- Introduced PerformanceMonitor and ScopedTimer classes for tracking operation durations, enhancing performance analysis during ROM loading and rendering. - Integrated performance monitoring into the OverworldEditor and Overworld classes, allowing for detailed timing of critical operations. - Implemented deferred texture creation strategies to optimize loading times and reduce main thread blocking. - Updated relevant methods to utilize performance monitoring, providing insights into loading efficiency and potential bottlenecks.
355 lines
14 KiB
C++
355 lines
14 KiB
C++
#ifndef YAZE_APP_DATA_OVERWORLD_H
|
|
#define YAZE_APP_DATA_OVERWORLD_H
|
|
|
|
#include <array>
|
|
#include <vector>
|
|
#include <mutex>
|
|
|
|
#include "absl/status/status.h"
|
|
#include "app/gfx/snes_tile.h"
|
|
#include "app/rom.h"
|
|
#include "app/zelda3/overworld/overworld_entrance.h"
|
|
#include "app/zelda3/overworld/overworld_exit.h"
|
|
#include "app/zelda3/overworld/overworld_item.h"
|
|
#include "app/zelda3/overworld/overworld_map.h"
|
|
#include "app/zelda3/sprite/sprite.h"
|
|
|
|
namespace yaze {
|
|
namespace zelda3 {
|
|
|
|
constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
|
|
constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
|
|
constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
|
|
constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
|
|
constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
|
|
constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
|
|
constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
|
|
constexpr int GraveLinkSpecialHole = 0x46DD9; // short
|
|
constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
|
|
|
|
constexpr int kOverworldMapPaletteIds = 0x7D1C;
|
|
constexpr int kOverworldSpritePaletteIds = 0x7B41;
|
|
constexpr int kOverworldSpritePaletteGroup = 0x75580;
|
|
constexpr int kOverworldSpriteset = 0x7A41;
|
|
constexpr int kOverworldSpecialGfxGroup = 0x16821;
|
|
constexpr int kOverworldSpecialPalGroup = 0x16831;
|
|
constexpr int kOverworldSpritesBeginning = 0x4C881;
|
|
constexpr int kOverworldSpritesAgahnim = 0x4CA21;
|
|
constexpr int kOverworldSpritesZelda = 0x4C901;
|
|
|
|
constexpr int kAreaGfxIdPtr = 0x7C9C;
|
|
constexpr int kOverworldMessageIds = 0x3F51D;
|
|
|
|
constexpr int kOverworldMusicBeginning = 0x14303;
|
|
constexpr int kOverworldMusicZelda = 0x14303 + 0x40;
|
|
constexpr int kOverworldMusicMasterSword = 0x14303 + 0x80;
|
|
constexpr int kOverworldMusicAgahnim = 0x14303 + 0xC0;
|
|
constexpr int kOverworldMusicDarkWorld = 0x14403;
|
|
constexpr int kOverworldEntranceAllowedTilesLeft = 0xDB8C1;
|
|
constexpr int kOverworldEntranceAllowedTilesRight = 0xDB917;
|
|
|
|
// 0x00 = small maps, 0x20 = large maps
|
|
constexpr int kOverworldMapSize = 0x12844;
|
|
|
|
// 0x01 = small maps, 0x03 = large maps
|
|
constexpr int kOverworldMapSizeHighByte = 0x12884;
|
|
|
|
// relative to the WORLD + 0x200 per map
|
|
// large map that are not == parent id = same position as their parent!
|
|
// eg for X position small maps :
|
|
// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
|
|
// all Large map would be :
|
|
// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
|
|
constexpr int kOverworldMapParentId = 0x125EC;
|
|
constexpr int kOverworldTransitionPositionY = 0x128C4;
|
|
constexpr int kOverworldTransitionPositionX = 0x12944;
|
|
constexpr int kOverworldScreenSize = 0x1788D;
|
|
constexpr int kOverworldScreenSizeForLoading = 0x4C635;
|
|
|
|
constexpr int kOverworldScreenTileMapChangeByScreen1 = 0x12634;
|
|
constexpr int kOverworldScreenTileMapChangeByScreen2 = 0x126B4;
|
|
constexpr int kOverworldScreenTileMapChangeByScreen3 = 0x12734;
|
|
constexpr int kOverworldScreenTileMapChangeByScreen4 = 0x127B4;
|
|
|
|
constexpr int kOverworldMapDataOverflow = 0x130000;
|
|
|
|
constexpr int kTransitionTargetNorth = 0x13EE2;
|
|
constexpr int kTransitionTargetWest = 0x13F62;
|
|
constexpr int overworldCustomMosaicASM = 0x1301D0;
|
|
constexpr int overworldCustomMosaicArray = 0x1301F0;
|
|
|
|
// Expanded tile16 and tile32
|
|
constexpr int kMap16TilesExpanded = 0x1E8000;
|
|
constexpr int kMap32TileTRExpanded = 0x020000;
|
|
constexpr int kMap32TileBLExpanded = 0x1F0000;
|
|
constexpr int kMap32TileBRExpanded = 0x1F8000;
|
|
constexpr int kMap32TileCountExpanded = 0x0067E0;
|
|
constexpr int kMap32ExpandedFlagPos = 0x01772E; // 0x04
|
|
constexpr int kMap16ExpandedFlagPos = 0x02FD28; // 0x0F
|
|
constexpr int kOverworldEntranceExpandedFlagPos = 0x0DB895; // 0xB8
|
|
|
|
constexpr int overworldSpritesBeginingExpanded = 0x141438;
|
|
constexpr int overworldSpritesZeldaExpanded = 0x141578;
|
|
constexpr int overworldSpritesAgahnimExpanded = 0x1416B8;
|
|
constexpr int overworldSpritesDataStartExpanded = 0x04C881;
|
|
|
|
constexpr int overworldSpecialSpriteGFXGroupExpandedTemp = 0x0166E1;
|
|
constexpr int overworldSpecialSpritePaletteExpandedTemp = 0x016701;
|
|
|
|
constexpr int ExpandedOverlaySpace = 0x120000;
|
|
|
|
constexpr int overworldTilesType = 0x071459;
|
|
constexpr int overworldMessages = 0x03F51D;
|
|
constexpr int overworldMessagesExpanded = 0x1417F8;
|
|
|
|
constexpr int overworldItemsPointers = 0x0DC2F9;
|
|
constexpr int overworldItemsAddress = 0x0DC8B9; // 1BC2F9
|
|
constexpr int overworldItemsAddressBank = 0x0DC8BF;
|
|
constexpr int overworldItemsEndData = 0x0DC89C; // 0DC89E
|
|
|
|
constexpr int overworldBombDoorItemLocationsNew = 0x012644;
|
|
constexpr int overworldItemsPointersNew = 0x012784;
|
|
constexpr int overworldItemsStartDataNew = 0x0DC2F9;
|
|
|
|
constexpr int kOverworldCompressedMapPos = 0x058000;
|
|
constexpr int kOverworldCompressedOverflowPos = 0x137FFF;
|
|
|
|
constexpr int kNumTileTypes = 0x200;
|
|
constexpr int kMap16Tiles = 0x78000;
|
|
constexpr int kNumOverworldMaps = 160;
|
|
constexpr int kNumTile16Individual = 4096;
|
|
constexpr int Map32PerScreen = 256;
|
|
constexpr int NumberOfMap16 = 3752; // 4096
|
|
constexpr int NumberOfMap16Ex = 4096; // 4096
|
|
constexpr int LimitOfMap32 = 8864;
|
|
constexpr int NumberOfOWSprites = 352;
|
|
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
|
|
constexpr int kNumMapsPerWorld = 0x40;
|
|
|
|
/**
|
|
* @brief Represents the full Overworld data, light and dark world.
|
|
*
|
|
* This class is responsible for loading and saving the overworld data,
|
|
* as well as creating the tilesets and tilemaps for the overworld.
|
|
*/
|
|
class Overworld {
|
|
public:
|
|
Overworld(Rom *rom) : rom_(rom) {}
|
|
|
|
absl::Status Load(Rom *rom);
|
|
absl::Status LoadOverworldMaps();
|
|
void LoadTileTypes();
|
|
absl::Status LoadEntrances();
|
|
absl::Status LoadHoles();
|
|
|
|
absl::Status LoadExits();
|
|
absl::Status LoadItems();
|
|
absl::Status LoadSprites();
|
|
absl::Status LoadSpritesFromMap(int sprite_start, int sprite_count,
|
|
int sprite_index);
|
|
|
|
/**
|
|
* @brief Build a map on-demand if it hasn't been built yet
|
|
*
|
|
* This method checks if the specified map needs to be built and builds it
|
|
* if necessary. Used for lazy loading optimization.
|
|
*/
|
|
absl::Status EnsureMapBuilt(int map_index);
|
|
|
|
absl::Status Save(Rom *rom);
|
|
absl::Status SaveOverworldMaps();
|
|
absl::Status SaveLargeMaps();
|
|
absl::Status SaveLargeMapsExpanded();
|
|
absl::Status SaveSmallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
|
|
int transition_target_north, int transition_target_west,
|
|
int transition_pos_x, int transition_pos_y,
|
|
int screen_change_1, int screen_change_2,
|
|
int screen_change_3, int screen_change_4);
|
|
absl::Status SaveLargeAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
|
|
int transition_target_north, int transition_target_west,
|
|
int transition_pos_x, int transition_pos_y,
|
|
int screen_change_1, int screen_change_2,
|
|
int screen_change_3, int screen_change_4);
|
|
absl::Status SaveWideAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
|
|
int transition_target_north, int transition_target_west,
|
|
int transition_pos_x, int transition_pos_y,
|
|
int screen_change_1, int screen_change_2,
|
|
int screen_change_3, int screen_change_4);
|
|
absl::Status SaveTallAreaTransitions(int i, int parent_x_pos, int parent_y_pos,
|
|
int transition_target_north, int transition_target_west,
|
|
int transition_pos_x, int transition_pos_y,
|
|
int screen_change_1, int screen_change_2,
|
|
int screen_change_3, int screen_change_4);
|
|
absl::Status SaveEntrances();
|
|
absl::Status SaveExits();
|
|
absl::Status SaveItems();
|
|
absl::Status SaveMapOverlays();
|
|
absl::Status SaveOverworldTilesType();
|
|
absl::Status SaveCustomOverworldASM(bool enable_bg_color, bool enable_main_palette,
|
|
bool enable_mosaic, bool enable_gfx_groups,
|
|
bool enable_subscreen_overlay, bool enable_animated);
|
|
absl::Status SaveAreaSpecificBGColors();
|
|
|
|
absl::Status CreateTile32Tilemap();
|
|
absl::Status SaveMap16Expanded();
|
|
absl::Status SaveMap16Tiles();
|
|
absl::Status SaveMap32Expanded();
|
|
absl::Status SaveMap32Tiles();
|
|
|
|
absl::Status SaveMapProperties();
|
|
absl::Status SaveMusic();
|
|
absl::Status SaveAreaSizes();
|
|
void AssignMapSizes(std::vector<OverworldMap>& maps);
|
|
|
|
auto rom() const { return rom_; }
|
|
auto mutable_rom() { return rom_; }
|
|
|
|
void Destroy() {
|
|
for (auto &map : overworld_maps_) {
|
|
map.Destroy();
|
|
}
|
|
overworld_maps_.clear();
|
|
all_entrances_.clear();
|
|
all_exits_.clear();
|
|
all_items_.clear();
|
|
for (auto &sprites : all_sprites_) {
|
|
sprites.clear();
|
|
}
|
|
tiles16_.clear();
|
|
tiles32_.clear();
|
|
tiles32_unique_.clear();
|
|
is_loaded_ = false;
|
|
}
|
|
|
|
int GetTileFromPosition(ImVec2 position) const {
|
|
if (current_world_ == 0) {
|
|
return map_tiles_.light_world[position.x][position.y];
|
|
} else if (current_world_ == 1) {
|
|
return map_tiles_.dark_world[position.x][position.y];
|
|
} else {
|
|
return map_tiles_.special_world[position.x][position.y];
|
|
}
|
|
}
|
|
|
|
OverworldBlockset &GetMapTiles(int world_type) {
|
|
switch (world_type) {
|
|
case 0:
|
|
return map_tiles_.light_world;
|
|
case 1:
|
|
return map_tiles_.dark_world;
|
|
case 2:
|
|
return map_tiles_.special_world;
|
|
default:
|
|
return map_tiles_.light_world;
|
|
}
|
|
}
|
|
|
|
auto overworld_maps() const { return overworld_maps_; }
|
|
auto overworld_map(int i) const { return &overworld_maps_[i]; }
|
|
auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
|
|
auto exits() const { return &all_exits_; }
|
|
auto mutable_exits() { return &all_exits_; }
|
|
std::vector<gfx::Tile16> tiles16() const { return tiles16_; }
|
|
auto tiles32_unique() const { return tiles32_unique_; }
|
|
auto mutable_tiles16() { return &tiles16_; }
|
|
auto sprites(int state) const { return all_sprites_[state]; }
|
|
auto mutable_sprites(int state) { return &all_sprites_[state]; }
|
|
auto current_graphics() const {
|
|
return overworld_maps_[current_map_].current_graphics();
|
|
}
|
|
auto &entrances() { return all_entrances_; }
|
|
auto mutable_entrances() { return &all_entrances_; }
|
|
auto &holes() { return all_holes_; }
|
|
auto mutable_holes() { return &all_holes_; }
|
|
auto deleted_entrances() const { return deleted_entrances_; }
|
|
auto mutable_deleted_entrances() { return &deleted_entrances_; }
|
|
auto current_area_palette() const {
|
|
return overworld_maps_[current_map_].current_palette();
|
|
}
|
|
auto current_map_bitmap_data() const {
|
|
return overworld_maps_[current_map_].bitmap_data();
|
|
}
|
|
auto tile16_blockset_data() const {
|
|
return overworld_maps_[current_map_].current_tile16_blockset();
|
|
}
|
|
auto is_loaded() const { return is_loaded_; }
|
|
auto expanded_tile16() const { return expanded_tile16_; }
|
|
auto expanded_tile32() const { return expanded_tile32_; }
|
|
auto expanded_entrances() const { return expanded_entrances_; }
|
|
void set_current_map(int i) { current_map_ = i; }
|
|
void set_current_world(int world) { current_world_ = world; }
|
|
auto map_tiles() const { return map_tiles_; }
|
|
auto mutable_map_tiles() { return &map_tiles_; }
|
|
auto all_items() const { return all_items_; }
|
|
auto mutable_all_items() { return &all_items_; }
|
|
auto all_tiles_types() const { return all_tiles_types_; }
|
|
auto mutable_all_tiles_types() { return &all_tiles_types_; }
|
|
auto all_sprites() const { return all_sprites_; }
|
|
|
|
private:
|
|
enum Dimension {
|
|
map32TilesTL = 0,
|
|
map32TilesTR = 1,
|
|
map32TilesBL = 2,
|
|
map32TilesBR = 3
|
|
};
|
|
|
|
void FetchLargeMaps();
|
|
absl::StatusOr<uint16_t> GetTile16ForTile32(int index, int quadrant,
|
|
int dimension,
|
|
const uint32_t *map32address);
|
|
absl::Status AssembleMap32Tiles();
|
|
absl::Status AssembleMap16Tiles();
|
|
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
|
|
OverworldBlockset &world);
|
|
void OrganizeMapTiles(std::vector<uint8_t> &bytes,
|
|
std::vector<uint8_t> &bytes2, int i, int sx, int sy,
|
|
int &ttpos);
|
|
void DecompressAllMapTiles();
|
|
absl::Status DecompressAllMapTilesParallel();
|
|
|
|
Rom *rom_;
|
|
|
|
bool is_loaded_ = false;
|
|
bool expanded_tile16_ = false;
|
|
bool expanded_tile32_ = false;
|
|
bool expanded_entrances_ = false;
|
|
|
|
int game_state_ = 0;
|
|
int current_map_ = 0;
|
|
int current_world_ = 0;
|
|
|
|
OverworldMapTiles map_tiles_;
|
|
|
|
// Thread safety for parallel operations
|
|
mutable std::mutex map_tiles_mutex_;
|
|
|
|
std::vector<OverworldMap> overworld_maps_;
|
|
std::vector<OverworldEntrance> all_entrances_;
|
|
std::vector<OverworldEntrance> all_holes_;
|
|
std::vector<OverworldExit> all_exits_;
|
|
std::vector<OverworldItem> all_items_;
|
|
|
|
std::vector<gfx::Tile16> tiles16_;
|
|
std::vector<gfx::Tile32> tiles32_;
|
|
std::vector<gfx::Tile32> tiles32_unique_;
|
|
|
|
std::vector<uint16_t> tiles32_list_;
|
|
std::vector<uint64_t> deleted_entrances_;
|
|
|
|
std::array<uint8_t, kNumOverworldMaps> map_parent_ = {0};
|
|
std::array<uint8_t, kNumTileTypes> all_tiles_types_ = {0};
|
|
std::array<std::vector<Sprite>, 3> all_sprites_;
|
|
std::array<std::vector<uint8_t>, kNumOverworldMaps> map_data_p1;
|
|
std::array<std::vector<uint8_t>, kNumOverworldMaps> map_data_p2;
|
|
std::array<int, kNumOverworldMaps> map_pointers1_id;
|
|
std::array<int, kNumOverworldMaps> map_pointers2_id;
|
|
std::array<int, kNumOverworldMaps> map_pointers1;
|
|
std::array<int, kNumOverworldMaps> map_pointers2;
|
|
};
|
|
|
|
} // namespace zelda3
|
|
} // namespace yaze
|
|
|
|
#endif
|