- Added a new RomDependentTestSuite to facilitate testing functionalities that rely on the currently loaded ROM, enhancing test coverage. - Updated EditorManager to register the new test suite and manage the current ROM for dependent tests. - Enhanced the IntegratedTestSuite to first check for a loaded ROM before proceeding with tests, improving robustness. - Improved the TestManager UI to indicate ROM loading status and provide feedback for running ROM-dependent tests. - Updated CMake configuration to include the new test suite header, ensuring proper integration into the build system.
563 lines
19 KiB
C++
563 lines
19 KiB
C++
#ifndef YAZE_APP_TEST_INTEGRATED_TEST_SUITE_H
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#define YAZE_APP_TEST_INTEGRATED_TEST_SUITE_H
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#include <chrono>
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#include <memory>
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#include <vector>
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#include <filesystem>
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#include "absl/strings/str_format.h"
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#include "app/test/test_manager.h"
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#include "app/gfx/arena.h"
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#include "app/rom.h"
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#ifdef YAZE_ENABLE_GTEST
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#include <gtest/gtest.h>
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#endif
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namespace yaze {
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namespace test {
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// Integrated test suite that runs actual unit tests within the main application
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class IntegratedTestSuite : public TestSuite {
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public:
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IntegratedTestSuite() = default;
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~IntegratedTestSuite() override = default;
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std::string GetName() const override { return "Integrated Unit Tests"; }
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TestCategory GetCategory() const override { return TestCategory::kUnit; }
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absl::Status RunTests(TestResults& results) override {
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// Run Arena tests
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RunArenaIntegrityTest(results);
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RunArenaResourceManagementTest(results);
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// Run ROM tests
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RunRomBasicTest(results);
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// Run Graphics tests
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RunGraphicsValidationTest(results);
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return absl::OkStatus();
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}
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void DrawConfiguration() override {
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ImGui::Text("Integrated Test Configuration");
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ImGui::Checkbox("Test Arena operations", &test_arena_);
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ImGui::Checkbox("Test ROM loading", &test_rom_);
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ImGui::Checkbox("Test graphics pipeline", &test_graphics_);
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if (ImGui::CollapsingHeader("ROM Test Settings")) {
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ImGui::InputText("Test ROM Path", test_rom_path_, sizeof(test_rom_path_));
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ImGui::Checkbox("Skip ROM tests if file missing", &skip_missing_rom_);
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}
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}
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private:
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void RunArenaIntegrityTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Arena_Integrity_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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auto& arena = gfx::Arena::Get();
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// Test basic Arena functionality
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size_t initial_textures = arena.GetTextureCount();
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size_t initial_surfaces = arena.GetSurfaceCount();
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// Verify Arena is properly initialized
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if (initial_textures >= 0 && initial_surfaces >= 0) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Arena initialized: %zu textures, %zu surfaces",
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initial_textures, initial_surfaces);
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = "Arena returned invalid resource counts";
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Arena integrity test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunArenaResourceManagementTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Arena_Resource_Management_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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auto& arena = gfx::Arena::Get();
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size_t before_textures = arena.GetTextureCount();
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size_t before_surfaces = arena.GetSurfaceCount();
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// Test surface allocation (without renderer for now)
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// In a real test environment, we'd create a test renderer
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size_t after_textures = arena.GetTextureCount();
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size_t after_surfaces = arena.GetSurfaceCount();
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// Verify resource tracking works
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if (after_textures >= before_textures && after_surfaces >= before_surfaces) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Resource tracking working: %zu→%zu textures, %zu→%zu surfaces",
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before_textures, after_textures, before_surfaces, after_surfaces);
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = "Resource counting inconsistent";
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Resource management test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunRomBasicTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "ROM_Basic_Operations_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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if (!test_rom_) {
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result.status = TestStatus::kSkipped;
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result.error_message = "ROM testing disabled in configuration";
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} else {
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try {
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// First try to use currently loaded ROM from editor
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Rom* current_rom = TestManager::Get().GetCurrentRom();
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if (current_rom && current_rom->is_loaded()) {
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// Test with currently loaded ROM
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Current ROM validated: %s (%zu bytes)",
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current_rom->title().c_str(), current_rom->size());
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} else {
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// Fallback to loading ROM file
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Rom test_rom;
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std::string rom_path = test_rom_path_;
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if (rom_path.empty()) {
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rom_path = "zelda3.sfc";
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}
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if (std::filesystem::exists(rom_path)) {
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auto status = test_rom.LoadFromFile(rom_path);
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if (status.ok()) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"ROM loaded from file: %s (%zu bytes)",
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test_rom.title().c_str(), test_rom.size());
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = "ROM loading failed: " + std::string(status.message());
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}
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} else if (skip_missing_rom_) {
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result.status = TestStatus::kSkipped;
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result.error_message = "No current ROM and file not found: " + rom_path;
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = "No current ROM and required file not found: " + rom_path;
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}
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "ROM test failed: " + std::string(e.what());
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}
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunGraphicsValidationTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Graphics_Pipeline_Validation_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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if (!test_graphics_) {
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result.status = TestStatus::kSkipped;
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result.error_message = "Graphics testing disabled in configuration";
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} else {
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try {
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// Test basic graphics pipeline components
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auto& arena = gfx::Arena::Get();
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// Test that graphics sheets can be accessed
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auto& gfx_sheets = arena.gfx_sheets();
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// Basic validation
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if (gfx_sheets.size() == 223) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Graphics pipeline validated: %zu sheets available",
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gfx_sheets.size());
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = absl::StrFormat(
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"Graphics sheets count mismatch: expected 223, got %zu",
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gfx_sheets.size());
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Graphics validation failed: " + std::string(e.what());
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}
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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// Configuration
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bool test_arena_ = true;
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bool test_rom_ = true;
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bool test_graphics_ = true;
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char test_rom_path_[256] = "zelda3.sfc";
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bool skip_missing_rom_ = true;
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};
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// Performance test suite for monitoring system performance
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class PerformanceTestSuite : public TestSuite {
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public:
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PerformanceTestSuite() = default;
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~PerformanceTestSuite() override = default;
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std::string GetName() const override { return "Performance Tests"; }
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TestCategory GetCategory() const override { return TestCategory::kPerformance; }
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absl::Status RunTests(TestResults& results) override {
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RunFrameRateTest(results);
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RunMemoryUsageTest(results);
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RunResourceLeakTest(results);
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return absl::OkStatus();
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}
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void DrawConfiguration() override {
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ImGui::Text("Performance Test Configuration");
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ImGui::InputInt("Sample duration (seconds)", &sample_duration_secs_);
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ImGui::InputFloat("Target FPS", &target_fps_);
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ImGui::InputInt("Max memory MB", &max_memory_mb_);
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}
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private:
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void RunFrameRateTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Frame_Rate_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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// Sample current frame rate
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float current_fps = ImGui::GetIO().Framerate;
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if (current_fps >= target_fps_) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Frame rate acceptable: %.1f FPS (target: %.1f)",
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current_fps, target_fps_);
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = absl::StrFormat(
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"Frame rate below target: %.1f FPS (target: %.1f)",
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current_fps, target_fps_);
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Frame rate test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunMemoryUsageTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Memory_Usage_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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auto& arena = gfx::Arena::Get();
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// Estimate memory usage based on resource counts
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size_t texture_count = arena.GetTextureCount();
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size_t surface_count = arena.GetSurfaceCount();
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// Rough estimation: each texture/surface ~1KB average
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size_t estimated_memory_kb = (texture_count + surface_count);
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size_t estimated_memory_mb = estimated_memory_kb / 1024;
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if (static_cast<int>(estimated_memory_mb) <= max_memory_mb_) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Memory usage acceptable: ~%zu MB (%zu textures, %zu surfaces)",
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estimated_memory_mb, texture_count, surface_count);
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = absl::StrFormat(
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"Memory usage high: ~%zu MB (limit: %d MB)",
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estimated_memory_mb, max_memory_mb_);
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Memory usage test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunResourceLeakTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Resource_Leak_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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auto& arena = gfx::Arena::Get();
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// Get baseline resource counts
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size_t baseline_textures = arena.GetTextureCount();
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size_t baseline_surfaces = arena.GetSurfaceCount();
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// Simulate some operations (this would be more comprehensive with actual workload)
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// For now, just verify resource counts remain stable
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size_t final_textures = arena.GetTextureCount();
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size_t final_surfaces = arena.GetSurfaceCount();
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// Check for unexpected resource growth
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size_t texture_diff = final_textures > baseline_textures ?
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final_textures - baseline_textures : 0;
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size_t surface_diff = final_surfaces > baseline_surfaces ?
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final_surfaces - baseline_surfaces : 0;
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if (texture_diff == 0 && surface_diff == 0) {
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result.status = TestStatus::kPassed;
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result.error_message = "No resource leaks detected";
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} else if (texture_diff < 10 && surface_diff < 10) {
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result.status = TestStatus::kPassed;
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result.error_message = absl::StrFormat(
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"Minor resource growth: +%zu textures, +%zu surfaces (acceptable)",
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texture_diff, surface_diff);
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = absl::StrFormat(
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"Potential resource leak: +%zu textures, +%zu surfaces",
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texture_diff, surface_diff);
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Resource leak test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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// Configuration
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bool test_arena_ = true;
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bool test_rom_ = true;
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bool test_graphics_ = true;
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int sample_duration_secs_ = 5;
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float target_fps_ = 30.0f;
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int max_memory_mb_ = 100;
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char test_rom_path_[256] = "zelda3.sfc";
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bool skip_missing_rom_ = true;
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};
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// UI Testing suite that integrates with ImGui Test Engine
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class UITestSuite : public TestSuite {
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public:
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UITestSuite() = default;
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~UITestSuite() override = default;
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std::string GetName() const override { return "UI Interaction Tests"; }
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TestCategory GetCategory() const override { return TestCategory::kUI; }
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absl::Status RunTests(TestResults& results) override {
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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RunMenuInteractionTest(results);
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RunDialogTest(results);
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RunTestDashboardTest(results);
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#else
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TestResult result;
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result.name = "UI_Tests_Disabled";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.status = TestStatus::kSkipped;
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result.error_message = "ImGui Test Engine not available in this build";
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result.duration = std::chrono::milliseconds{0};
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result.timestamp = std::chrono::steady_clock::now();
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results.AddResult(result);
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#endif
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return absl::OkStatus();
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}
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void DrawConfiguration() override {
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ImGui::Text("UI Test Configuration");
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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ImGui::Checkbox("Test menu interactions", &test_menus_);
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ImGui::Checkbox("Test dialog workflows", &test_dialogs_);
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ImGui::Checkbox("Test dashboard UI", &test_dashboard_);
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ImGui::InputFloat("UI interaction delay (ms)", &interaction_delay_ms_);
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#else
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ImGui::TextColored(ImVec4(1.0f, 0.5f, 0.0f, 1.0f),
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"UI tests not available - ImGui Test Engine disabled");
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#endif
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}
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private:
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#ifdef YAZE_ENABLE_IMGUI_TEST_ENGINE
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void RunMenuInteractionTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Menu_Interaction_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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try {
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auto* engine = TestManager::Get().GetUITestEngine();
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if (engine) {
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// This would register and run actual UI tests
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// For now, just verify the test engine is available
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result.status = TestStatus::kPassed;
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result.error_message = "UI test engine available for menu testing";
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} else {
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result.status = TestStatus::kFailed;
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result.error_message = "UI test engine not available";
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}
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Menu interaction test failed: " + std::string(e.what());
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}
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunDialogTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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TestResult result;
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result.name = "Dialog_Workflow_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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// Placeholder for dialog testing
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result.status = TestStatus::kSkipped;
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result.error_message = "Dialog testing not yet implemented";
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auto end_time = std::chrono::steady_clock::now();
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result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
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end_time - start_time);
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results.AddResult(result);
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}
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void RunTestDashboardTest(TestResults& results) {
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auto start_time = std::chrono::steady_clock::now();
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|
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TestResult result;
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result.name = "Test_Dashboard_UI_Test";
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result.suite_name = GetName();
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result.category = GetCategory();
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result.timestamp = start_time;
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|
|
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// Test that the dashboard can be accessed and drawn
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try {
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// The fact that we're running this test means the dashboard is working
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result.status = TestStatus::kPassed;
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result.error_message = "Test dashboard UI functioning correctly";
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} catch (const std::exception& e) {
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result.status = TestStatus::kFailed;
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result.error_message = "Dashboard test failed: " + std::string(e.what());
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|
}
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|
|
|
auto end_time = std::chrono::steady_clock::now();
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|
result.duration = std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
end_time - start_time);
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|
|
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results.AddResult(result);
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}
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|
|
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bool test_menus_ = true;
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bool test_dialogs_ = true;
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bool test_dashboard_ = true;
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float interaction_delay_ms_ = 100.0f;
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#endif
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};
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} // namespace test
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} // namespace yaze
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#endif // YAZE_APP_TEST_INTEGRATED_TEST_SUITE_H
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