273 lines
9.3 KiB
C++
273 lines
9.3 KiB
C++
#ifndef YAZE_APP_DATA_OVERWORLD_H
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#define YAZE_APP_DATA_OVERWORLD_H
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#include <SDL.h>
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#include <future>
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#include <memory>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld_map.h"
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#include "app/zelda3/sprite/sprite.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
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// 105C2 Ending maps
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// 105E2 Sprite Group Table for Ending
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constexpr int OWExitMapId = 0x15E28;
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constexpr int OWExitVram = 0x15E77;
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constexpr int OWExitYScroll = 0x15F15;
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constexpr int OWExitXScroll = 0x15FB3;
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constexpr int OWExitYPlayer = 0x16051;
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constexpr int OWExitXPlayer = 0x160EF;
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constexpr int OWExitYCamera = 0x1618D;
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constexpr int OWExitXCamera = 0x1622B;
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constexpr int OWExitDoorPosition = 0x15724;
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constexpr int OWExitUnk1 = 0x162C9;
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constexpr int OWExitUnk2 = 0x16318;
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constexpr int OWExitDoorType1 = 0x16367;
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constexpr int OWExitDoorType2 = 0x16405;
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constexpr int OWEntranceMap = 0xDB96F;
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constexpr int OWEntrancePos = 0xDBA71;
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constexpr int OWEntranceEntranceId = 0xDBB73;
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constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less
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// 0x400) map16 coordinates for each hole
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constexpr int OWHoleArea =
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0xDB826; //(0x13 entries, 2 bytes each) corresponding
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// area numbers for each hole
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constexpr int OWHoleEntrance =
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0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
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constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
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constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
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constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
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constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
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constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
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constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
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constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
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constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
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constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
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constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
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constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
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class OverworldEntrance {
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public:
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int x_;
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int y_;
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ushort map_pos_;
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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short map_id_;
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bool is_hole_ = false;
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bool deleted = false;
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OverworldEntrance(int x, int y, uchar entranceId, short mapId, ushort mapPos,
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bool hole)
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: x_(x),
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y_(y),
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map_pos_(mapPos),
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entrance_id_(entranceId),
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map_id_(mapId),
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is_hole_(hole) {
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
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}
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auto Copy() {
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return new OverworldEntrance(x_, y_, entrance_id_, map_id_, map_pos_,
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is_hole_);
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}
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void updateMapStuff(short mapId) {
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map_id_ = mapId;
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if (map_id_ >= 64) {
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map_id_ -= 64;
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}
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
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}
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};
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constexpr int kCompressedAllMap32PointersHigh = 0x1794D;
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constexpr int kCompressedAllMap32PointersLow = 0x17B2D;
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constexpr int overworldgfxGroups = 0x05D97;
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constexpr int overworldPalGroup1 = 0xDE6C8;
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constexpr int overworldPalGroup2 = 0xDE86C;
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constexpr int overworldPalGroup3 = 0xDE604;
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constexpr int overworldMapPalette = 0x7D1C;
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constexpr int overworldSpritePalette = 0x7B41;
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constexpr int overworldMapPaletteGroup = 0x75504;
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constexpr int overworldSpritePaletteGroup = 0x75580;
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constexpr int overworldSpriteset = 0x7A41;
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constexpr int overworldSpecialGFXGroup = 0x16821;
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constexpr int OverworldMapDataOverflow = 0x130000;
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constexpr int overworldSpecialPALGroup = 0x16831;
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constexpr int overworldSpritesBegining = 0x4C881;
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constexpr int overworldSpritesAgahnim = 0x4CA21;
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constexpr int overworldSpritesZelda = 0x4C901;
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constexpr int overworldItemsPointers = 0xDC2F9;
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constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int overworldItemsBank = 0xDC8BF;
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constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
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constexpr int mapGfx = 0x7C9C;
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constexpr int overlayPointers = 0x77664;
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constexpr int overlayPointersBank = 0x0E;
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constexpr int overworldTilesType = 0x71459;
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constexpr int overworldMessages = 0x3F51D;
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constexpr int overworldMusicBegining = 0x14303;
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constexpr int overworldMusicZelda = 0x14303 + 0x40;
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constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
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constexpr int overworldMusicAgahim = 0x14303 + 0xC0;
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constexpr int overworldMusicDW = 0x14403;
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constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
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constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
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// 0x00 = small maps, 0x20 = large maps
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constexpr int overworldMapSize = 0x12844;
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// 0x01 = small maps, 0x03 = large maps
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constexpr int overworldMapSizeHighByte = 0x12884;
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// relative to the WORLD + 0x200 per map
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// large map that are not == parent id = same position as their parent!
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// eg for X position small maps :
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// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
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// all Large map would be :
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// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
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constexpr int overworldMapParentId = 0x125EC;
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constexpr int overworldTransitionPositionY = 0x128C4;
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constexpr int overworldTransitionPositionX = 0x12944;
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constexpr int overworldScreenSize = 0x1788D;
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constexpr int OverworldScreenSizeForLoading = 0x4C635;
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constexpr int OverworldScreenTileMapChangeByScreen = 0x12634;
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constexpr int transition_target_north = 0x13ee2;
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constexpr int transition_target_west = 0x13f62;
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constexpr int overworldCustomMosaicASM = 0x1301D0;
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constexpr int overworldCustomMosaicArray = 0x1301F0;
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constexpr int kMap16Tiles = 0x78000;
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constexpr int kNumOverworldMaps = 160;
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constexpr int Map32PerScreen = 256;
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constexpr int NumberOfMap16 = 3752; // 4096
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constexpr int LimitOfMap32 = 8864;
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constexpr int NumberOfOWSprites = 352;
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constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
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struct MapData {
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std::vector<uint8_t> highData;
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std::vector<uint8_t> lowData;
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};
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class Overworld : public SharedROM, public core::ExperimentFlags {
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public:
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absl::Status Load(ROM &rom);
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OWBlockset &GetMapTiles(int world_type);
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absl::Status LoadOverworldMaps();
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absl::Status SaveOverworldMaps();
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absl::Status SaveLargeMaps();
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bool CreateTile32Tilemap(bool onlyShow = false);
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absl::Status SaveMap16Tiles();
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absl::Status SaveMap32Tiles();
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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auto &Entrances() { return all_entrances_; }
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auto AreaPalette() const {
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return overworld_maps_[current_map_].AreaPalette();
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}
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auto AreaPaletteById(int id) const {
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return overworld_maps_[id].AreaPalette();
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}
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auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); }
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auto Tile16Blockset() const {
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return overworld_maps_[current_map_].Tile16Blockset();
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}
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auto isLoaded() const { return is_loaded_; }
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void SetCurrentMap(int i) { current_map_ = i; }
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auto MapTiles() const { return map_tiles_; }
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auto mutable_map_tiles() { return &map_tiles_; }
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absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
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private:
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enum Dimension {
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map32TilesTL = 0,
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map32TilesTR = 1,
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map32TilesBL = 2,
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map32TilesBR = 3
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};
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uint16_t GenerateTile32(int index, int quadrant, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
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OWBlockset &world);
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void OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, int i, int sx, int sy,
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int &ttpos);
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absl::Status DecompressAllMapTiles();
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absl::Status DecompressProtoMapTiles(const std::string &filename);
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void FetchLargeMaps();
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void LoadEntrances();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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int game_state_ = 0;
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int current_map_ = 0;
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uchar map_parent_[160];
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bool is_loaded_ = false;
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ROM rom_;
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OWMapTiles map_tiles_;
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std::vector<gfx::Tile16> tiles16;
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std::vector<gfx::Tile32> tiles32;
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std::vector<gfx::Tile32> tiles32_unique_;
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std::vector<OverworldMap> overworld_maps_;
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std::vector<OverworldEntrance> all_entrances_;
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std::vector<OverworldEntrance> all_holes_;
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std::vector<std::vector<Sprite>> all_sprites_;
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absl::flat_hash_map<int, MapData> proto_map_data_;
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std::vector<std::vector<uint8_t>> map_data_p1 =
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std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
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std::vector<std::vector<uint8_t>> map_data_p2 =
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std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
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std::vector<int> map_pointers1_id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers2_id = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers1 = std::vector<int>(kNumOverworldMaps);
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std::vector<int> map_pointers2 = std::vector<int>(kNumOverworldMaps);
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};
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif |