpr int kOverworldMusicMasterSword = 0x14303 + 0x80;
constexpr int kOverworldMusicAgahnim = 0x14303 + 0xC0;
constexpr int kOverworldMusicDarkWorld = 0x14403;
constexpr int kOverworldEntranceAllowedTilesLeft = 0xDB8C1;
constexpr int kOverworldEntranceAllowedTilesRight = 0xDB917;
// 0x00 = small maps, 0x20 = large maps
constexpr int kOverworldMapSize = 0x12844;
// 0x01 = small maps, 0x03 = large maps
constexpr int kOverworldMapSizeHighByte = 0x12884;
// relative to the WORLD + 0x200 per map
// large map that are not == parent id = same position as their parent!
// eg for X position small maps :
// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
// all Large map would be :
// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
constexpr int kOverworldMapParentId = 0x125EC;
constexpr int kOverworldTransitionPositionY = 0x128C4;
constexpr int kOverworldTransitionPositionX = 0x12944;
constexpr int kOverworldScreenSize = 0x1788D;
constexpr int kOverworldScreenSizeForLoading = 0x4C635;
constexpr int kOverworldScreenTileMapChangeByScreen1 = 0x12634;
constexpr int kOverworldScreenTileMapChangeByScreen2 = 0x126B4;
constexpr int kOverworldScreenTileMapChangeByScreen3 = 0x12734;
constexpr int kOverworldScreenTileMapChangeByScreen4 = 0x127B4;
constexpr int kOverworldMapDataOverflow = 0x130000;
constexpr int kTransitionTargetNorth = 0x13EE2;
constexpr int kTransitionTargetWest = 0x13F62;
constexpr int overworldCustomMosaicASM = 0x1301D0;
constexpr int overworldCustomMosaicArray = 0x1301F0;
// Expanded tile16 and tile32
constexpr int kMap16TilesExpanded = 0x1E8000;
constexpr int kMap32TileTRExpanded = 0x020000;
constexpr int kMap32TileBLExpanded = 0x1F0000;
constexpr int kMap32TileBRExpanded = 0x1F8000;
constexpr int kMap32TileCountExpanded = 0x0067E0;
constexpr int kMap32ExpandedFlagPos = 0x01772E; // 0x04
constexpr int kMap16ExpandedFlagPos = 0x02FD28; // 0x0F
constexpr int kOverworldEntranceExpandedFlagPos = 0x0DB895; // 0xB8
constexpr int overworldSpritesBeginingExpanded = 0x141438;
constexpr int overworldSpritesZeldaExpanded = 0x141578;
constexpr int overworldSpritesAgahnimExpanded = 0x1416B8;
constexpr int overworldSpritesDataStartExpanded = 0x04C881;
constexpr int overworldSpecialSpriteGFXGroupExpandedTemp = 0x0166E1;
constexpr int overworldSpecialSpritePaletteExpandedTemp = 0x016701;
constexpr int ExpandedOverlaySpace = 0x120000;
constexpr int overworldTilesType = 0x071459;
constexpr int overworldMessages = 0x03F51D;
constexpr int overworldMessagesExpanded = 0x1417F8;
constexpr int overworldItemsPointers = 0x0DC2F9;
constexpr int overworldItemsAddress = 0x0DC8B9; // 1BC2F9
constexpr int overworldItemsAddressBank = 0x0DC8BF;
constexpr int overworldItemsEndData = 0x0DC89C; // 0DC89E
constexpr int overworldBombDoorItemLocationsNew = 0x012644;
constexpr int overworldItemsPointersNew = 0x012784;
constexpr int overworldItemsStartDataNew = 0x0DC2F9;
constexpr int kOverworldCompressedMapPos = 0x058000;
constexpr int kOverworldCompressedOverflowPos = 0x137FFF;
constexpr int kNumTileTypes = 0x200;
constexpr int kMap16Tiles = 0x78000;
constexpr int kNumOverworldMaps = 160;
constexpr int kNumTile16Individual = 4096;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap16Ex = 4096; // 4096
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
constexpr int kNumMapsPerWorld = 0x40;
/**
* @brief Represents the full Overworld data, light and dark world.
*
* This class is responsible for loading and saving the overworld data,
* as well as creating the tilesets and tilemaps for the overworld.
*/
class Overworld {
public:
Overworld(Rom *rom) : rom_(rom) {}
absl::Status Load(Rom *rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
absl::Status LoadEntrances();
absl::Status LoadHoles();
absl::Status LoadExits();
absl::Status LoadItems();
absl::Status LoadSprites();
absl::Status LoadSpritesFromMap(int sprite_start, int sprite_count,
int sprite_index);
/**
* @brief Build a map on-demand if it hasn't been built yet
*
* This method checks if the specified map needs to be built and builds it
* if necessary. Used for lazy loading optimization.
*/
absl::Status EnsureMapBuilt(int map_index);
absl::Status Save(Rom *rom);
absl::Status SaveOverworldMaps();
absl::Status SaveLargeMaps();
absl::Status SaveLargeMapsExpanded();
absl::Status SaveSmallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
int transition_target_north, int transition_target_west,
int transition_pos_x, int transition_pos_y,
int screen_change_1, int screen_change_2,
int screen_change_3, int screen_change_4);
absl::Status SaveLargeAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
int transition_target_north, int transition_target_west,
int transition_pos_x, int transition_pos_y,
int screen_change_1, int screen_change_2,
int screen_change_3, int screen_change_4);
absl::Status SaveWideAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
int transition_target_north, int transition_target_west,
int transition_pos_x, int transition_pos_y,
int screen_change_1, int screen_change_2,
int screen_change_3, int screen_change_4);
absl::Status SaveTallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
int transition_target_north, int transition_target_west,
int transition_pos_x, int transition_pos_y,
int screen_change_1, int screen_change_2,
int screen_change_3, int screen_change_4);
absl::Status SaveEntrances();
absl::Status SaveExits();
absl::Status SaveItems();
absl::Status SaveMapOverlays();
absl::Status SaveOverworldTilesType();
absl::Status SaveCustomOverworldASM(bool enable_bg_color, bool enable_main_palette,
bool enable_mosaic, bool enable_gfx_groups,
bool enable_subscreen_overlay, bool enable_animated);
absl::Status SaveAreaSpecificBGColors();
absl::Status CreateTile32Tilemap();
absl::Status SaveMap16Expanded();
absl::Status SaveMap16Tiles();
absl::Status SaveMap32Expanded();
absl::Status SaveMap32Tiles();
absl::Status SaveMapProperties();
absl::Status SaveMusic();
absl::Status SaveAreaSizes();
void AssignMapSizes(std::vector<OverworldMap>& maps);
auto rom() const { return rom_; }
auto mutable_rom() { return rom_; }
void Destroy() {
for (auto &map : overworld_maps_) {
map.Destroy();
}
overworld_maps_.clear();
all_entrances_.clear();
all_exits_.clear();
all_items_.clear();
for (auto &sprites : all_sprites_) {
sprites.clear();
}
tiles16_.clear();
tiles32_.clear();
tiles32_unique_.clear();
is_loaded_ = false;
}
int GetTileFromPosition(ImVec2 position) const {
if (current_world_ == 0) {
return map_tiles_.light_world[position.x][position.y];
} else if (current_world_ == 1) {
return map_tiles_.dark_world[position.x][position.y];
} else {
return map_tiles_.special_world[position.x][position.y];
}
}
OverworldBlockset &GetMapTiles(int world_type) {
switch (world_type) {
case 0:
return map_tiles_.light_world;
case 1:
return map_tiles_.dark_world;
case 2:
return map_tiles_.special_world;
default:
return map_tiles_.light_world;
}
}
auto overworld_maps() const { return overworld_maps_; }
auto overworld_map(int i) const { return &overworld_maps_[i]; }
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
auto exits() const { return &all_exits_; }
auto mutable_exits() { return &all_exits_; }
std::vector<gfx::Tile16> tiles16() const { return tiles16_; }
auto tiles32_unique() const { return tiles32_unique_; }
auto mutable_tiles16() { return &tiles16_; }
auto sprites(int state) const { return all_sprites_[state]; }
auto mutable_sprites(int state) { return &all_sprites_[state]; }
auto current_graphics() const {
return overworld_maps_[current_map_].current_graphics();
}
auto &entrances() { return all_entrances_; }
auto mutable_entrances() { return &all_entrances_; }
auto &holes() { return all_holes_; }
auto mutable_holes() { return &all_holes_; }
auto deleted_entrances() const { return deleted_entrances_; }
auto mutable_deleted_entrances() { return &deleted_entrances_; }
auto current_area_palette() const {
return overworld_maps_[current_map_].current_palette();
}
auto current_map_bitmap_data() const {
return overworld_maps_[current_map_].bitmap_data();
}
auto tile16_blockset_data() const {
return overworld_maps_[current_map_].current_tile16_blockset();
}
auto is_loaded() const { return is_loaded_; }
auto expanded_tile16() const { return expanded_tile16_; }
auto expanded_tile32() const { return expanded_tile32_; }
auto expanded_entrances() const { return expanded_entrances_; }
void set_current_map(int i) { current_map_ = i; }
void set_current_world(int world) { current_world_ = world; }
auto map_tiles() const { return map_tiles_; }
auto mutable_map_tiles() { return &map_tiles_; }
auto all_items() const { return all_items_; }
auto mutable_all_items() { return &all_items_; }
auto all_tiles_types() const { return all_tiles_types_; }
auto mutable_all_tiles_types() { return &all_tiles_types_; }
auto all_sprites() const { return all_sprites_; }
private:
enum Dimension {
map32TilesTL = 0,
map32TilesTR = 1,
map32TilesBL = 2,
map32TilesBR = 3
};
void FetchLargeMaps();
absl::StatusOr<uint16_t> GetTile16ForTile32(int index, int quadrant,
int dimension,
const uint32_t *map32address);
absl::Status AssembleMap32Tiles();
absl::Status AssembleMap16Tiles();
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
OverworldBlockset &world);
void OrganizeMapTiles(std::vector<uint8_t> &bytes,
std::vector<uint8_t> &bytes2, int i, int sx, int sy,
int &ttpos);
void DecompressAllMapTiles();
absl::Status DecompressAllMapTilesParallel();
Rom *rom_;
bool is_loaded_ = false;
bool expanded_tile16_ = false;
bool expanded_tile32_ = false;
bool expanded_entrances_ = false;
int game_state_ = 0;
int current_map_ = 0;
int current_world_ = 0;
OverworldMapTiles map_tiles_;
// Thread safety for parallel operations
mutable std::mutex map_tiles_mutex_;
std::vector<OverworldMap> overworld_maps_;
std::vector<OverworldEntrance> all_entrances_;
std::vector<OverworldEntrance> all_holes_;
std::vector<OverworldExit> all_exits_;
std::vector<OverworldItem> all_items_;
std::vector<gfx::Tile16> tiles16_;
std::vector<gfx::Tile32> tiles32_;
std::vector<gfx::Tile32> tiles32_unique_;
std::vector<uint16_t> tiles32_list_;
std::vector<uint64_t> deleted_entrances_;
std::array<uint8_t, kNumOverworldMaps> map_parent_ = {0};
std::array<uint8_t, kNumTileTypes> all_tiles_types_ = {0};
std::array<std::vector<Sprite>, 3> all_sprites_;
std::array<std::vector<uint8_t>, kNumOverworldMaps> map_data_p1;
std::array<std::vector<uint8_t>, kNumOverworldMaps> map_data_p2;
std::array<int, kNumOverworldMaps> map_pointers1_id;
std::array<int, kNumOverworldMaps> map_pointers2_id;
std::array<int, kNumOverworldMaps> map_pointers1;
std::array<int, kNumOverworldMaps> map_pointers2;
};
} // namespace zelda3
} // namespace yaze
#endif