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yaze/test/integration/dungeon_editor_test.h
2025-10-12 22:01:52 -04:00

60 lines
1.6 KiB
C++

#ifndef YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
#define YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
#include <memory>
#include <string>
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "gtest/gtest.h"
namespace yaze {
namespace test {
/**
* @brief Integration test framework using real ROM data
*
* Updated for DungeonEditorV2 with card-based architecture
*/
class DungeonEditorIntegrationTest : public ::testing::Test {
protected:
void SetUp() override {
// Use the real ROM (try multiple locations)
rom_ = std::make_unique<Rom>();
auto status = rom_->LoadFromFile("assets/zelda3.sfc");
if (!status.ok()) {
status = rom_->LoadFromFile("build/bin/zelda3.sfc");
}
if (!status.ok()) {
status = rom_->LoadFromFile("zelda3.sfc");
}
ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
ASSERT_TRUE(rom_->InitializeForTesting().ok());
// Initialize DungeonEditorV2 with ROM
dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
dungeon_editor_->set_rom(rom_.get());
// Load editor data
auto load_status = dungeon_editor_->Load();
ASSERT_TRUE(load_status.ok()) << "Failed to load dungeon editor: "
<< load_status.message();
}
void TearDown() override {
dungeon_editor_.reset();
rom_.reset();
}
std::unique_ptr<Rom> rom_;
std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
static constexpr int kTestRoomId = 0x01;
};
} // namespace test
} // namespace yaze
#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H