446 lines
14 KiB
C++
446 lines
14 KiB
C++
#include "bitmap.h"
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#include <SDL.h>
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#include <png.h>
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#include <cstdint>
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#include <memory>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/core/constants.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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namespace {
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void GrayscalePalette(SDL_Palette *palette) {
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for (int i = 0; i < 8; i++) {
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palette->colors[i].r = i * 31;
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palette->colors[i].g = i * 31;
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palette->colors[i].b = i * 31;
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}
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}
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void PngWriteCallback(png_structp png_ptr, png_bytep data, png_size_t length) {
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std::vector<uint8_t> *p = (std::vector<uint8_t> *)png_get_io_ptr(png_ptr);
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p->insert(p->end(), data, data + length);
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}
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void PngReadCallback(png_structp png_ptr, png_bytep outBytes,
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png_size_t byteCountToRead) {
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png_voidp io_ptr = png_get_io_ptr(png_ptr);
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if (!io_ptr) return;
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std::vector<uint8_t> *png_data =
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reinterpret_cast<std::vector<uint8_t> *>(io_ptr);
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static size_t pos = 0; // Position to read from
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if (pos + byteCountToRead <= png_data->size()) {
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memcpy(outBytes, png_data->data() + pos, byteCountToRead);
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pos += byteCountToRead;
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} else {
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png_error(png_ptr, "Read error in PngReadCallback");
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}
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}
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} // namespace
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bool ConvertSurfaceToPNG(SDL_Surface *surface, std::vector<uint8_t> &buffer) {
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png_structp png_ptr = png_create_write_struct("1.6.40", NULL, NULL, NULL);
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if (!png_ptr) {
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SDL_Log("Failed to create PNG write struct");
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return false;
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}
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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SDL_Log("Failed to create PNG info struct");
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return false;
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_write_struct(&png_ptr, &info_ptr);
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SDL_Log("Error during PNG write");
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return false;
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}
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png_set_write_fn(png_ptr, &buffer, PngWriteCallback, NULL);
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png_colorp pal_ptr;
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/* Prepare chunks */
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int colortype = PNG_COLOR_MASK_COLOR;
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int i = 0;
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SDL_Palette *pal;
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if (surface->format->BytesPerPixel > 0 &&
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surface->format->BytesPerPixel <= 8 && (pal = surface->format->palette)) {
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SDL_Log("Writing PNG image with palette");
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colortype |= PNG_COLOR_MASK_PALETTE;
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pal_ptr = (png_colorp)malloc(pal->ncolors * sizeof(png_color));
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for (i = 0; i < pal->ncolors; i++) {
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pal_ptr[i].red = pal->colors[i].r;
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pal_ptr[i].green = pal->colors[i].g;
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pal_ptr[i].blue = pal->colors[i].b;
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}
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png_set_PLTE(png_ptr, info_ptr, pal_ptr, pal->ncolors);
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free(pal_ptr);
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}
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if (surface->format->Amask) { // Check for alpha channel
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colortype |= PNG_COLOR_MASK_ALPHA;
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}
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auto depth = surface->format->BitsPerPixel;
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// Set image attributes.
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png_set_IHDR(png_ptr, info_ptr, surface->w, surface->h, depth, colortype,
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
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PNG_FILTER_TYPE_DEFAULT);
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png_set_bgr(png_ptr);
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// Write the image data.
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std::vector<png_bytep> row_pointers(surface->h);
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for (int y = 0; y < surface->h; ++y) {
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row_pointers[y] = (png_bytep)(surface->pixels) + y * surface->pitch;
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}
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png_set_rows(png_ptr, info_ptr, row_pointers.data());
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SDL_Log("Writing PNG image...");
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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SDL_Log("PNG image write complete");
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png_destroy_write_struct(&png_ptr, &info_ptr);
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return true;
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}
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void ConvertPngToSurface(const std::vector<uint8_t> &png_data,
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SDL_Surface **outSurface) {
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std::vector<uint8_t> data(png_data);
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png_structp png_ptr = png_create_read_struct("1.6.40", NULL, NULL, NULL);
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if (!png_ptr) {
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throw std::runtime_error("Failed to create PNG read struct");
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}
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, NULL, NULL);
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throw std::runtime_error("Failed to create PNG info struct");
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}
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if (setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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throw std::runtime_error("Error during PNG read");
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}
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// Set our custom read function
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png_set_read_fn(png_ptr, &data, PngReadCallback);
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// Read the PNG info
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png_read_info(png_ptr, info_ptr);
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uint32_t width = png_get_image_width(png_ptr, info_ptr);
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uint32_t height = png_get_image_height(png_ptr, info_ptr);
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png_byte color_type = png_get_color_type(png_ptr, info_ptr);
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png_byte bit_depth = png_get_bit_depth(png_ptr, info_ptr);
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// Apply necessary transformations...
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// (Same as in your existing code)
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// Update info structure with transformations
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png_read_update_info(png_ptr, info_ptr);
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// Read the file
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std::vector<uint8_t> raw_data(width * height *
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4); // Assuming 4 bytes per pixel (RGBA)
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std::vector<png_bytep> row_pointers(height);
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for (size_t y = 0; y < height; y++) {
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row_pointers[y] = raw_data.data() + y * width * 4;
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}
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png_read_image(png_ptr, row_pointers.data());
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png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
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// Create an SDL_Surface
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*outSurface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32,
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SDL_PIXELFORMAT_RGBA32);
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if (*outSurface == nullptr) {
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SDL_Log("SDL_CreateRGBSurfaceWithFormat failed: %s\n", SDL_GetError());
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return;
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}
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// Copy the raw data into the SDL_Surface
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SDL_LockSurface(*outSurface);
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memcpy((*outSurface)->pixels, raw_data.data(), raw_data.size());
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SDL_UnlockSurface(*outSurface);
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SDL_Log("Successfully created SDL_Surface from PNG data");
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}
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Bitmap::Bitmap(int width, int height, int depth, int data_size) {
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Create(width, height, depth, data_size);
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}
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// Reserves data to later draw to surface via pointer
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void Bitmap::Create(int width, int height, int depth, int size) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_size_ = size;
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data_.reserve(size);
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width, height, depth,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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void Bitmap::Create(int width, int height, int depth, const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = data;
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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// Creates the texture that will be displayed to the screen.
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void Bitmap::CreateTexture(SDL_Renderer *renderer) {
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// Ensure width and height are non-zero
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if (width_ <= 0 || height_ <= 0) {
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SDL_Log("Invalid texture dimensions: width=%d, height=%d\n", width_,
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height_);
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return;
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}
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texture_ = std::shared_ptr<SDL_Texture>{
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SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888,
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SDL_TEXTUREACCESS_STREAMING, width_, height_),
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SDL_Texture_Deleter{}};
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if (texture_ == nullptr) {
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SDL_Log("SDL_CreateTextureFromSurface failed: %s\n", SDL_GetError());
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}
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SDL_Surface *converted_surface =
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SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
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if (converted_surface) {
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// Create texture from the converted surface
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converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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converted_surface, SDL_Surface_Deleter());
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} else {
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// Handle the error
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SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
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}
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SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
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&converted_surface_->pitch);
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memcpy(texture_pixels, converted_surface_->pixels,
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converted_surface_->h * converted_surface_->pitch);
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SDL_UnlockTexture(texture_.get());
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}
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void Bitmap::UpdateTexture(SDL_Renderer *renderer, bool use_sdl_update) {
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SDL_Surface *converted_surface =
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SDL_ConvertSurfaceFormat(surface_.get(), SDL_PIXELFORMAT_ARGB8888, 0);
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if (converted_surface) {
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// Create texture from the converted surface
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converted_surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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converted_surface, SDL_Surface_Deleter());
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} else {
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// Handle the error
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SDL_Log("SDL_ConvertSurfaceFormat failed: %s\n", SDL_GetError());
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}
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SDL_LockTexture(texture_.get(), nullptr, (void **)&texture_pixels,
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&converted_surface_->pitch);
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try {
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if (use_sdl_update) {
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SDL_UpdateTexture(texture_.get(), nullptr, converted_surface_->pixels,
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converted_surface_->pitch);
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} else {
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memcpy(texture_pixels, converted_surface_->pixels,
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converted_surface_->h * converted_surface_->pitch);
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}
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} catch (const std::exception &e) {
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SDL_Log("Exception: %s\n", e.what());
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}
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SDL_UnlockTexture(texture_.get());
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}
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// Creates the texture that will be displayed to the screen.
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void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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texture_ = std::shared_ptr<SDL_Texture>{
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SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
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SDL_Texture_Deleter{}};
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}
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void Bitmap::UpdateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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// SDL_DestroyTexture(texture_.get());
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// texture_ = nullptr;
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texture_ = std::shared_ptr<SDL_Texture>{
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SDL_CreateTextureFromSurface(renderer.get(), surface_.get()),
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SDL_Texture_Deleter{}};
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}
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void Bitmap::SaveSurfaceToFile(std::string_view filename) {
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SDL_SaveBMP(surface_.get(), filename.data());
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}
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void Bitmap::SetSurface(SDL_Surface *surface) {
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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surface, SDL_Surface_Deleter());
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}
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std::vector<uint8_t> Bitmap::GetPngData() {
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ConvertSurfaceToPNG(surface_.get(), png_data_);
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return png_data_;
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}
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void Bitmap::LoadFromPngData(const std::vector<uint8_t> &png_data, int width,
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int height) {
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width_ = width;
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height_ = height;
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SDL_Surface *surface = surface_.get();
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ConvertPngToSurface(png_data, &surface);
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surface_.reset(surface);
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}
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// Convert SNESPalette to SDL_Palette for surface.
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absl::Status Bitmap::ApplyPalette(const SnesPalette &palette) {
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if (surface_ == nullptr) {
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return absl::FailedPreconditionError("Surface is null");
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}
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if (surface_->format == nullptr || surface_->format->palette == nullptr) {
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return absl::FailedPreconditionError("Surface format or palette is null");
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}
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palette_ = palette;
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SDL_Palette *sdlPalette = surface_->format->palette;
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if (sdlPalette == nullptr) {
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return absl::InternalError("Failed to get SDL palette");
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}
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SDL_UnlockSurface(surface_.get());
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for (int i = 0; i < palette.size(); ++i) {
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ASSIGN_OR_RETURN(gfx::SnesColor pal_color, palette.GetColor(i));
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if (pal_color.is_transparent()) {
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sdlPalette->colors[i].r = 0;
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sdlPalette->colors[i].g = 0;
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sdlPalette->colors[i].b = 0;
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sdlPalette->colors[i].a = 0;
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} else {
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sdlPalette->colors[i].r = pal_color.rgb().x;
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sdlPalette->colors[i].g = pal_color.rgb().y;
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sdlPalette->colors[i].b = pal_color.rgb().z;
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sdlPalette->colors[i].a = pal_color.rgb().w;
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}
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}
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SDL_LockSurface(surface_.get());
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return absl::OkStatus();
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}
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absl::Status Bitmap::ApplyPaletteFromPaletteGroup(const SnesPalette &palette,
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int palette_id) {
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auto start_index = palette_id * 8;
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palette_ = palette.sub_palette(start_index, start_index + 8);
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SDL_UnlockSurface(surface_.get());
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for (int i = 0; i < palette_.size(); ++i) {
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ASSIGN_OR_RETURN(auto pal_color, palette_.GetColor(i));
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if (pal_color.is_transparent()) {
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surface_->format->palette->colors[i].r = 0;
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surface_->format->palette->colors[i].g = 0;
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surface_->format->palette->colors[i].b = 0;
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surface_->format->palette->colors[i].a = 0;
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} else {
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surface_->format->palette->colors[i].r = pal_color.rgb().x;
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surface_->format->palette->colors[i].g = pal_color.rgb().y;
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surface_->format->palette->colors[i].b = pal_color.rgb().z;
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surface_->format->palette->colors[i].a = pal_color.rgb().w;
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}
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}
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SDL_LockSurface(surface_.get());
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return absl::OkStatus();
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}
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absl::Status Bitmap::ApplyPaletteWithTransparent(const SnesPalette &palette,
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int index, int length) {
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auto start_index = index * 7;
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palette_ = palette.sub_palette(start_index, start_index + 7);
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std::vector<ImVec4> colors;
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colors.push_back(ImVec4(0, 0, 0, 0));
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for (int i = start_index; i < start_index + 7; ++i) {
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ASSIGN_OR_RETURN(auto pal_color, palette.GetColor(i));
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colors.push_back(pal_color.rgb());
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}
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SDL_UnlockSurface(surface_.get());
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int i = 0;
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for (auto &each : colors) {
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surface_->format->palette->colors[i].r = each.x;
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surface_->format->palette->colors[i].g = each.y;
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surface_->format->palette->colors[i].b = each.z;
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surface_->format->palette->colors[i].a = each.w;
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i++;
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}
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SDL_LockSurface(surface_.get());
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return absl::OkStatus();
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}
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void Bitmap::ApplyPalette(const std::vector<SDL_Color> &palette) {
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SDL_UnlockSurface(surface_.get());
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for (int i = 0; i < palette.size(); ++i) {
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surface_->format->palette->colors[i].r = palette[i].r;
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surface_->format->palette->colors[i].g = palette[i].g;
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surface_->format->palette->colors[i].b = palette[i].b;
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surface_->format->palette->colors[i].a = palette[i].a;
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}
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SDL_LockSurface(surface_.get());
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}
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void Bitmap::InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
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const Bytes &data) {
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active_ = true;
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width_ = width;
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height_ = height;
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depth_ = depth;
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data_ = data;
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data_size_ = data.size();
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pixel_data_ = data_.data();
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surface_ = std::unique_ptr<SDL_Surface, SDL_Surface_Deleter>(
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SDL_CreateRGBSurfaceWithFormat(0, width_, height_, depth_,
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SDL_PIXELFORMAT_INDEX8),
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SDL_Surface_Deleter());
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surface_->pixels = pixel_data_;
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GrayscalePalette(surface_->format->palette);
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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