Files
yaze/src/cli/service/agent/simple_chat_session.h

75 lines
2.0 KiB
C++

#ifndef YAZE_SRC_CLI_SERVICE_AGENT_SIMPLE_CHAT_SESSION_H_
#define YAZE_SRC_CLI_SERVICE_AGENT_SIMPLE_CHAT_SESSION_H_
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "cli/service/agent/conversational_agent_service.h"
namespace yaze {
class Rom;
namespace cli {
namespace agent {
/**
* @class SimpleChatSession
* @brief Simple text-based chat session for AI agent interaction
*
* Provides a basic REPL-style interface without FTXUI dependencies,
* suitable for automated testing and AI agent interactions.
*
* Supports multiple input modes:
* - Interactive REPL (default when stdin is a TTY)
* - Piped input (reads lines from stdin)
* - Batch file (reads lines from file)
* - Single message (programmatic use)
*/
class SimpleChatSession {
public:
SimpleChatSession();
// Set ROM context for tool execution
void SetRomContext(Rom* rom);
// Set agent configuration
void SetConfig(const AgentConfig& config) {
agent_service_.SetConfig(config);
}
// Send a single message and get response (blocking)
absl::Status SendAndWaitForResponse(const std::string& message,
std::string* response_out = nullptr);
// Run interactive REPL mode (reads from stdin)
// If stdin is piped, runs in quiet mode
absl::Status RunInteractive();
// Run batch mode from file (one message per line)
absl::Status RunBatch(const std::string& input_file);
// Get full conversation history
const std::vector<ChatMessage>& GetHistory() const {
return agent_service_.GetHistory();
}
// Clear conversation history
void Reset() {
agent_service_.ResetConversation();
}
private:
void PrintMessage(const ChatMessage& msg, bool show_timestamp = false);
void PrintTable(const ChatMessage::TableData& table);
ConversationalAgentService agent_service_;
};
} // namespace agent
} // namespace cli
} // namespace yaze
#endif // YAZE_SRC_CLI_SERVICE_AGENT_SIMPLE_CHAT_SESSION_H_