- Introduced RenderTile16 and UpdateTile16 functions for rendering and updating 16x16 tiles in the Tilemap. - Added ModifyTile16 function to facilitate the composition and placement of tile parts within the Tilemap. - Updated Tilemap structure to include a vector for storing tile information. - Refactored related functions to enhance tile handling and rendering capabilities.
177 lines
6.2 KiB
C++
177 lines
6.2 KiB
C++
#include "app/gfx/tilesheet.h"
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace gfx {
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void Tilesheet::Init(int width, int height, TileType tile_type) {
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internal_data_.resize(0x20000);
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bitmap_ = std::make_shared<Bitmap>(width, height, 8, internal_data_);
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tile_type_ = tile_type;
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if (tile_type_ == TileType::Tile8) {
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tile_width_ = 8;
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tile_height_ = 8;
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} else {
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tile_width_ = 16;
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tile_height_ = 16;
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}
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}
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void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left,
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const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right, int sheet_offset) {
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sheet_offset_ = sheet_offset;
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int base_x = tile16_column * tile_width_;
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int base_y = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, base_x, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, base_x + 8, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, base_x, base_y + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, base_x + 8,
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base_y + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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num_tiles_++;
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}
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void Tilesheet::ModifyTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left,
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const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right, int tile_id,
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int sheet_offset) {
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sheet_offset_ = sheet_offset;
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = tile_id / tiles_per_row;
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int tile16_column = tile_id % tiles_per_row;
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int base_x = tile16_column * tile_width_;
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int base_y = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, base_x, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, base_x + 8, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, base_x, base_y + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, base_x + 8,
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base_y + 8);
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tile_info_[tile_id] = {top_left, top_right, bottom_left, bottom_right};
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}
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void Tilesheet::ComposeAndPlaceTilePart(
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const std::vector<uint8_t>& graphics_buffer, const TileInfo& tile_info,
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int base_x, int base_y) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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if (tile_info.vertical_mirror_) {
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MirrorTileDataVertically(tile_data);
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}
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if (tile_info.horizontal_mirror_) {
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MirrorTileDataHorizontally(tile_data);
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}
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int src_index = y * 8 + x;
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int dest_x = base_x + x;
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int dest_y = base_y + y;
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int dest_index = (dest_y * bitmap_->width()) + dest_x;
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internal_data_[dest_index] = tile_data[src_index];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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std::vector<uint8_t> Tilesheet::FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tile_width = 8;
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const int tile_height = 8;
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const int buffer_width = 128;
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const int sheet_height = 32;
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const int tiles_per_row = buffer_width / tile_width;
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const int rows_per_sheet = sheet_height / tile_height;
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const int tiles_per_sheet = tiles_per_row * rows_per_sheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tiles_per_sheet) % 4 + sheet_offset_;
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int position_in_sheet = tile_id % tiles_per_sheet;
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int row_in_sheet = position_in_sheet / tiles_per_row;
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int column_in_sheet = position_in_sheet % tiles_per_row;
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// Ensure that the sheet ID is between 212 and 215 if using full gfx buffer
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assert(sheet >= sheet_offset_ && sheet <= sheet_offset_ + 3);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int src_x = column_in_sheet * tile_width + x;
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int src_y = (sheet * sheet_height) + (row_in_sheet * tile_height) + y;
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int src_index = (src_y * buffer_width) + src_x;
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int dest_index = y * tile_width + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void Tilesheet::MirrorTileDataVertically(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileDataHorizontally(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileData(std::vector<uint8_t>& tile_data, bool mirrorX,
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bool mirrorY) {
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std::vector tile_data_copy = tile_data;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tile_data = tile_data_copy;
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}
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} // namespace gfx
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} // namespace yaze
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